Darkest Dungeon®

Darkest Dungeon®

Somnambulant - Class Mod WIP
44 Comments
pavlik.yanin 6 Jun, 2024 @ 10:18am 
I can translate the mod into Russian, but I need to know its name
Kyler Underwood 24 Mar, 2023 @ 6:34pm 
I'm interested in knowing the thought process behind giving him an exposed brain. I have my own theories but I'd love to hear what the creator has to say about it
trollwuzu 1 Oct, 2021 @ 9:36pm 
Deff one of the most interesting classes I played with. I like simple concepts and mechanics . I'm not into those classes that you need a novel to understand how to play it.
diziothevoice 8 Jun, 2021 @ 3:18pm 
oh... right
Now I feel stupid xD
Thank you
Great work really
Frugi Lentesco  [author] 14 Mar, 2021 @ 12:38pm 
Thanks, diziothevoice!
The reason the self-bleed and self-stun chances increase, is because your resistance to these debuffs increase with your armour level. Without the increase in debuff chance, you would quickly become immune to the self-debuffs.
diziothevoice 14 Mar, 2021 @ 10:39am 
Great work!
...just... why the more you level the skill the higher are the malus? It should be lowered the self bleed chance, isn't it?
pielord76 16 May, 2020 @ 12:43pm 
this is bad ass. I love the art, it is phenomenal. Great work.
vazhatavberidze 29 Jan, 2020 @ 12:04pm 
Does this have a collector head trinket? Loving the class so far!
amoxiLIN 6 Dec, 2019 @ 5:52am 
One of the most interesting concepts for a class mod I seen so far.
Congratulations
Frugi Lentesco  [author] 21 Mar, 2019 @ 1:13pm 
@Father Scourge, @Tracido,

Thanks a bunch for the kind words! This lil' guy didn't get all that much attention, but he was made with a lot of love. I'm glad you're enjoying this sleepyhead as much as I did designing him.

Keep dreaming 'em dead!
Tracido 20 Mar, 2019 @ 8:54am 
He may not be finished entirely but he's damn interesting, nothing but love for this class so far. No issues here with him, either.
Gabzter 12 Sep, 2018 @ 11:23pm 
Hot daym I love this mod, I love his gimmick, his style, and gotta thank you for the creation for him aswell, had him around since he was first released
Frugi Lentesco  [author] 12 Sep, 2018 @ 10:19am 
The mod should now be compatible with Colour of Madness. If you encounter any further issues, let me know here.

Thanks!
Frugi Lentesco  [author] 12 Sep, 2018 @ 10:07am 
Oh, right! I'll cook something up.
Thanks for letting me know!
Sulfur 12 Sep, 2018 @ 8:49am 
com changed mechanics to crits (you get a buff for critting)
Frugi Lentesco  [author] 12 Sep, 2018 @ 8:07am 
@Sulfur, what requires an update? Did COM break anything? I've not played it much, but so far I didn't see any problems. If you let me know, I'll try and fix it.
Sulfur 12 Sep, 2018 @ 1:23am 
plz update this class
Countfunkular 18 Jul, 2018 @ 10:39am 
you may need to update...for the C.O.M
diziothevoice 15 May, 2018 @ 2:48pm 
Great mod!
Very personal and with great mechanics 99/100
...it just give me a loop error about the stacks (something like (invalid stack...")
Frugi Lentesco  [author] 14 Dec, 2017 @ 2:53pm 
@Keltainen, that's great to hear! This one was made in a bout of inspiration after seeing the ease in which a class can technically be implemented. However, doing the art is such a major pain. You never know which parts are going to work, and which are going to be fully borked.
That's mainly why my second class is not particularly going anywhere. I have an implementation of it in my game, with a terrible first draft at a character model. And so far I'm still not convinced of the merits of the design (the Theorist - a stress healer and indirect damage dealer by way of crit guaranteeing, with some added quest-long party buffs that she gradually accumulates by getting hit). It's not playing super well yet, and certain skills need a completely new design. And even then there's still the art to wrestle with.
So don't expect it anytime soon, I'm afraid :)
Keltainen 14 Dec, 2017 @ 12:38pm 
This is my favorite custom class so far. Original both in terms of skills, effects and theme.

