XCOM 2
2x Ability Points
95 comentarios
Baka Racker 9 MAY a las 15:12 
For easier reference, here is @Sotek's comment on how to make this work for LWOTC:

"I've been having issues with this mod and LWotC.
Finally found the bit of coding knocking this mod out.
XCOM2 > XCom2-WarOgTheChosen > XComGame > Mods > LongWarOfTheChosen >
Config > XComGameCore

At the very bottom, easy to overlook...

; Disable basic ability point events
[XComGame.X2EventListener_AbilityPoints]
MaxTacticalEventAbilityPointsPerBattle=0

Changed mine to

; Disable basic ability point events
[XComGame.X2EventListener_AbilityPoints]
MaxTacticalEventAbilityPointsPerBattle=2000

Works fine now. Hope this helps someone."

Again, this is @Sotek's work, not mine.
qaq烟雨 3 FEB a las 5:06 
For those who want to make this mod work for LWOTC,please check the comment of @Sotek.You need to edit the ini file of LWOTC
Ramarro 12 NOV 2023 a las 8:39 
what do you have to do to make it work for LWotc?
[FT] STRlCE - I use MnK 15 SEP 2023 a las 2:31 
Judging from the description, it should only affect tactical actions like flanking shots and ambushing enemies. Soldier AP itself is affected by their combat intelligence. Also, afaik this mod doesn't change how fast your soldiers level up, it just adds more AP to your xcom pool.
Dandyslayer! 25 AGO 2023 a las 2:14 
Does this mod affect only XCom AP or does this also affect Soldier AP?
C7B3R_Rayko 9 ABR 2023 a las 13:40 
I tip my hat to @Sotek for helping me figure out why this mod was not functioning right. Thank you for fixing this issue with LWOTC.
Moisesjns 28 NOV 2022 a las 21:26 
thank you for this mod seriously. was tired of flanking enemy and only getting 1 AP, now i flank enough enemies i can get 1 respec for any soldier i want.
Andystyl - Allkeyshop 31 OCT 2022 a las 14:47 
Does this mod work with LWOTC?
Lex Tempest 22 JUL 2022 a las 5:52 
Does this apply for enemies too or just your soldiers?
HaziTru 16 DIC 2021 a las 1:39 
Could I add modded enemies to list? I just got children of the rulers mod and I want them to give ability points. Any way this could be possible ?
Icon 5 ABR 2021 a las 10:52 
hi, sorry for wasting time, i found out what it was
apparently, the earlier mentioned tactical events can only be activated and granted once per mission, and once per turn
i had just learned this
Icon 5 ABR 2021 a las 3:51 
hey, i have a question. i'm not using your mod atm, but you seem to be the only one so far with a grasp on this ability point mechanic and everyone else that seems to be using your mod has it working correctly

setting "MaxTacticalEventAbilityPointsPerBattle" to say, 100, should be making it so you can earn up to 100 ability points off of tactical events, right?
i also adjusted ability point gain on tactical events to be 10 per proc
yet, i only proc 1 tactical event and it doesn't proc any more

is that intended or is there something else?
is the player meant to trigger different tactical events in their mission (height adv, then flanking, then ambush)?
Marcarstein 23 MAR 2021 a las 11:27 
Hello,

So i have a little problem with the mod.
It just worked perfectly just 6 months ago, but now it doesn't.

Only change i made is using the Alternate launcher.

The thing is :
When i do an ation, i get the message saying "Xcom won 50 points" exactly the value i got, but then when i want to add points (i use RPG overall), i don't have any.

I must admit i'm a bit lost RN.

Thanks in advance.

EDIT : Found out why, and of course it was stupid ....
Don't change the "-" values, i just overlooked that when changing values
Syndra 20 MAR 2021 a las 11:23 
How do you find and modify these files in Win10. I hate Win10
kregano  [autor] 7 MAR 2021 a las 18:06 
Find XComGameCore.ini in the mod folder/use Alternative Mod Loader, find every line sayung +NumPointsAwarded=2, and replace the 2 with 100.
It's me | #FixTF2 #SaveTF2 7 MAR 2021 a las 12:13 
All the same, I don't understand. I've read all the previous comments, but I still don't understand how to make sure that for each such action for which you get points, you always get 100 points. I just play with the RPGO mod and want to have enough ability points for each fighter. I realized that it would be necessary to change the value of the file in the RPGO mode, but all the same, the fighters did not receive the required number. What values ​​and where should they be put in order for everything to happen ... 100 points?
kregano  [autor] 5 MAR 2021 a las 17:28 
- in front of something deletes that value when the game boots, + adds it to the game when it boots.

