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Then convert the civ5mod file into a zip file (just do it, no software needed) and use 7zip to unzip
However the mod is not playable in game because it does not show up in the mods list.
It doesnt matter if I leave it unextracted, if I extract it and leave it in the folder it creates or if I take the Civ5mod file out, the mod still does not show up in the modlist, I am only getting a civ5mod file in it.
I have noticed some mods have files besides the civ5mod file while others do not, so I was wondering if that is the issue I am having.
Also, There is a note at the bottom of the steampage that seems to be cut off
"NOTE: This civilization was released through a workaround 7-Zip Compression instead of the ModBuddy's default compression due to the MSB4018 error. If"
I am under the assumption that this is meant to be a way to help solve this issue but its cut off
{LINK REMOVED}https://steamworkshopdownloader.io/
Actually yes, a bit
I'm thinking of something with happynes, because of her adorableness you could make a building that improves happyness, and her civ bonus could improve gold, production and food the higher the happiness, idk if thats passible but its an idea
Thanks for the comment. As for the Fae Civ, I'll have to think of another Unique component to go with Fae: Fae would probably have a dragon-type unit as a unique, but it is the second unique component that will give me trouble. Any ideas in mind?
But i was wondering could you add a Fae civ?
I mean the cover image has her on it, and i would love to play as the adorable cutie ^^
So i hope you could do that :D
And if you can't then well, thats that, not a very bad thing.
But i hope you can :)
The cap is 2 times the number of citizens, maybe after this play I may decide if I overpower everything either to increase the base amount needed for the food bonus (for example, from 30 to 48 or something), or reduce the cap from 2*number of citizens to 1*number of citizen.
15 faith is quite a lot to be generated by a single city, and while Sophia definitely has a much higher faith cap thanks to the Dragonstone Monument which can be further enhanced by Education, it will eventually slow down. I might have to test this on immortal, and see if I need to raise the food threshold.
Thanks for your kind concerns, I was wanting to play Sophia next game anyways, so I'll keep this in mind as I play.
I don't get what you're saying: sure, with the improvements Sophia will get quite a bit of faith game, but the system works like this:
Let Arcadia have built the Desert Oracle, and assume it generates 15 faith through the combination of the shrine, desert oracle (with Organized Religion for a total of 6 from the building), 3 Dragonstone Monuments (pre-education), and Desert Folklore with Sophia working 6 desert tiles. Then,
Turn 1 after the building is built: 15 faith stored, 30 needed for Food bonus
Turn 2: 30 faith stored, threshold met, so 0 faith stored, 60 needed for next food bonus, +1 Food.
Turn 3: 15 faith stored, etc...
Turn 6: 60 faith stored, threshold met, so faith stock reset, 90 faith needed for next bonus, Total +2 Food from Desert Oracle
...
Turn 12: 90 faith stored, faith stock reset, 120 faith needed for next bonus, total +3 food from Desert Oracle.
Well I have implemented the food bonus in a way similar to the GP points: +1 Food at 30 faith, +2 Food at 60 faith, and so on, so the food growth will eventually slow down.
ok,let me have a try
Use Steamworkshopdownloader, download this file and convert the file into a .zip file, then unzip with 7-zip into your mods folder that's most likely be in My Documents/My Games/Sid Meier's Civilization V/Mods and enjoy
Yeah, Igrene doesn't support any custom dialogue besides the first greeting and defeat texts currently, although from your comment I suspect you aren't seeing even that.
I see that you're adding more dialogue for Igrine later. I don't know if she's supposed to have custom dialogue at all right now but if so it didn't work when I was trying it.
Looking forward to playing massive civ games with all the FE mods though!
Frankly I'm also of that opinion, I like me some civilizations that are slightly OP.
@Memeslinger
I was without internet for a few days but I will get that nerf patch up soon. Also, thanks for the kind words. (Hopes this will pop out in Mangs' glorious LP if it comes)
Better nerf Sophia then?
Hail Mangs and your civs, they're the reason why this came to be in the first place.
Planting a Great Person into an improvement gives you the bonus faith, as it is considered expending the great person. (Mausoleion of Halikarnassos works in that way as well)
As for the temple, it works kind of like the Great People points: The city accumulates faith points after you build the temple, and when it reaches 72, it provides the +1 Food and waits until another 72 faith is generated by the city.
Does the temple grant food based on faith acquired in the past or only the faith after you produced the temple?