Space Engineers

Space Engineers

Hunting and Food Mechanics (Complex)
398 kommentarer
Chronos "Salty" Pliskin 6. nov. 2021 kl. 13:22 
Does this work with Eat. Drink. Sleep. Repeat! mod and it's addons?
Dark_453 5. sep. 2020 kl. 10:25 
Hi there, can i point out if you edit the title of the mod to include [obsolete] or [End of Life] ect, ppl will use the listed alternate and stop asking..
You can still stop re-uploads or ask permissions ect.
mazrados 15. juli 2020 kl. 7:18 
Thanks :)
mazrados 15. juli 2020 kl. 4:29 
Is there a way to produce food on planets like Mars? Some kind of algee or something?
keyspace 31. maj 2020 kl. 14:47 
Are sources published anywhere? What is the license?

I see a lot of this was incorporated into Daily Needs, but it has a restrictive license. What were the terms? Can I fork this instead?
spiritplumber  [ophavsmand] 8. feb. 2019 kl. 15:56 
This is now obsolete, please use Daily Needs Mk4 Simplified
Casper 27. nov. 2018 kl. 1:43 
hey alex, could you add me to discuss this mod...i have locally patched this mod to fix some of the issues that been mentioned in the comments and also added in some new features. thanks
Casper 30. okt. 2018 kl. 3:00 
mod doesnt take into account when the paused..meaning if the game is paused my thirst % still decreases
McCloud Jr 19. okt. 2018 kl. 20:15 
......or that
DMMWolf 19. okt. 2018 kl. 16:06 
Screw updating.......... keen just jank the idea and make it core mechanics. Let them keep it up to date
McCloud Jr 30. sep. 2018 kl. 16:51 
Please update this
Greyson XMG 17. sep. 2018 kl. 22:39 
I agree with Graywolf. Causing a crash. A little loving would go a long way.
Graywolf 23. aug. 2018 kl. 14:21 
Your mod is causing a game crash. Happens when closing the game session to go back to main menu.
Rhubarb Bikini 17. juli 2018 kl. 14:39 
EXCELLENT! Getting a bit old and could do with some reworking but definitely adds dimension to the game. More receipies and alternatives needed. This should definitely be a staple for any avid SE player.
Significant Otter 16. juli 2018 kl. 11:05 
@authors Because of the crash described below I reuploaded the mod on my workshop. I hope you're not offended by this - it will be taken down immediately once the official mod is updated.

Credit is given of course.
Sich 15. juli 2018 kl. 1:58 
I know this mod was not updated since a long time, but can we add some improvement ? I don't know if it's possible. Like :
- Closing helmet increase fatigue
- Need to open helmet and have oxygen (pressurized area, earth) to restore fatigue on bed.
- Need to open the helmet and to have oxygen (pressurized area, earth, cockpit) to eat / drink.
- Hydroponics will only work with oxygen (pressurized area, earth)


Those change will make that you can't stay too long with your helmet close and you need to go back to some pressurized area (at least your cockpit). No more standing in space or without oxygen for hours and just ressuply at the medbay...
Sich 15. juli 2018 kl. 1:44 
How do you do that ?
Try to place 1 potato (or other) in the hydroponics inventory, then go to production tab and try to product potato seeds... It should work....
Jacket_Potato 14. juli 2018 kl. 15:38 
it says missing items
Sich 14. juli 2018 kl. 12:01 
You can do that with the hydroponics.
You can make seeds from the plant.

1 seed to make 1 plant.
10 seeds from 1 plant.
Jacket_Potato 14. juli 2018 kl. 8:16 
Hello :D
is there a way of producing seeds once you've already grown the crop, aka reduce carrots into more seeds than it cost to produce ect or, like minecraft in a way. once a crop is harvested (produced) it gives you 1 crop + 1 seed
(with a chance of dropping a 2nd seed too) to help with the whole expandability in later gameplay
Significant Otter 12. juni 2018 kl. 14:04 
The diff is between the original and the fixed Client.cs
Significant Otter 12. juni 2018 kl. 14:02 
@authors I was able to fix the server crash by checking in Client.cs if the variable mHud was properly initialized (and thus, is not null) during initialization (which is not the case on the dedicated server).

Here's the diff of that file: https://pastebin.com/EQ9p8AJ6

I hope that helps with integrating the fix into the mod.
Significant Otter 10. juni 2018 kl. 16:41 
Okay, it happens even after users have been on the server.
Significant Otter 10. juni 2018 kl. 13:15 
I was loading this mod on a dedicated server. When stopping the server I received the following exception:

https://pastebin.com/FsVSs4TA

Notably, I had not logged into the server yet - so the problem might be that the 'Rek.FoodSystem.Client' does not get created until a user logs in.
I'll report back once I figured out if the exception also occurs after the first user has been on the server.
Darian Stephens 7. juni 2018 kl. 16:15 
Yeah, the Space Engineers mod load order seems reversed, where it loads from bottom to top.
Still works fine once you figure it out.
Significant Otter 7. juni 2018 kl. 12:27 
Ok, I figured it out. I just copied the file Data/VoxelMaterials_asteroids.sbc into a new mod and changed <SpawnsInAsteroids>true</SpawnsInAsteroids> to <SpawnsInAsteroids>false</SpawnsInAsteroids> for each material.

The new mod needs to be loaded *before* the old one (counterintuitively, imo).
Significant Otter 6. juni 2018 kl. 15:43 
Hey I want to use this awesome mod on my server and I was wondering the following:

- Does it work in multi player without issues?
- What's the easiest way to disable the additional ores spawning on asteroids (e.g. an additional custom mod loading after this one?)