Is this a single project or could there be a possibility of other new classes from you, Frugi Lentesco
Warplord 14 Nov, 2017 @ 4:48am 
I think he needs a bit of a buff - he is way too weak as of now :? I tried him a bit - he kills himself way too much for not THAT great of a reward. His stuns are nice, but some more damage would be nice.
EKG 31 Oct, 2017 @ 10:44am 
music box is repeated with game
Archi 26 Oct, 2017 @ 5:57am 
And there is the same mod but have worked without the Supplement ?
Archi 26 Oct, 2017 @ 5:56am 
А есть такой же мод но чтобы рабтал без дополнения ?
Wast 15 Sep, 2017 @ 9:40am 
@Frugi Lentesco
ok :)
Frugi Lentesco  [author] 15 Sep, 2017 @ 9:15am 
@Wast, thanks for including the Somnambulant in your video! I wish I spoke your language (Czech I think?). If you attempt more runs with the guy, try sending him to sleep sometime! He gets a much broader move set that way :)
Wast 15 Sep, 2017 @ 8:33am 
Good job Somnambulant !!! Thank you.
https://www.youtube.com/watch?v=l9JWn90U0Ck
Tenebris King 5 Sep, 2017 @ 4:40pm 
Not to be an asshole but the guys faces needs a lot of work its way to big and kinda off center other then that Great mod and real cool idea sorry for the dick comment just needed to say it
Frugi Lentesco  [author] 5 Sep, 2017 @ 9:45am 
@Sifr Ivangellis, Thanks for the feedback! I think your concern is valid. I wanted to give him a more interesting progression curve than just adding some accuracy and skill chances, because those only keep him equal to your enemies' increasing dodge and resistances. So in addition to adding those stats at each level, I've added launch positions, target positions, damage and so on.
I like the way this results in more flexibility. At first, each position almost dictates your skill use, but with each skill level you have more options. But it could be that this just functions to make lvl 0 a bore!

From what I've played so far (resolve levels 0-4), the Somnambulant feels in a good spot. He's perhaps a weak member of the team at resolve level 0, but he's flexible enough to stay alive and useful. My concern is that he gets too strong at later resolve levels, esspecially when equipped with the right trinkets.

If you have suggestions, feel free to post them here so I can test them out!
Rhidlareh 5 Sep, 2017 @ 9:02am 
At first, i thought the redness on the Somnambulant's head was a sleeping cap... until i discovered it was a brain. I quite like him, a wacky concept to say.

I feel however that a few abilities (most notably) the scaling is abit too wide each time it's Leveled, making him really really weak when just recruited. I'll establish a more throughout explanation on what should be adjusted once i've got alittle bit more experience with the hero.
PesterJest 4 Sep, 2017 @ 8:59pm 
Is it just me or the exposed brain feels like it needs to look more bloodied?
Eizel 1 Sep, 2017 @ 9:50am 
interesting
SteelaiRizel 31 Aug, 2017 @ 2:29pm 
@Frugi Lentesco

If you have time could you setup a thread for feedback on his play on this mod page, that would be excellent.

He hasn't shown up in my stagecoach for 8 runs now but i have a fair amount of classes so just bad luck xD He will show up eventually. Can't wait to test him. Really want to take him to the coves.
Frugi Lentesco  [author] 31 Aug, 2017 @ 2:11pm 
@MooNy, thanks a bunch! Hope he does your campaigns well. Any particular interactions you liked or disliked?
[FRZ] MooNy 31 Aug, 2017 @ 1:34pm 
weird concept, but it works really well, he's fun to play with! sound fx are fitting. really good work on your first class mod!
SteelaiRizel 31 Aug, 2017 @ 12:20am 
Most excellent that your first go at sound is in. I will run your class as soon as i can and give feedback.
Frugi Lentesco  [author] 30 Aug, 2017 @ 3:17pm 
A first pass at sound is in! Along with balance changes to the skill upgrades.
空.明 29 Aug, 2017 @ 6:47pm 
hahaha innovative!
mystery2me 29 Aug, 2017 @ 1:17pm 
bizarre....I'm definitely going to give it a try, thanks for the upload! :)
SteelaiRizel 29 Aug, 2017 @ 1:06pm 
@Frugi Lentesco

Aye and i wish you luck in your endeaver as i would definitely add your guy into a few party compositions i do on DD pretty regularly focusing on mobility and shifting.
What The Sigmar? 29 Aug, 2017 @ 12:21pm 
Interesting concept, I dig it.
Frugi Lentesco  [author] 29 Aug, 2017 @ 11:57am 
@Steelgrey666, thanks for the comment, I'll prioritize adding sound. I'm sure you're not the only one that prefers this feature :)
I've got FMOD and the DD project loaded, doesn't look that hard. Expect an update in the next few days.
SteelaiRizel 29 Aug, 2017 @ 5:21am 
Very interesting idea, though i wont download until it has sound. I recommend you talk to Actionjack for help, or Exaleus , they seem to be the most professional class makers on here and can help you.

Avoid scorpiovaden lol his work doesnt even match the game and looks terribly out of place.