Cities: Skylines

Cities: Skylines

Elevators: for Bridges - Full Set
28 Comments
codewitch 26 Feb, 2022 @ 12:04am 
NEXT2 has been updated as of 2022-02-24.

Additionally, Replace Our Networks will substitute the missing nets with Cylis's NEXT2-inspired roads or Delta 5-1's Vanilla+ Roads. Not sure why I have both a "pedestrian overpass" and "elevators" but that could be me.
codewitch 22 Feb, 2022 @ 11:46am 
@REV0, cc: @LemonsterOG - I have a set of these updated locally with @cylis 's NEXT2-inspired Roads. Now, @singledigit (spelling?) has made an appearance but IIRC the asset still needs to be swapped to the new mod (also, I feel like a mod is more likely to break with C:S mainline patches? Won't work as an "asset" either for ppl who require that). Would you like me to send them to you on discord somewhere, or would you mind if I uploaded my own version using these assets? Since I use Zoning Adjuster, using the dependency is not an option for me. (and it's a godsend)
帝神奕灵 10 Dec, 2021 @ 8:28am 
This buggy road is flat and does not show steep ramps to the side of the road
LemonsterOG 25 Sep, 2021 @ 5:11am 
@juan.torres2411 -- Are you subscribed to all the dependencies?

If not, make sure you are.

If so, try unsubscribing and resubscribing to the dependencies and this.
juan.torres2411 24 Sep, 2021 @ 4:36pm 
Is this broken? They were working fine and now they failed to load.
Lanserschrek 5 Sep, 2021 @ 9:01am 
At @LemonsterOG, yeah those roads from Cyclis are great, been using them alongside Vanilla+ as a replacement for NExt 2.

Thanks for your work REV0. Adds so much to the game and the community.
LemonsterOG 5 Sep, 2021 @ 8:47am 
@REV0 -- Here are brand new NExt2 replacement roads. @cylis did a GREAT job recreating them!

Click to See NExt2 Replacement Roads Collection of Collections
REV0  [author] 5 Sep, 2021 @ 8:37am 
I've yet to receive any viable alternative. The easiest example is the message of Lemonster for instance. They proposed a road network but if you click the link, that road is now gone. I dont like to rely on road networks of other people for this exact reason and NEXT was made by a group of people known in the community.

An alternative would be republishing these without roads so people can drag whatever they want, or you'll wait for me to make my own proper elevated overpass roads so I'll make sure some random creator wont yeet their roads I had relied on to make a pack, only to break them X months later.

Lanserschrek 5 Sep, 2021 @ 4:15am 
Any chance NExt2 could be replaced on these wonderful assets?

Thanks for your consideration.
LemonsterOG 7 Jun, 2021 @ 10:29am 
@REV0 -- Is there anyway you would consider updating this asset to replace the currently required Zonable Pedestrian Stone Tiny Road from Network Extensions 2 (NExt2) with the 1U Flagstone Road as the replacement? It's 98% identical and would eliminate the need for the NExt2 mod.

NExt2 not only has conflicts with some other mods now, the roads themselves aren't really road assets, because the mod creates them. This means that the Loading Screen Mod provides no benefits to sharing textures, materials or meshes, thus using more RAM and potentially lowering performance (fps) for some players.

Thank you for your consideration.
J/S2046 24 Mar, 2021 @ 4:31pm 
they fail loading, even with Ability to Read
Network Extensions 2 (Updated for Sunset Harbor).

what networks it require?
REV0  [author] 4 Oct, 2020 @ 3:52pm 
you dont have networks it requires.
Captain James 4 Oct, 2020 @ 2:34pm 
Why do they fail loading?
SirRantsAlot 30 May, 2020 @ 3:26am 
Game says always "Terrain too steep" but its 100% plain.
REV0  [author] 17 Apr, 2020 @ 5:42am 
these are the height of elevator structures, if your roads are not the same height, obviously the path beween road and the elevator will be inclined
Sol 17 Apr, 2020 @ 4:29am 
Will I get errors if my roads are elevated to 10, 20, 30, and 40 instead of the params here?
wombatkidd 1 Dec, 2017 @ 1:43pm 
@saintkhawnan the netinfo error means you don't have a required app enabled. Make sure you have the stone pedestrian path from Network Extensions 2 enabled. That's what caused that error for me.
saintkhawnan 20 Oct, 2017 @ 8:33pm 
BROKEN:
Custom Assets: 1121512961.Elevator for Bridges - 12m_Data: NetInfo missing
Custom Assets: 1121512961.Elevator for Bridges - 17m_Data: NetInfo missing
Custom Assets: 1121512961.Elevator for Bridges - 25m_Data: NetInfo missing
Custom Assets: 1121512961.Elevator for Bridges - 32m_Data: NetInfo missing
Custom Assets: 1121512961.Elevator for Bridges - 37m_Data: NetInfo missing
Custom Assets: 1121512961.Elevator for Bridges - 9m_Data: NetInfo missing
Timeweise 4 Sep, 2017 @ 10:16pm 
@80810402 peds weren't using the elevators for me either until I figured out I needed to connect the bottom doors to the actual road by dragging a ped path from the base of the elevator to a road.
80810402 1 Sep, 2017 @ 3:51am 
i have connected the road like the picture in this page,but no body use...
REV0  [author] 1 Sep, 2017 @ 3:48am 
you don't connect roads perhaps ?
80810402 1 Sep, 2017 @ 3:47am 
why in my game,this mod is just for look but not effective,nobody use this elevator?
REV0  [author] 28 Aug, 2017 @ 5:18pm 
This is the only set for ground to bridge.
Other full set is ground to ground.
nomad 28 Aug, 2017 @ 4:59pm 
Do I need this if I subscribe to full set?
REV0  [author] 27 Aug, 2017 @ 2:08pm 
Underground: Gives pedestrians to underground access tunnels.
Elevators: Provides pedestrians to access higher grounds or works for elevator for a pedestrian bridge.
Elevators for Bridges: Provides connection to elevated roads and bridges.
Leonord 27 Aug, 2017 @ 2:03pm 
Whats the difference between this and the other set?
Skibitth.YT 27 Aug, 2017 @ 10:27am 
Yes! Looking good man!
SonOfNitrous 27 Aug, 2017 @ 9:38am 
May I suggest stairs?.. I mean 3m-12m stone/cobble ones for lvl cities