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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2664470871
I seem to be getting scars on my troopers for any wound. I've set
SCAR_REASON=1
It's hard to diagnose but there seem to be many more scars than there should be.
Am I using the wrong format in the .ini so it's not being parsed? I originally had SCAR_REASON = 1 , but I doubt spaces would bork things.
That said I think I have been seeing too many scars throughout this campaign, regardless of what that's set to.
Thank you both!
When soldiers are gravely wounded there's a chance they'll get a scar cosmetic applied, they don't stack.
Shaken was a different thing in the base game to what it is in WotC but I don't remember the specifics. The scarring got bugged with the Alien Hunters DLC.
"the little feature which slowly turned the naive rookies you started the game with into grizzled looking veterans by the end" - does this mean they get more than one scar and they stack?
Also I think maybe changing to "gravely wounded" would be bettter. Shaken - I don't know what that even means anymore. Is it tied into the fatigue system now? Or does it mean the old "shaken" when you could get it from someone dying? Why would you get scars from your team mate dying though?
As the character customisation screen doesn't allow this the scars menu shows as none and removes the scar.
Can anything be done about this?
Similarly, gravely wounded guys don't seem to get scars unless they also get shaken.
This seems weird; shouldn't it be Gravely Wounded scars, not Shaken Scars.
After that, I finished the Chosen Assassin mission , and no one got any scars even though most of my guys were gravely wounded. I've played 2 missions since then and still no scars regardless of wound level.
This mod worked fine in Vanilla, but the WOTC version is totally nonfunctional as far as I can tell. There's a similar mod on the Workshop to this and I'm going to give it a try.
The only other mod that I use which affects the odds of scars appearing is Rookie Customization Options, but that only affects NEW recruits, not existing soldiers.
I'm going to set SCAR_REASON = 3 for a few battles just to see if it makes any difference.
about 2.3% of max will per day, ie 16 days to recover from 67% to 100%.
After a mission, your soldiers can be in three different states: ready, tired, and shaken.
The will recovery times for the three various states are:
Ready: 0-16 days
Tired: 8-12 days
Shaken: 14-20 days
A soldier is considered "ready" after a mission if his current will is better then 67% of maximum will, "tired" is 33-66%, and "shaken" is below 33%.
Tired and shaken make senses. However, It seems like a typo slipped in there for ready, as 0-6 days would fit the progression better. I think the typo is the additional "1" that changed 6 to 16.
Here is what IMO should be the correct will recovery times:
Ready: 0-6 days
Tired: 8-12 days
Shaken: 14-20 days
So, a consistent gap of 2 days between ready and tired, and between tired and shaken.
All data from GameData.ini, so it can be edited. However, I supposed not everyone wants to mess with ini file. Installing a mod is easier and simpler.
I could not disable or remove this mod after installing and using it. When I tried to disable or removed this mod, my save games (which had this mod) would crash. I could not even load my save games so that I could use the "Remove Missing Mods" mod to fix the problem.
But I come back and cry more if my gravely wounded soldiers do not get scars.
Could take a while thou. I hope...
Thanks!
I assume it should be there right after mission when checking in armory.
Works for me.
@Martigen: The old "shaken" status didn't apply to all gravely wounded, and as you identified Mox, with his existing scar, or a Spark, who can't get scars, woudn't apply anyway. Maybe I'll have a look at what exactly the chance of old school shaken was set at.
This is the WoTC version, WoTC doesn't have the Shaken status any more. So I think you need "[Non-WOTC] Shaken Scars are Back!"