Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

SS2-style Grenades
32 Comments
NSKuber  [author] 16 Apr, 2019 @ 9:10pm 
No, there isn't currently.
SkySpirit 16 Apr, 2019 @ 12:11pm 
Is there a way to disable the "GRENADES:**" on hud? IMHO, the ammo counter is enought
Lankycide 10 Dec, 2017 @ 10:34am 
Awesome! Thanks a bunch. :D I think this'll make using this mod a lot more fun, but I do understand your reluctance to remove this weapon's SS2 feel.

Thanks again for this. You don't get many modders like you who are this involved with their users, and I'm sure I speak for more than just me when I say it is appreciated. :)
NSKuber  [author] 8 Dec, 2017 @ 4:22am 
Also, keep in mind, that, while I did my best at making sure you don't accidently throw a grenade while chatting, I cannot handle console/menu reliably, so if you hit your "Throw grenade" button while the console is opened or while you're in menu, grenade will be thrown.
NSKuber  [author] 8 Dec, 2017 @ 4:19am 
The intention was to make it work like in SS2, and I that I will maintain the list of "forbidden" weapons which already have action on right click. But since it doesn't feel great when you can't use grenades with half of BFE weapons, and since I fail at maintaining forbidden weapon database, I guess you're both right.

I updated the mod, now you need to assign grenade throw button button manually in "Settings->Keyboard and Mouse->Configure keys". The command is called "Throw grenade". Works with all weapons now.
Lankycide 8 Dec, 2017 @ 1:13am 
Yeah, I have to agree with @EnchantingMario here. Could you make this use it's own bindable hotkey? Currently, every time I aim with any non-vanilla weapon, I throw a grenade, which can result in gory misfortune indoors. Which means I have to choose between custom weapons or your grenades...

If that problem is fixed, this mod will be even more awesome. :D Yours, and a select few other modders, are the best mods on the Fusion Workshop, and being unable to use one is a tragedy without end.
BlueCat 3 Dec, 2017 @ 6:57am 
Can you make the throw key bindable? Because right now it conflicts with most custom weapons that use the alt fire key.

BTW, you should change the confusing description. The weapon cap is no longer 24 and mp now works with custom weapons.
PootisMayo 26 Sep, 2017 @ 7:37pm 
Ok, then.
NSKuber  [author] 26 Sep, 2017 @ 7:36pm 
Can't fix until CT fixes theit goddamn text effects to support shadow/outline. I can remove existing shadow "workaround", but then it'll be barely visible.
This happens when you have other text effects on screen so disabling other mods that add more text should help.
PootisMayo 26 Sep, 2017 @ 7:25pm 
The Grenade counter text flickers. Please fix.
NSKuber  [author] 23 Sep, 2017 @ 3:31am 
Goddamit, I managed to fuck up while changing description and comments.
Command is
globals.SetSS2GrenadesRegen(TIME)
Juhou 23 Sep, 2017 @ 3:22am 
The console command didn't work for some reason, so I just changed the value from the config and it works.

Another request if you don't mind: a mod that disables double ammo on serious difficulty in SS:HD
NSKuber  [author] 22 Sep, 2017 @ 7:20pm 
Update: added another console function.
You can change the rate at which grenades regenerate! Use
globals.SetSS2GrenadesDelay(TIME)
to set delay between grenades awarding to TIME seconds. So putting something like 100000 will act like disabling grenades regen completely (unless you spend 30 hours on one level).
Juhou 22 Sep, 2017 @ 9:24am 
My brain didn't make a connection between the already existing starting nades and the ammo problem, dang it. But yeah thanks
NSKuber  [author] 22 Sep, 2017 @ 9:19am 
Sure, there are already starting grenades.
Okay, I'll add that feature tomorrow, hopefully I don't forget.
Juhou 22 Sep, 2017 @ 9:05am 
Game mechanics that encourage the player to wait (in this case grenade regen) just suck in terms of gameplay. I don't believe implementing that takes a lot of time, so if you don't have anything more interesting to do I would appreciate it.

I know ammo packs aren't too common, but to be fair you don't need any nades at all to beat the main levels. If you're too worried about this you could add some 'starting nades' (every time you start a level you're given ~20% of max nades)
NSKuber  [author] 22 Sep, 2017 @ 8:27am 
Currently not, but can be added, if you really want that. Ammopacks aren't that common, and BFE has none.
Juhou 22 Sep, 2017 @ 8:16am 
Is there a way to disable grenade regen on all levels so you can only get them from ammo packs? That would be nice
babbygremlin 6 Sep, 2017 @ 1:12pm 
welp, we have everything now. SS Fusion just multiplied mods x 200
Wiseguy 3 Sep, 2017 @ 2:41pm 
Hey, I have a request, you don't have to do it though.

Do you think you could make it so that enemies that require cannon-balls to be gibbed can be gibbed by normal means? That way I can gib arachnoids and stuff with my grenades and or chainsaw a biomechanoid minor. GORE!
NSKuber  [author] 3 Sep, 2017 @ 12:28am 
Next time, you can enable/disable mods in "Extras->Workshop packages" from main menu.
Wiseguy 2 Sep, 2017 @ 11:50pm 
works now!
Wiseguy 2 Sep, 2017 @ 9:41pm 
thats odd, because I have many mods that require it. I'll enable it then I guess but I swore I had it enabled.
NSKuber  [author] 2 Sep, 2017 @ 9:06pm 
You don't have Network script resources enabled.
Wiseguy 2 Sep, 2017 @ 7:31pm 
yes, I have network scritps resource. I have no grenades at all
NSKuber  [author] 2 Sep, 2017 @ 7:06pm 
Did your also install Network scripts resources?
This won't work as custom weapon resource, as this is not really a weapon.
Wiseguy 2 Sep, 2017 @ 3:52pm 
hey, I got an idea: how about you add grenades to custom weapons resource. That way I can get grenade ammo when I pick up ammuition for weapons, since it would appear that I don't have grenades for some odd reason despite enabling it.
Wiseguy 2 Sep, 2017 @ 2:30pm 
I installed the addon and enabled it in console, but I can't throw grenades and the text isnt showing.. Do I need to disable custom weapons management?
Andreiki 2 Sep, 2017 @ 8:30am 
Nise!
Spy's Cr3ed 2 Sep, 2017 @ 4:29am 
Better add info about params? Like damage, max throw, delay if is not direct hit etc..
agro_tom 2 Sep, 2017 @ 12:19am 
ГОДНОТА...:Skele_grin:
NSKuber  [author] 1 Sep, 2017 @ 9:28am 
An update released, which allows enabling/disabling the mod. Note to everyone who has already subscribed: mod is now disabled on all levels by default, read beginning of description to see how to enable it.