Cities: Skylines

Cities: Skylines

Repairing Drydock (open)
14 Comments
dacity3000 24 Feb, 2020 @ 8:55pm 
Great~
A. Cronauer 10 Dec, 2017 @ 9:27am 
:akaneheart::Upvoter: Amazing:bpquest:
cosmo 14 Sep, 2017 @ 12:18pm 
Hopefully, nothing bad ! And you weren't involved, RICO mod causes many probs to many players. I'll just have to re-implement the harbour, nothing compared to about 300h of work. :) Here are some pictures if you want to see what I'm doing with New York : https://we.tl/A60uKaB8Vf (rar archive with png) And thank you for your assets, they are really nice, good work. ;)
Kearsarge  [author] 14 Sep, 2017 @ 11:22am 
Excellent! I felt really bad about killing your work...
cosmo 14 Sep, 2017 @ 11:10am 
It's okay, I've used a mod that saved my save and allowed me to re-implement your assets. :)
Kearsarge  [author] 14 Sep, 2017 @ 8:47am 
Ok, I think I've got everything working. I hope the replacement file can fix things!
cosmo 14 Sep, 2017 @ 8:10am 
Okay ! I see you just re-uploaded the "closed-version" : I still have the same error. I hope that the game will recognize the new asset as the older one even if the upload (and probably the id) have changed. I'm sure you'll be able to get it working. After this new upload, I didn't have multiple files in the "mod" menu, so it's a good start ! =)
Kearsarge  [author] 14 Sep, 2017 @ 8:05am 
Yes, I'm still working on getting the file re-uploaded properly. This open version is working fine. Can't seem to get its RICO definition loaded without errors.

Have you tried your savegame since I deleted the item?
cosmo 14 Sep, 2017 @ 7:52am 
Did you have issues with the uploading of the new "closed version" ? Hope it will be online soon. :)
Kearsarge  [author] 1 Sep, 2017 @ 9:46am 
Thanks for the screenshots, that really helps me. If you're using a custom lighting scheme, let me know what it is so I can try to replicate the problem (the promo images are unmodified and exactly what I see in-game). I've got other assets in progress so I'd love to try to fix this before I make more.

If anyone else sees the same thing, please let me know.
HatsuneKid 1 Sep, 2017 @ 6:54am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1125382535
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1125407010
In fact, all the assets you make have the same problem. The contrast, saturation, and brightness of the texture are probably a little bit too high I think.
Kearsarge  [author] 1 Sep, 2017 @ 5:49am 
Sorry you're unsatisfied. Are you using a pale LUT? I'll admit that the pavement texture is a little pale, but I've looked at this a lot in the default and never thought that. I'd love to know what different LUT's do to the appearance.
HatsuneKid 31 Aug, 2017 @ 9:55pm 
The color of ground is too shallow. So it looks like a white, conspicuous model box.