Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Dr. Vortex's Island Of Evil [SP/COOP]
34 Comments
Швим 10 Nov, 2023 @ 2:30am 
Nice mod.
Terminal Meltdown 30 Mar, 2021 @ 11:10pm 
I just discovered and played this mod tonight. It's GREAT! The optimization is off, but the use of assets and map design was awesome! Thank you for this level !!!
MonsterGamer 13 Feb, 2021 @ 5:07am 
Noam, God's gift to SS modding.

MOAR
Mike Uchiha 29 Mar, 2020 @ 2:00pm 
map is beating in serious ;>
Zeo 24 Jun, 2018 @ 7:09am 
This map was insanely awesome ! And a nice SS2 Themed Based Map.

I enjoyed the lore, the design of the map was stunning !

Will definitly do it again someday with friends.

Thank you soooo much for bringing us amazing custom content to play on.

Keep on the good work Noam2000!

~Zeo
Sam 15 Apr, 2018 @ 5:24am 
This map is so fucking awesome! l have to agree with Freya though, the grenades splash radius is bullshit, but the level design is really good and the theme is amazing.
Hræsvelgr AY-N4 "RAYN4" TIYAGA 25 Dec, 2017 @ 6:44am 
(cont.) I think most of the imbalance comes fromt he fact that Serious Sam 2 gameplay meta was part of the plan, but the enemies and weapons from the associated resources packs aren't quite as accurate to the source material as it could have been. I mean, the T-Mechs and and giant Bull Tanks fire rockets that are almost impossible to dodge, the plasma grenades that the orc Commander throws deal too much splash damage over too wide an area, the Bull Soldiers' rockets deal only 30 as opposed to the 50. A lot of the mid-tier enemies also have less health than they should have, like the Harpies' 70 health when it should be 100, or the health of the kleer which should be 125, but is 96. But I digress, good map, has a few flaws, I liked it a bit more than Cursed Fields of Ashenite, good job!
Hræsvelgr AY-N4 "RAYN4" TIYAGA 25 Dec, 2017 @ 6:44am 
This is a pretty good level, I like the nod to Borderlands and Duke Nukem's OG antagonist Dr. Plutonium. The use of Serious Sam 2 weapons and enemies are really nice too, brings back memories. The level design is also pretty solid, I like how the layout is non-linear with forks and loopback sections. I do have a couple of issues though. The fights at the very beginning are pretty tedious with how little you are given weapon and ammo-wise, but once you get more weapons, the fights quickly become very easy, albeit with high tier enemies that spawn in your face and kill you almost instantly with rockets that are way too fast.
Rawr'kraine 🐉 25 Dec, 2017 @ 6:13am 
SGA just played this, simply amazing.
60s Evil Villain theme based levels are awesome.
The only problem was the beggining was a little easy, and the end was, kinda easy, also the level is non-linear

GG
boonx 1 Dec, 2017 @ 11:31am 
This scratched my SS2 itch! It is gorgeous, with sweet gameplay, awesome weapons and enemies from SS2! Overall great experience!
Warmonger 23 Nov, 2017 @ 9:25am 
Okay, teh map is brilliant. Great balance overall, amaizng graphics and interesting puzzls (but veyr simple, luckily). Just at the beginning ammo is very short, and by the end it's impossible to survive. The bridge over lava shoudl be at leats two times big, right now I cna pretty much not see what i'm shooting at. Plus, Biomechs flanking at side are impossible to avoid. Just as final boss attack.
60 15 Nov, 2017 @ 12:28pm 
I can't pick up the shotgun.
artzpiip 9 Sep, 2017 @ 4:21am 
Mostly agree with -- but at least most of the longer fights changed as they progressed in terms of enemy composition so you at least knew you were making progress although sometimes there was some enemy trickle.
DeuxEx10 2 Sep, 2017 @ 3:43am 
Hello.
In my opinion this map created by you has a somewhat confusing style. Because there are elements that come from Crash Bandicoot, Sonic, SS2, etc.
If you have to make a map for Serious Sam Fusion, in my opinion try to follow a style. For example, "If you want to make a map inspired by Crash Bandicoot uses more colors, templates, Crash Bandicoot's music Twinsanity."
Or remove all these references is a normal map of SS2 inspired by Planet M'Digbo.
This is my suggestion.
Aeonarx 31 Aug, 2017 @ 7:31am 
Tried playing this on serious, the bridge seems unbeatable, there's just no place to avoid attacks (i mean the bridge right after you obtain the cannon)
аnŌn 29 Aug, 2017 @ 6:08am 
Impressions from playing on Normal:
Weapons are unbalanced, the yellow pistol is way more useful than shotguns and uzis, and the minigun is the best available weapon. I've switched from minigun only when I ran out of ammo.

