Relic Hunters Zero: Remix

Relic Hunters Zero: Remix

Gaster Blaster
13 Comments
Greg from Marketing 29 Jun, 2018 @ 3:02pm 
:papyrus:
lechkingofdead 21 May, 2018 @ 6:47pm 
well the ducks can have a realy horably...bad time!
Kaydence(NotaGuy)Guitar 2 Dec, 2017 @ 3:25pm 
:papyrus:
UnexaZ 22 Nov, 2017 @ 9:03am 
:papyrus:
Veri 22 Sep, 2017 @ 11:38am 
Blue Outer, White Inner. Its Genius For An Idea.
Ignitedboi 1 Sep, 2017 @ 11:28pm 
:sans:

Ignitedboi 1 Sep, 2017 @ 11:28pm 
:sans

Ignitedboi 1 Sep, 2017 @ 11:27pm 
i want to tell ya something...









do u wanna have a bad time?....

ThoBeo 1 Sep, 2017 @ 4:36pm 
Seem to me that the game still not so stable for using mods. And it even happened differ with each player. Not everyone crash the same.
Mordecai  [author] 1 Sep, 2017 @ 11:34am 
Sonny, are you sure the beta for the Workshop is installed properly?
'Cause I've recontrolled and, at the moment, the only problem is the invisibility of the beam :V
Arikou // average hammer sufferé 1 Sep, 2017 @ 10:40am 
i think it just simply crashed my game :v

rip dreams about being sans and giving ducans a bad time
Mordecai  [author] 31 Aug, 2017 @ 12:04am 
I just discovered something about beams in this games: they're normal projectile, with a big colored line on top...
I tried to eliminate the burst and it shot one "default" proj, soon after being replaced by an harmless and pointless white beam... :papyrus:
ThoBeo 30 Aug, 2017 @ 6:46pm 
Did you really make beam weapon here cause:
1. There are no projectile to be seen at all.
2. The sound and recoil feel like the weapon just busrt all out in 1 shot with the normal bullet sound fx.
If you have the same problem as mine when trying to use another projectile model then we might just have to wait for the dev help.