RimWorld

RimWorld

Logann Race
165 Comments
Spain sucks 28 May, 2024 @ 6:10am 
can you please add compatibility for logann weaponry with this cool mod? they dont use the duel arena with these equipped https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944488802&searchtext=melee
Ltc. Frost 21 Mar, 2020 @ 3:13pm 
for those of you that are to lazy to click a lot of buttons here is Xen's updated 1.1 version link for this mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2018389473
Foedreyn 12 Mar, 2020 @ 11:14am 
Thank you for the update Xen, moe xenos moe betta!
Xen  [author] 9 Mar, 2020 @ 4:51pm 
Updated 1.1 versions are on my workshop page - check em out
Spire 6 Mar, 2020 @ 12:39pm 
Is the update coming in this very weekend?
Gaiashield 5 Mar, 2020 @ 7:34am 
Favorites this
Trash Panda 3 Mar, 2020 @ 7:42pm 
update???? cant wait to use this mod again:steamhappy::steamhappy:
Foedreyn 1 Mar, 2020 @ 9:44pm 
Can't wait to see this updated, I rather like using the wolverine katana as a training tool for those I wish to make lightsaber holders.
RamRod 1 Mar, 2020 @ 2:14pm 
@Xen I was wondering if I could use your code for some Fallout related mods, mainly for Stimpaks.
Xen  [author] 28 Feb, 2020 @ 1:02pm 
I'll be pushing 1.1 updates this weekend
FailD 28 Feb, 2020 @ 12:25pm 
did anyone test in 1.1 to see if it still works?
Eriewmatay 28 Feb, 2020 @ 2:39am 
I wish this mod upgraded into 1.1 soon!
午夜屠猪男 25 Feb, 2020 @ 12:45pm 
This mod is so interesting, plz update!
LS_Naix 4 Feb, 2020 @ 7:08am 
New update reduced the movement speed,Wow this is hurt.
Sad Cat 29 Jan, 2020 @ 6:36pm 
Patch notes are a bit of a work in progress ATM. Xen and I (I'm just a beta testing/bug hunting monkey, hes the coder :p) are currently doing a bunch of updates and balance fixes with all Xen's race mods, combing through them one at a time. Xen already did a bit of light fixing, but I'm not aware of what those changes are for this race just yet. The more involved fixes are coming a bit later as we move through each mod individually (he has a lot of races!). Currently as of the date of this post, we're finalizing the fixes/changes for the Vulpine Race Pack mod, then moving to the next one.

Fortunately, a lot of the fixes will be the same across the board, so fixing something in one of the races generally will fix it in others. That said, Bionic tails have already been fixed for the Vulpine Race Pack and will be easily made to work for these guys. The healing issues are something that will be looked at when we get to this race as its a mechanic unique to the Logann.
TheJinx 29 Jan, 2020 @ 3:19pm 
Most likely just updated for compatability with humanoid alien races
koston32 29 Jan, 2020 @ 9:31am 
patch notes?
Osttruppen 16 Jan, 2020 @ 9:07am 
Anyone knows how you can make it so that the regeneration doesn't stop after you patch a Logann up. It currently stops for me and makes medical care harmful to Loganns. Is this intended or an incompatibility error?
Osttruppen 16 Jan, 2020 @ 12:16am 
Is it normal that the healing stops after you patch the wounds up?
FoxyGrim 23 Nov, 2019 @ 11:48am 
Add a translation into Russian.:buzzed::buzzed::buzzed:

https://yadi.sk/d/Hyi5YcNiwCJ7Zw
Delamain 3 Sep, 2019 @ 8:00pm 
Hello someone of you the creator of the MOD himself can help me with a little doubt I do not know how to choose my settlers with this Logan race Why does not appear the breed of long in the tab of choosing Colonists more appears the faction and also the items logan meat gun
Altair_1945 12 Aug, 2019 @ 5:17pm 
I don´t know, but with this Mod installes i cant load a new game. No Colonist will spawn. Pls help
Wreth 4 Aug, 2019 @ 7:19am 
Do they have factions?
Miss Mocha 20 Jul, 2019 @ 8:37am 
@ziaodo Sentient World Observation and Response Department
not unlike shield but they are a different organization, it's basically space shield
ziaodo 19 Jul, 2019 @ 6:30pm 
I just have to say this mod has just mad me laugh. I am running Hospitlaity along side this and I just got a visitor. Fury the SWORD director just stopped for a visit. (For those that haven't run across SWORD yet its a mysterious organization that protects the Logann people. *cough*SHIELD*cough* SWORD Director is one of the backstories)
Phoenix 9 Jun, 2019 @ 7:10am 
You should change the Hediff from being on torso To Whole body. Seeing as it affects whole body. not a big problem just more an immursion/QOL One i guess
Miss Mocha 28 Apr, 2019 @ 12:44pm 
no problem lad.
BrenTenkage 28 Apr, 2019 @ 12:24pm 
that is so cool, thanks for the heads up
Miss Mocha 28 Apr, 2019 @ 4:54am 
@brentenkage
if you lose a bionic limb it will regrow as a natural one
BrenTenkage 27 Apr, 2019 @ 9:01pm 
so I have a guy with weapon X level regen, can I regen bionic limbs or does the healing factor only work on natural limbs?
Miss Mocha 8 Apr, 2019 @ 9:52am 
@shogoki
you mean like what happened to DP
that actually would be pretty cool, should have a chance of failing in some terrible way though if used like idk, causing an untreatable illness that kills your colonists or just instantly killing them