Fights are very basic and SS2-like, with same enemies respawning in same patterns in the same amount of time. There were moments where I wanted to go and continue but monsters were still spawning and I just killed them the second they spawn. The only encounter that I liked was the underground trap with orcs. The corridor before the final boss is a huge difficulty spike and the final boss itself is pretty easy (excluding the unavoidable black hole attack).

There was a place in which I could see the other side of the rocks and it looked terrible. Invisible walls everywhere are also very annoying and discourage from exploring.

Overally, it's a very mediocre map. I like the visuals and the theme, but gameplay is just boring copy of SS2.
noam 2000  [author] 29 Aug, 2017 @ 5:16am 
Well since most people seemed to have trouble with it, I decided to remove that little puzzle part. Also some more fixes for problems I overlooked.
аnŌn 29 Aug, 2017 @ 5:02am 
I've figured out the problem, you have to press VERY CAREFULLY.
This is just bad design, you have no indication that you are doing something, you have no idea that you failed. You should change that.
noam 2000  [author] 29 Aug, 2017 @ 4:56am 
They're not suposed to work until you've pressed all of them in the correct order. Are you absolutely sure you've entered the correct combination?
аnŌn 29 Aug, 2017 @ 4:53am 
I've figured out the combination, but I can't input it. NONE of the valves work, no matter what combination.
noam 2000  [author] 29 Aug, 2017 @ 4:37am 
Updated with some small balance fixes.

As for the valves - they need to be pressed in a certain order. The totems will give you a clue.

The order is 2-5-3-1-4

Muraxez 29 Aug, 2017 @ 1:35am 
The same problem with valves. I can't interact with them at all
Star-X 28 Aug, 2017 @ 5:39pm 
Correction about the Multiplayer thing: custom weapons work in SPLITSCREEN. It's only online that it ceases to function properly.

Gonna try this later.
аnŌn 28 Aug, 2017 @ 1:28pm 
I'm stuck at the five valves part, none of them works.

Some things I've noticed:
-The yellow SS2 weapon that you start with (no idea what it's called) is way too OP, there's basically no reason to use shotguns over it.
-Red Orc's grenades have a massive splash damage, you basically cannot escape them.
noam 2000  [author] 28 Aug, 2017 @ 12:30pm 
Just released an update to the BFE resources that should fix unable to load level. Also fixed crashing when loading a save.
Spy's Cr3ed 28 Aug, 2017 @ 10:45am 
Just unable to load level
noam 2000  [author] 28 Aug, 2017 @ 10:01am 
@Djmj3391 There is a certain order you need to find out. Look to the totems.

@Spy's Cr3ed What is the error?
Finzy 28 Aug, 2017 @ 8:40am 
Dr. Vortex huh :P Looks colorful and nice!
Spy's Cr3ed 28 Aug, 2017 @ 8:38am 
Unable to load level
Thanadrax 28 Aug, 2017 @ 8:13am 
A must-play.
ATabs24 28 Aug, 2017 @ 7:58am 
Anndd it just crashed my game
ATabs24 28 Aug, 2017 @ 7:55am 
There is this weird thing happening (maybe bug) where it wont let me turn any of the five levers in the beggining, any suggestions?
Riba4ok13 28 Aug, 2017 @ 6:53am 
Cool!
Melody 28 Aug, 2017 @ 6:45am 
Looks great.