Sid Meier's Civilization V

Sid Meier's Civilization V

Optimized National Wonder Scaling
13 Comments
Hyperion-c 22 Jan, 2020 @ 5:15pm 
Great mod!!! Thx!
DodgyDave 24 May, 2015 @ 7:20am 
pity, but i do understand you
Barrowulf  [author] 21 May, 2015 @ 2:54pm 
Sorry, DD, not yet... I've actually moved on to Beyond Earth and focusing on that right now -- I love it. After I release a few big projects for it, I may return to Civ 5 if I'm still interested in playing it. But, with the looks of the new expansion, Rising Tide, I don't see that as very likely. :(
DodgyDave 21 May, 2015 @ 12:20am 
Barathor, have you finished the new DLL MOD? because playing on giant map, cost is now like 2 or 3 times a world wonder per wonder :)
Barrowulf  [author] 19 Feb, 2014 @ 10:33pm 
Sweet! : )

I have another separate version I'll be releasing soon once I complete a few more projects associated with my new DLL mod.

The new one will keep things very simple and make the natural wonder rules similar to Civ 4. All national wonder costs will be a single unchanging value and will cost as much as wonders found in each of their eras.

Each national wonder will only require 4 of its prerequisite building built within your empire; it will never require more if you have more cities. Though, unlike Civ 4, if you have less than 4 cities in your empire, you can still build the national wonder as you'll only be required to build the prerequisite in all your cities (again, if you only have 4 or less cities).
_Georgie_ 19 Feb, 2014 @ 10:06pm 
My gaming experience is much improved with this mod. Thanks Barathor.
Barrowulf  [author] 23 Jan, 2014 @ 9:09am 
Updated: changed the title for another project I have and I also added the visitor center.
kaintk 2 Nov, 2013 @ 5:31am 
it does'nt work with BNW ? 've subscribed it but can't not see it in my mod list
Marianojoey 4 Sep, 2013 @ 7:04pm 
Very nice, indeed. :) I'll try it in my next game. :)
Charles Bash 14 May, 2013 @ 9:20pm 
I'd rather see something like a prereq. of 50% of your cities have the building, or even 2/3 instead of all, or only the one your building in.
Ledd_Bate 6 Apr, 2013 @ 8:12pm 
I also hope it works with vanilla. Way too tired of having to deal with uppity AI civs that throw settlers all over the map while I'm trying to get my epic, heroic, national, ironworks, etc, etc. before I can expand properly. Thanks for this mod.
Fierysaint 22 Feb, 2013 @ 4:48am 
This better be compatible with vanilla! Way too common sense of a mod not to be. Everybody should be able to get this! I'm subscribing anyway on principal.
Te 15 Feb, 2013 @ 3:20pm 
This looks well-thought-out and really helpful. Can't wait to give it a test-drive!

Extra thanks for designing this so it would affect the code underlying how National Wonders work, instead of just tweaking all the default NWs individually.