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"I've been having issues with this mod and LWotC.
Finally found the bit of coding knocking this mod out.
XCOM2 > XCom2-WarOgTheChosen > XComGame > Mods > LongWarOfTheChosen >
Config > XComGameCore
At the very bottom, easy to overlook...
; Disable basic ability point events
[XComGame.X2EventListener_AbilityPoints]
MaxTacticalEventAbilityPointsPerBattle=0
Changed mine to
; Disable basic ability point events
[XComGame.X2EventListener_AbilityPoints]
MaxTacticalEventAbilityPointsPerBattle=2000
Works fine now. Hope this helps someone."
Again, this is @Sotek's work, not mine.
apparently, the earlier mentioned tactical events can only be activated and granted once per mission, and once per turn
i had just learned this
setting "MaxTacticalEventAbilityPointsPerBattle" to say, 100, should be making it so you can earn up to 100 ability points off of tactical events, right?
i also adjusted ability point gain on tactical events to be 10 per proc
yet, i only proc 1 tactical event and it doesn't proc any more
is that intended or is there something else?
is the player meant to trigger different tactical events in their mission (height adv, then flanking, then ambush)?
So i have a little problem with the mod.
It just worked perfectly just 6 months ago, but now it doesn't.
Only change i made is using the Alternate launcher.
The thing is :
When i do an ation, i get the message saying "Xcom won 50 points" exactly the value i got, but then when i want to add points (i use RPG overall), i don't have any.
I must admit i'm a bit lost RN.
Thanks in advance.
EDIT : Found out why, and of course it was stupid ....
Don't change the "-" values, i just overlooked that when changing values
So the - deletes all the default values, while + sets the new values you want.
Finally found the bit of coding knocking this mod out.
XCOM2 > XCom2-WarOgTheChosen > XComGame > Mods > LongWarOfTheChosen >
Config > XComGameCore
At the very bottom, easy to overlook...
; Disable basic ability point events
[XComGame.X2EventListener_AbilityPoints]
MaxTacticalEventAbilityPointsPerBattle=0
Changed mine to
; Disable basic ability point events
[XComGame.X2EventListener_AbilityPoints]
MaxTacticalEventAbilityPointsPerBattle=2000
Works fine now. Hope this helps someone.
C:\steam\steamapps\workshop\content\268500\1280477867\Config\XComGameCore
Change the value for MaxTacticalEventAbilityPointsPerBattle to your choice.
Not sure why it suddenly stopped working. Worked fine in my last campaign. Disabling each mod is too time consuming.
Appreciate the response
In other campaigns I had the value set higher,not to 100 but higher than 10 and it still worked.
If this still does not work for you, then the author has to answer your question. I don't know why it does not work for you, but works for me.
Granted, this mod only slightly changes AP gain. Maybe you should mess with the ini to confirm that it is not working for you. I know it is working for me since I am getting the exact AP I add in the ini.
Change the value for MaxTacticalEventAbilityPointsPerBattle to your choice.
File location
-NumPointsAwarded=5
-TacticalEvent=false
-Chance=100
+NumPointsAwarded=25
+TacticalEvent=false
+Chance=100
[ChosenDefeated X2AbilityPointTemplate]
-NumPointsAwarded=10
-TacticalEvent=false
-Chance=100
+NumPointsAwarded=100
+TacticalEvent=false
+Chance=100
[RulerEscapes X2AbilityPointTemplate]
-NumPointsAwarded=2
-TacticalEvent=false
-Chance=100
+NumPointsAwarded=25
+TacticalEvent=false
+Chance=100
[RulerDefeated X2AbilityPointTemplate]
-NumPointsAwarded=8
-TacticalEvent=false
-Chance=100
+NumPointsAwarded=100
+TacticalEvent=false
+Chance=100
[JulianDefeated X2AbilityPointTemplate]
-NumPointsAwarded=15
-TacticalEvent=false
-Chance=100
+NumPointsAwarded=100
+TacticalEvent=false
+Chance=100
-MaxTacticalEventAbilityPointsPerBattle=2
+MaxTacticalEventAbilityPointsPerBattle=15
[HeightAdvantageShot X2AbilityPointTemplate]
-NumPointsAwarded=1
-TacticalEvent=true
-Chance=20
+NumPointsAwarded=3
+TacticalEvent=true
+Chance=20
[FlankingShot X2AbilityPointTemplate]
-NumPointsAwarded=1
-TacticalEvent=true
-Chance=45
+NumPointsAwarded=3
+TacticalEvent=true
+Chance=50
[AmbushKill X2AbilityPointTemplate]
-NumPointsAwarded=1
-TacticalEvent=true
-Chance=40
+NumPointsAwarded=3
+TacticalEvent=true
+Chance=33
[ComboKill X2AbilityPointTemplate]
-NumPointsAwarded=1
-TacticalEvent=true
-Chance=40
+NumPointsAwarded=3
+TacticalEvent=true
+Chance=50