So the - deletes all the default values, while + sets the new values you want.
It's me | #FixTF2 #SaveTF2 3 MAR 2021 a las 12:53 
And what is the difference between + and - before "MaxTacticalEventAbilityPointsPerBattle"?
Demogoblin 13 FEB 2021 a las 12:24 
Sotek you are a genius!!
Sotek 2 DIC 2020 a las 15:04 
I've been having issues with this mod and LWotC.
Finally found the bit of coding knocking this mod out.
XCOM2 > XCom2-WarOgTheChosen > XComGame > Mods > LongWarOfTheChosen >
Config > XComGameCore

At the very bottom, easy to overlook...

; Disable basic ability point events
[XComGame.X2EventListener_AbilityPoints]
MaxTacticalEventAbilityPointsPerBattle=0

Changed mine to

; Disable basic ability point events
[XComGame.X2EventListener_AbilityPoints]
MaxTacticalEventAbilityPointsPerBattle=2000

Works fine now. Hope this helps someone.
OoooWeeee 13 JUN 2020 a las 14:31 
I found it thx @Chunow Jul 26, 2019 @ 10:56am
C:\steam\steamapps\workshop\content\268500\1280477867\Config\XComGameCore
Change the value for MaxTacticalEventAbilityPointsPerBattle to your choice.
OoooWeeee 13 JUN 2020 a las 11:17 
Does anyone know where the original file we are altering is located. If I understand it correctly we are replacing the original file"-" with "+" but I haven't seen anyone post were that original file is located. thx
Syndra 19 MAY 2020 a las 14:07 
It didnt. It must be another mod but which one and no idea what to look for if I did find it. Ohh well.
DragonKingAbashī 19 MAY 2020 a las 13:45 
Then I have no clue. Its probably another mod that is changing the mechanic somewhat. Either a recent update or something else. I hope the reinstall works for you.
Syndra 19 MAY 2020 a las 13:43 
I changed it to see if it was working. I tried deleting and reinstalling the mod. Maybe its one of the class mods its conflicting with all of a sudden.
Not sure why it suddenly stopped working. Worked fine in my last campaign. Disabling each mod is too time consuming.
Appreciate the response

In other campaigns I had the value set higher,not to 100 but higher than 10 and it still worked.
DragonKingAbashī 19 MAY 2020 a las 13:36 
I have no clue. Maybe there is a limit to that one. As long as you edit the "NumPointsAwarded", you will gain exactly that number of points for that action. For the MaxTacticalEventAbilityPointsPerBattle, I would not change that value over 10. 4 is probably the best option if you have a campaign as complex as mine.

If this still does not work for you, then the author has to answer your question. I don't know why it does not work for you, but works for me.
Syndra 19 MAY 2020 a las 13:22 
I get the popup saying I acquired points. I changed one value to 100 but then when I get back to base the points are not there. Strange
DragonKingAbashī 19 MAY 2020 a las 13:16 
I don't have any idea to be honest. Typically, the mod conflicts would involve a mod that changes the exact thing the other mod would change or messes with that mechanic. So, if you have a mod that recently changed the AP mechanic, then it might impact this one.

