Sid Meier's Civilization V

Sid Meier's Civilization V

Fire Emblem - Nabata
38 Comments
Mathetes tou Megalou Alexandrou  [author] 9 Aug, 2021 @ 7:44pm 
@Ishmael
Then convert the civ5mod file into a zip file (just do it, no software needed) and use 7zip to unzip
Ishmael 8 Aug, 2021 @ 6:40pm 
We Have discussed this before, I have downloaded the mod as you said I should.
However the mod is not playable in game because it does not show up in the mods list.
It doesnt matter if I leave it unextracted, if I extract it and leave it in the folder it creates or if I take the Civ5mod file out, the mod still does not show up in the modlist, I am only getting a civ5mod file in it.
I have noticed some mods have files besides the civ5mod file while others do not, so I was wondering if that is the issue I am having.
Also, There is a note at the bottom of the steampage that seems to be cut off
"NOTE: This civilization was released through a workaround 7-Zip Compression instead of the ModBuddy's default compression due to the MSB4018 error. If"
I am under the assumption that this is meant to be a way to help solve this issue but its cut off
Ishmael 12 Jan, 2021 @ 4:19pm 
I've downloaded the mod and extracted it, but its still not playable even after putting it in the mods folder
Mathetes tou Megalou Alexandrou  [author] 12 Jan, 2021 @ 10:38am 
@Ishmael
{LINK REMOVED}
Ishmael 12 Jan, 2021 @ 3:08am 
I had no problems playing with this mod, however after getting on a new PC, I am no longer able to get the mod working no matter what I try and because there is no direct download on the steam page, I cant get it working whatsoever, how would I go around to get it working?
Rokuna 17 Sep, 2019 @ 1:34am 
Hi, where is the direct download link?
The Dark Crab 30 Dec, 2017 @ 4:14pm 
I think I know why now. I don't have the expansions and that has caused issues with other mods I have so that's probably the case here. Thanks for replying!
Mathetes tou Megalou Alexandrou  [author] 30 Dec, 2017 @ 3:12pm 
You tried direct download and it doesn't work? That's very strange, try clearing the cache perhaps?
The Dark Crab 30 Dec, 2017 @ 11:33am 
So I tried to install this mod and for some reason it doesn't appear on the mod single player set up screen. The mods folder shows it's there and I tried direct download as well but it still doesn't work. Do you have any advice?
lati 9 Dec, 2017 @ 12:35am 
@Mathetes tou Megalou Alexandrou
Actually yes, a bit
I'm thinking of something with happynes, because of her adorableness you could make a building that improves happyness, and her civ bonus could improve gold, production and food the higher the happiness, idk if thats passible but its an idea
Mathetes tou Megalou Alexandrou  [author] 8 Dec, 2017 @ 1:21pm 
@lati123

Thanks for the comment. As for the Fae Civ, I'll have to think of another Unique component to go with Fae: Fae would probably have a dragon-type unit as a unique, but it is the second unique component that will give me trouble. Any ideas in mind?
lati 7 Dec, 2017 @ 1:58am 
I love it!
But i was wondering could you add a Fae civ?
I mean the cover image has her on it, and i would love to play as the adorable cutie ^^
So i hope you could do that :D
And if you can't then well, thats that, not a very bad thing.
But i hope you can :)
Caulder 14 Oct, 2017 @ 8:00pm 
Honestly even at citizen amount as the cap you still don't reach it. If you want that cap to actually matter you need to make it half population or quarter population honestly either of them would be better to fix it.
Mathetes tou Megalou Alexandrou  [author] 14 Oct, 2017 @ 2:06am 
@Caulder

The cap is 2 times the number of citizens, maybe after this play I may decide if I overpower everything either to increase the base amount needed for the food bonus (for example, from 30 to 48 or something), or reduce the cap from 2*number of citizens to 1*number of citizen.
Caulder 14 Oct, 2017 @ 12:45am 
Alright I thought it increased by 1 for every 30 faith generated period its still a bit insane though if you abuse 1 faith on every desert tile I also find it rather easy to pump out alot of faith especially if you go down piety I've easily gotten cities before the renaissance with 60 faith from desert tiles give faith due to the temple you can easily work far more desert tiles since even if you don't get petra due to the unique building and droping down great prophets 6 faith per turn on a tile is amazing combined with 3 gold and culture In my last game end game it would have given me easily a food bonus in the 20s atleast. This is why I honestly feel like it needs to be toned back or given a hard cap as it can easily cause massive capitals if you get your faith game on and drop down prophets
Mathetes tou Megalou Alexandrou  [author] 14 Oct, 2017 @ 12:07am 
@Caulder

15 faith is quite a lot to be generated by a single city, and while Sophia definitely has a much higher faith cap thanks to the Dragonstone Monument which can be further enhanced by Education, it will eventually slow down. I might have to test this on immortal, and see if I need to raise the food threshold.