Thanks for any information on this and your great work with this mod!
Sich 1. juni 2018 kl. 13:48 
I have those line :
<FATIGUE_ENABLED>true</FATIGUE_ENABLED>
<FATIGUE_SITTING>0.1</FATIGUE_SITTING>
<FATIGUE_CROUCHING>0.075</FATIGUE_CROUCHING>
<FATIGUE_STANDING>0.05</FATIGUE_STANDING>
<FATIGUE_WALKING>0</FATIGUE_WALKING>
<FATIGUE_RUNNING>-0.05</FATIGUE_RUNNING>
<FATIGUE_FLYING>-0.01</FATIGUE_FLYING>
<FATIGUE_SPRINTING>-0.1</FATIGUE_SPRINTING>
<EXTRA_THIRST_FROM_FATIGUE>-2</EXTRA_THIRST_FROM_FATIGUE>


In : %appdata%\SpaceEngineers\Storage\1125648900.sbm_FoodSystem

I only use this mod for food.
jtgibson 1. juni 2018 kl. 13:37 
@Sich: Nope! Unless it's been ported over without adding the corresponding lines, the other mod has additional features:
<FATIGUE_LEVEL_NOHEALING>0.01</FATIGUE_LEVEL_NOHEALING>
<FATIGUE_LEVEL_FORCEWALK>0.25</FATIGUE_LEVEL_FORCEWALK>
<FATIGUE_LEVEL_FORCECROUCH>0.5</FATIGUE_LEVEL_FORCECROUCH>
<FATIGUE_LEVEL_HELMET>0.75</FATIGUE_LEVEL_HELMET>
<FATIGUE_LEVEL_HEARTATTACK>0.999</FATIGUE_LEVEL_HEARTATTACK>

None of those entries exist in this mod's own storage config, and I've confirmed that they're absent from the source code too.
Darian Stephens 1. juni 2018 kl. 13:05 
I haven't used this in ages, but from memory, Fresh Food or something like it is named confusingly, and requires more processing in one of the machines to be usable.
I proposed a name change a while back, but I don't think it happened? That or the change wasn't what I suggested and it's still confusing.
A&O Corp. 1. juni 2018 kl. 12:47 
Hi! Is only my Engineer not eating that "Fresh Food" Bags?
Sich 1. juni 2018 kl. 2:11 
You can change the config file to enable fatigue in this version.
Just make fatigue at true.
jtgibson 1. juni 2018 kl. 2:04 
Is there any possibility of merging in the additional fatigue features from the "Simple" version into this one? I actually prefer this version, but would love to have the full experience with running prevention &c.
Sich 6. maj 2018 kl. 1:37 
When you start you need to get your first seed from the drop container.
But once you have some you can make your own seed.

Like potatoes, grown 1 with hydroponics, and then from this one you can get 10 seeds with the hydroponic.
Haram Bae 6. maj 2018 kl. 1:28 
stupid question, but can seeds only be sourced from drop containers? or can you use grown crops to make more seeds?
remethep 25. apr. 2018 kl. 3:53 
Amazing mod this :)
Would it be possible, or could you give permission, to rework the small grid blocks to 3x3x3?
Darian Stephens 18. apr. 2018 kl. 20:51 
@Tech-Junk1e
Theoretically, if no one has mined in to the planet yet, you won't need to completely restart.
Tech-Junk1e 18. apr. 2018 kl. 14:14 
already have a server running the simple version, will i have to start over in order to have the ores generate?
Sich 16. apr. 2018 kl. 10:20 
I know there is no much activity here...
But it is possible to restrict the ability to eat / drink if the helmet is open and the player is somewhere where there is high oxgyen level (earth / pressurized area) ?

Reduce the ability to use the bed and other stuff if there is high oxygen level ?
Sich 14. mar. 2018 kl. 1:49 
A small question, I doubt it's possible but maybe...

Can you make that the hydroponic need atmosphere with oxygen to work ?
Like earth or alien or pressurized area.

At least this will give us a reason to build those pressurized area.
Deathium 13. mar. 2018 kl. 17:37 
meat on cyberwolves? wha?
GDI-BOSS 13. mar. 2018 kl. 7:07 
Is this mod broken??cant put seeds in hydroponics and dont see in production bar,
jb_aero 19. feb. 2018 kl. 2:37 
Meteors will also sometimes create them in their craters.
Sich 18. feb. 2018 kl. 12:55 
You can only find carbon / potassium / phosphore on asteroids.
Admiral Solo 18. feb. 2018 kl. 12:17 
okay nevermind, this is embarrasing. I just pooped...LOL. But still just an idea to use all that stone/gravel.
Admiral Solo 18. feb. 2018 kl. 12:10 
Interesting mod, I really like it. Only thing its hard for me to get the nutrient solution on Mars. I have been looking everywhere for the 3 required ores and for some reason Im not pooping...lol. Shouldn't there be a way to get those compounds from ordinary gravel. It would be very inefficient and would take a lot of gravel but we should be able to get trace amounts of carbon, potasium and phosphorus. Just an idea.
Sich 11. feb. 2018 kl. 13:48 
at least in cryo chamber :)
jb_aero 11. feb. 2018 kl. 13:45 
Don't suppose you could pause consumption while the game is paused?
Karlomagno 11. feb. 2018 kl. 12:21 
thanks