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Es normal o son cosas mías?
Productivity plans are related to your garage and its hired drivers. It's a relative stat so you can see how mmuch profiitable you are in that particulate garage (city / town).
I found that the level of the files using this mod in the game title interface is inconsistent with the in-game level. This mod is used for creating new files. My other file did not use this mod, but all the other mods were the same and this problem did not occur.
"Productivity plans are much lowered (5,5k, 16,5k and 27,5k). "
What the Productivity plans
Check you game.log to see what causes crash.
You can activate and deactivate mod whenever you want with new or lod save, it doesn't matter.
@Skilgannone
It's not normal. In code:
no_cargo_prob: 0.1 # 10% prob. of empty cargo slot
Is it normal like realistic or it's a bug ?
Thank you very much
Will fuel prices be updated in real-time?
@Zakk Wylde
I just raised revenues for owned trailers in the latest version. In the vanilla game you earn more with owned trailer, but it's 100% vs 90%.
AFAIK cargo type plays important role as some cargo types earns a lot of money, and some are really low.
after 49 in-game days I finally was able to buy my own trailer. But I realized that revenues are basically the same (or less) than normal rates (apart from quick jobs). I expected that those jobs would have a slightly higher rate. Is that a problem that also occurs in vanilla game?
@Lufex
Thanks for investigation. I'll much lower cargo damage and tweak some other data. I don't play ETS 2 for 5+ years, so I have no idea that just 4% can be big :/... By default is 6% but it's offset by unrealistically big revenues.
Forgot to mention the mod folder is a zip. You may have to extract the economy file, change it and drag and drop it back into the zip folder overriding the old file inside.
Thanks for the tip. I'm gona try it!