Thanks for your kind concerns, I was wanting to play Sophia next game anyways, so I'll keep this in mind as I play.
Mathetes tou Megalou Alexandrou  [author] 14 Oct, 2017 @ 12:04am 
@Caulder

I don't get what you're saying: sure, with the improvements Sophia will get quite a bit of faith game, but the system works like this:

Let Arcadia have built the Desert Oracle, and assume it generates 15 faith through the combination of the shrine, desert oracle (with Organized Religion for a total of 6 from the building), 3 Dragonstone Monuments (pre-education), and Desert Folklore with Sophia working 6 desert tiles. Then,

Turn 1 after the building is built: 15 faith stored, 30 needed for Food bonus
Turn 2: 30 faith stored, threshold met, so 0 faith stored, 60 needed for next food bonus, +1 Food.
Turn 3: 15 faith stored, etc...
Turn 6: 60 faith stored, threshold met, so faith stock reset, 90 faith needed for next bonus, Total +2 Food from Desert Oracle
...
Turn 12: 90 faith stored, faith stock reset, 120 faith needed for next bonus, total +3 food from Desert Oracle.
Caulder 13 Oct, 2017 @ 4:00pm 
No it would only increase with time as its persumably total faith generated so it will only speed up as you have higher faith amounts.
Mathetes tou Megalou Alexandrou  [author] 13 Oct, 2017 @ 2:33pm 
@Caulder

Well I have implemented the food bonus in a way similar to the GP points: +1 Food at 30 faith, +2 Food at 60 faith, and so on, so the food growth will eventually slow down.
Caulder 12 Oct, 2017 @ 3:00pm 
you could always build an exponential system for getting the food bonus or make it based on how many faith the city generates in a turn
flowandwii 22 Sep, 2017 @ 7:01pm 
sophia!:steamhappy:
ok,let me have a try
🌸aigis from persona 3🌸 6 Sep, 2017 @ 3:32pm 
Drat, I'm blind, I read over the description multiple times over :( My apologies
Mathetes tou Megalou Alexandrou  [author] 6 Sep, 2017 @ 3:26pm 
There is a notice written below mainly because my ModBuddy is screwed up.

Use Steamworkshopdownloader, download this file and convert the file into a .zip file, then unzip with 7-zip into your mods folder that's most likely be in My Documents/My Games/Sid Meier's Civilization V/Mods and enjoy
🌸aigis from persona 3🌸 6 Sep, 2017 @ 2:48pm 
I wanna try this out because fe is my favorite franchise so i want all the civ mods for it but it keeps refusing to install into my game :(((((((
Mathetes tou Megalou Alexandrou  [author] 5 Sep, 2017 @ 6:43pm 
@LordofAdmirals
Yeah, Igrene doesn't support any custom dialogue besides the first greeting and defeat texts currently, although from your comment I suspect you aren't seeing even that.
LordofAdmirals 5 Sep, 2017 @ 5:06pm 
Overall I like the mod! Good job!
I see that you're adding more dialogue for Igrine later. I don't know if she's supposed to have custom dialogue at all right now but if so it didn't work when I was trying it.
Looking forward to playing massive civ games with all the FE mods though!
Mathetes tou Megalou Alexandrou  [author] 2 Sep, 2017 @ 9:46pm 
@civ
Frankly I'm also of that opinion, I like me some civilizations that are slightly OP.

@Memeslinger
I was without internet for a few days but I will get that nerf patch up soon. Also, thanks for the kind words. (Hopes this will pop out in Mangs' glorious LP if it comes)
civ 31 Aug, 2017 @ 4:50pm 
I actually prefer civs to be a bit broken, i regard the base game civilisations as really boring except the best ones (poland, maya, babylon) etc, and even they never get played by me. I prefer playing civs that are slightly broken.
Yeem 31 Aug, 2017 @ 4:17pm 
I love your ideas with the mod! Especially Sophia, very original and refreshing compared to the recycled bonuses we see in other FE mods. But if what the comments are saying is true then a nerf to Sophia's food output is definitely in order.
Mathetes tou Megalou Alexandrou  [author] 29 Aug, 2017 @ 7:16pm 
I'll probably change the food bonus to make it much less ridiculous: 48 for 1 food, 72 for 2 food, 108 for 3 food etc. and make it require more faith for next food bonus so it won't be as batshit crazy.
Mathetes tou Megalou Alexandrou  [author] 29 Aug, 2017 @ 7:09pm 
That is true, I've also seen Nabata cities making crazy faith thanks to the improvements and stuff, played in Emperor level, but didn't manage to hit that, I've hit somewhere around 50s only for the capital, rest about mid 20s, but that's probably because I took liberty in a huge ass map.
civ 29 Aug, 2017 @ 7:00pm 
Try starting in the desert, with faith on every tile, get desert folk lore, mosques, pagodas. Keep spamming prophets, take piety policy, rush early artemis/hanging gardens (emperor difficulty not too hard). You will be earning more than 72 faith per turn with the unique improvements. All of the cities were pretty big and capital was growing one population per turn i could barely keep my civilisation happy. lol
Mathetes tou Megalou Alexandrou  [author] 29 Aug, 2017 @ 6:14pm 
90 pop capital... Holy s**t I probably got a shit start then

Better nerf Sophia then?
civ 29 Aug, 2017 @ 5:33pm 
I won with nearly 400 million population (90 population capital) i saved the game to get my first triple digit city ever. Nice bro bru
Mathetes tou Megalou Alexandrou  [author] 29 Aug, 2017 @ 2:49pm 
@TheMH06

Hail Mangs and your civs, they're the reason why this came to be in the first place.
TheMH06 29 Aug, 2017 @ 2:32pm 
Interesting concepts! I like the parallel between Sophia's abilities in FE compared to her civilization. Always nice to see more FE mods come out :)
Mathetes tou Megalou Alexandrou  [author] 29 Aug, 2017 @ 1:34pm 
@Civ

Planting a Great Person into an improvement gives you the bonus faith, as it is considered expending the great person. (Mausoleion of Halikarnassos works in that way as well)

As for the temple, it works kind of like the Great People points: The city accumulates faith points after you build the temple, and when it reaches 72, it provides the +1 Food and waits until another 72 faith is generated by the city.
civ 29 Aug, 2017 @ 1:17pm 
Trying this civ out at the minute, Does spending great people mean if i use a great scientist i get faith AND if i plant the scientist for academy i also get faith? Or only if you actually use the great person..

Does the temple grant food based on faith acquired in the past or only the faith after you produced the temple?