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I haven't played this Game for ages.
Of course!
(but only if you don't blow it up ;) jk )
I'm glad so many ppl. like it!
Thanks to everyone for subscribing!
Added Custom signal logic.
Cruise Engines, activates normal engines and 25 RCS units
Full Engines, activates XL engines and all RCS units
No idea where that comes from. Away with it!
(I updated the Blueprint accordingly.)
Thanks for the notice!
Love this design.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1127781431
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1127781334
Really appreciated.
@bluesaka111
Only the premium model comes with that, lol
Just kidding.
but does it have quantum generators and high performance solar panel install on it yet???
if i could marry ur ships, i would do that <3
Yea, i know. I hope in the Future we get some alternative power generation methods so the ship will become a bit more efficient.
I think it's best not to land it at all. Personally i use a SV to land on planets and park the Quasar in orbit.
@everyone
Do you think the Hangar is big enough or should a future ship have a bigger one?
@silentius
I added a group (Group 6: RCSandEnginesOnOff) as you suggested.
It reduced power consumtion about 50%.
Thanks for the suggestion!
I feels bigger than it actually is which is always positive :-)
Still one tip from my side. Ships are parking most of the time so how about adding all thursters and rcs to one group and assign the first custom switch to that group. That way ppl can turn off the complete engine while in orbit/on planet. 7 MW when parking is a lot!
But still very nice ship. Definately one of the best I have seen so far!
If it's not enough or if there's something else you think the ship needs to have, please let me know.
Thank you so much for your kind words and your feedback!
Really appreciated.
@thomas.goertz
Keine sorge, ich schaue es mir nocheinmal genauer an.
Vielleicht kann ich noch irgendwo ein paar Fuel Tanks einbauen.
Danke für die Rückmeldung!