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Maybe another mod I am using is messing it up.
It makes no sense that just a wonder would give more of something than a whole empire, with all their cities and buildings.
Consider a city with 6 sea tiles (6*4=24 faith!). Now consider 4 cities with a shrine and a temple (3 * 4 = 12 faith). Even if they had another wonder like Stonehenge (+5 faith and *nothing else*) they wouldn’t get close, so this is clearly overpowered.
If someone wants to win easily, than they can play on the Settler level and in case they want to play against unfair advantages (in case another civ builds this wonder) then they can play on harder levels like immortal or deity. :)
A good thing you did was connecting some wonders with specific branches of policies (e.g. Traffalgar Square).
Please review you "policy" for the benefits of your wonders, so that they don’t disrupt the game mechanics completely. Thanks for your effort and please accept this as a *constructive* criticism.
P.S. my editor doesn't work, any ideas on how to fix this?
Cheers
That is so f- up.
Well, sorry, perhaps we are not saying it the right way. We feel it is overpowered. Why then is not the colossus made to produce +3 gold for each water tile?
Nevermind.
Otherwise it IS a really nice flavour.
You think that is balanced?