Granted, this mod only slightly changes AP gain. Maybe you should mess with the ini to confirm that it is not working for you. I know it is working for me since I am getting the exact AP I add in the ini.
Syndra 19 MAY 2020 a las 13:08 
Not sure what is conflicting with it. I have not added anything new since the last time it worked. Any idea other files I could check?
DragonKingAbashī 12 MAY 2020 a las 20:51 
This mod is still functioning. It has not been updated since 2017 meaning nothing has changed to prevent it from working. If you believe the mod no longer works, then try changing the ini to see if that increases your AP gain. Otherwise, you might have a mod conflict.
Syndra 12 MAY 2020 a las 18:08 
Doesnt appear to be working anymore.
Enoa 20 ABR 2020 a las 17:37 
I think the location changed to C:\SteamLibrary\steamapps\workshop\content\268500\1123788033\Config
Online Addict 17 MAR 2020 a las 15:03 
Awesome!
DragonKingAbashī 17 MAR 2020 a las 13:46 
Yes, you will gain more points that way.
Online Addict 17 MAR 2020 a las 13:30 
Would I get more points if I changed the "+MaxTacticalEventAbilityPointsPerBattle" AND the individual ability templates?
Baal Firenze 14 MAR 2020 a las 7:59 
Working great on WOTC for me, thanks to the author!
DragonKingAbashī 26 FEB 2020 a las 15:26 
This mod is still functioning or at least it works on my end. As it suggests, you can modify to increase the number of points. But heads up, it can lead to a huge increase in points if you do not know what you are doing.
Adam Jensen 007 17 FEB 2020 a las 20:07 
ty
Tim_ 9 OCT 2019 a las 1:26 
I just completed a WOTC campaign with 104 mods including this one. On consideration, I have removed my feedback from yesterday, as I am not certain this mod is not working, I am just unsure about how it and other mods are interacting. I know that I used to believe this mod was working properly, but that was >12 months ago when I last played.
Roomba King 8 OCT 2019 a las 19:01 
@Tim_ It is. I can confirm the mod works fine for me.
Chunow 26 JUL 2019 a las 8:56 
C:\steam\steamapps\workshop\content\268500\1280477867\Config\XComGameCore
Change the value for MaxTacticalEventAbilityPointsPerBattle to your choice.
Boyrdee 23 JUL 2019 a las 18:16 
location @Chunow Plz
Chunow 22 JUL 2019 a las 23:27 
For players who use both RPGO and this mod, you have to change MaxTacticalEventAbilityPointsPerBattle command line in RPGO folder as well.
OoooWeeee 11 JUN 2019 a las 14:14 
1123788033
File location
Dawnpromise 24 ABR 2019 a las 22:31 
This is on my list of 'must have' mods. Personally I don't use the x2 AP values but being able to increase the AP per mission cap means I can actually gain AP normally!
F23 21 MAR 2019 a las 8:15 
So far working good, although with double ability points resistance order i got x100 for killing chosen while setting it to 25 per kill, thats 4x the value. You might wana modify that.
F23 18 MAR 2019 a las 13:03 
[ChosenKilled X2AbilityPointTemplate]
-NumPointsAwarded=5
-TacticalEvent=false
-Chance=100
+NumPointsAwarded=25
+TacticalEvent=false
+Chance=100

[ChosenDefeated X2AbilityPointTemplate]
-NumPointsAwarded=10
-TacticalEvent=false
-Chance=100
+NumPointsAwarded=100
+TacticalEvent=false
+Chance=100

[RulerEscapes X2AbilityPointTemplate]
-NumPointsAwarded=2
-TacticalEvent=false
-Chance=100
+NumPointsAwarded=25
+TacticalEvent=false
+Chance=100

[RulerDefeated X2AbilityPointTemplate]
-NumPointsAwarded=8
-TacticalEvent=false
-Chance=100
+NumPointsAwarded=100
+TacticalEvent=false
+Chance=100

[JulianDefeated X2AbilityPointTemplate]
-NumPointsAwarded=15
-TacticalEvent=false
-Chance=100
+NumPointsAwarded=100
+TacticalEvent=false
+Chance=100
F23 18 MAR 2019 a las 13:03 
[XComGame.X2EventListener_AbilityPoints]
-MaxTacticalEventAbilityPointsPerBattle=2
+MaxTacticalEventAbilityPointsPerBattle=15

[HeightAdvantageShot X2AbilityPointTemplate]
-NumPointsAwarded=1
-TacticalEvent=true
-Chance=20
+NumPointsAwarded=3
+TacticalEvent=true
+Chance=20

[FlankingShot X2AbilityPointTemplate]
-NumPointsAwarded=1
-TacticalEvent=true
-Chance=45
+NumPointsAwarded=3
+TacticalEvent=true
+Chance=50

[AmbushKill X2AbilityPointTemplate]
-NumPointsAwarded=1
-TacticalEvent=true
-Chance=40
+NumPointsAwarded=3
+TacticalEvent=true
+Chance=33

[ComboKill X2AbilityPointTemplate]
-NumPointsAwarded=1
-TacticalEvent=true
-Chance=40
+NumPointsAwarded=3
+TacticalEvent=true
+Chance=50
F23 18 MAR 2019 a las 13:02 
A modified config by me that im sharing for others to use. Values as you can read below. I hope this works! Not tested yet. Replace whole code in launcher.
Rtma Eros Paragon 21 DIC 2018 a las 3:05 
Never mind, using Alternative launcher, works fine now. :I