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That being said, I noticed that the mod increases the two-enemy reinforcement pods on rescue missions in underground sewer levels to four or five enemies each. So definitely more than the 25-50%. Is that intentional and if not, fixable? Because one gets one or two of these enemy drops per round at the end of that mission type. Which makes the fight at the end much tougher than your mod's changes to other missions.
in later Missions the Number of heavy Enemies is overwhelming high !
Impossible to get my Team out of that alive !!
Ruins the Gameplay in the last Quarter of a Campaign...
Is it possible to change that ?
Otherwise GREAT MOD - I love it
tl;dr: difficulty hike is not an exaggeration.
I had advent getting 8 new units per turn for 3 turns. As I only had balistics at the time it was a difficult mission to say the least.