Shogoki 24 Feb, 2019 @ 8:11am 
Awesome race mod. Too bad i haven't found a way yet to "transplant" healing factor to my human colonists, or any other race yet without using dev mode. Would be cool if there was a legit way to do this, like researching a way to extract/clone the healing facor ability to inject it into other pawns or even animals. That might get a little overpowered, but its all about the fun, right?
[RIP TEAR] Superlagg 18 Feb, 2019 @ 3:05pm 
The weapons and race are compatible with CE, the info screen is just wonky and I dont know how to fix it.
brightsideguy 12 Feb, 2019 @ 1:43am 
Are there any plans to have the weapons be compatible with Combat Extended as well? When I check info on the specialized weapons I get an error and the weapon is also missing all the stats that CE creates for weapons beyond vanilla aspects.
feydras 4 Jan, 2019 @ 9:25am 
Love the mod! Only partially compatible with EPOE. The first bionic gets installed but everything after just bounces off the person when the surgeon tries to install. Any patch for EPOE?
CrazyOwl 27 Dec, 2018 @ 5:58pm 
On the side note... I noticed some scard heal right away, but some dont. like, scars on the head heal in an instant, but on the body, they dont. Weird.
CrazyOwl 27 Dec, 2018 @ 1:35pm 
At what level does the healing factor start healing scars? I had a walkthrough where my character healed an eye scar with level 1 healing factor, but on my second a stab scar to the leg with the same factor level doesnt heal at all.
Xen  [author] 26 Nov, 2018 @ 1:14pm 
Facial Stuff is pretty popular - it could be the one, but would have to confirm with the other people who've had this problem
HeronSong 21 Nov, 2018 @ 11:40pm 
I also got the eating bug but I think the problem lies with a mod called facial stuff. I clicked through some of the option and narrowed it down to two options. "Show extra parts" and "use nasty grin." When I disabled these two my Logann was able to eat normally again. Don't know if this helps
Tony93 8 Nov, 2018 @ 9:18pm 
@Xen having the same problem and I believe that EPOE is the culprit as only the ones who have prosthetics fail to eat things other than vanilla's food
Xen  [author] 1 Nov, 2018 @ 8:48am 
@atreidi I've heard of this problem recently - I have to assume there is some mod that is conflicting with the alien framework somehow, since I can't seem to reproduce it, and you're only the second or third person I've seen with this issue.

What other mods are you using that have a major effect on pawns?
col12345.1989 31 Oct, 2018 @ 10:16pm 
Is there anyway you can apply the healing factor to animals, without the dev menu?
Atreidi 31 Oct, 2018 @ 8:58am 
Been having problmes with all Logans starving to death. If they try eating anything that is not vanilla Rimworld they fail and keep trying to eat the same thing over and over. I solved this by setting their food priorities manually. I dont know what mod is causing this. :(
Wreekin 27 Oct, 2018 @ 6:14pm 
I think it is because it was an alien race. it sticks till it regrows something then gets removed.
Xen  [author] 25 Oct, 2018 @ 9:50pm 
That's really wierd. I suggest you just re-add it with the debug menu "Add Hediff" option for now
Wreekin 25 Oct, 2018 @ 1:21am 
one of my colonists lost his healing factor
Tim 20 Oct, 2018 @ 5:53pm 
please do, also one of my favs
HeronSong 20 Oct, 2018 @ 5:19pm 
Cant wait.
Xen  [author] 20 Oct, 2018 @ 4:23pm 
I'll have this update pushed out tonight (most likely) - just need to do some more testing
Deserter Dave 20 Oct, 2018 @ 6:53am 
Hey xen when will you update this to 1.0? also love this mod