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You can still stop re-uploads or ask permissions ect.
I see a lot of this was incorporated into Daily Needs, but it has a restrictive license. What were the terms? Can I fork this instead?
Credit is given of course.
- Closing helmet increase fatigue
- Need to open helmet and have oxygen (pressurized area, earth) to restore fatigue on bed.
- Need to open the helmet and to have oxygen (pressurized area, earth, cockpit) to eat / drink.
- Hydroponics will only work with oxygen (pressurized area, earth)
Those change will make that you can't stay too long with your helmet close and you need to go back to some pressurized area (at least your cockpit). No more standing in space or without oxygen for hours and just ressuply at the medbay...
Try to place 1 potato (or other) in the hydroponics inventory, then go to production tab and try to product potato seeds... It should work....
You can make seeds from the plant.
1 seed to make 1 plant.
10 seeds from 1 plant.
is there a way of producing seeds once you've already grown the crop, aka reduce carrots into more seeds than it cost to produce ect or, like minecraft in a way. once a crop is harvested (produced) it gives you 1 crop + 1 seed
(with a chance of dropping a 2nd seed too) to help with the whole expandability in later gameplay
Here's the diff of that file: https://pastebin.com/EQ9p8AJ6
I hope that helps with integrating the fix into the mod.
https://pastebin.com/FsVSs4TA
Notably, I had not logged into the server yet - so the problem might be that the 'Rek.FoodSystem.Client' does not get created until a user logs in.
I'll report back once I figured out if the exception also occurs after the first user has been on the server.
Still works fine once you figure it out.
The new mod needs to be loaded *before* the old one (counterintuitively, imo).
- Does it work in multi player without issues?
- What's the easiest way to disable the additional ores spawning on asteroids (e.g. an additional custom mod loading after this one?)
Thanks for any information on this and your great work with this mod!
<FATIGUE_ENABLED>true</FATIGUE_ENABLED>
<FATIGUE_SITTING>0.1</FATIGUE_SITTING>
<FATIGUE_CROUCHING>0.075</FATIGUE_CROUCHING>
<FATIGUE_STANDING>0.05</FATIGUE_STANDING>
<FATIGUE_WALKING>0</FATIGUE_WALKING>
<FATIGUE_RUNNING>-0.05</FATIGUE_RUNNING>
<FATIGUE_FLYING>-0.01</FATIGUE_FLYING>
<FATIGUE_SPRINTING>-0.1</FATIGUE_SPRINTING>
<EXTRA_THIRST_FROM_FATIGUE>-2</EXTRA_THIRST_FROM_FATIGUE>
In : %appdata%\SpaceEngineers\Storage\1125648900.sbm_FoodSystem
I only use this mod for food.
<FATIGUE_LEVEL_NOHEALING>0.01</FATIGUE_LEVEL_NOHEALING>
<FATIGUE_LEVEL_FORCEWALK>0.25</FATIGUE_LEVEL_FORCEWALK>
<FATIGUE_LEVEL_FORCECROUCH>0.5</FATIGUE_LEVEL_FORCECROUCH>
<FATIGUE_LEVEL_HELMET>0.75</FATIGUE_LEVEL_HELMET>
<FATIGUE_LEVEL_HEARTATTACK>0.999</FATIGUE_LEVEL_HEARTATTACK>
None of those entries exist in this mod's own storage config, and I've confirmed that they're absent from the source code too.
I proposed a name change a while back, but I don't think it happened? That or the change wasn't what I suggested and it's still confusing.
Just make fatigue at true.
But once you have some you can make your own seed.
Like potatoes, grown 1 with hydroponics, and then from this one you can get 10 seeds with the hydroponic.
Would it be possible, or could you give permission, to rework the small grid blocks to 3x3x3?
Theoretically, if no one has mined in to the planet yet, you won't need to completely restart.
But it is possible to restrict the ability to eat / drink if the helmet is open and the player is somewhere where there is high oxgyen level (earth / pressurized area) ?
Reduce the ability to use the bed and other stuff if there is high oxygen level ?
Can you make that the hydroponic need atmosphere with oxygen to work ?
Like earth or alien or pressurized area.
At least this will give us a reason to build those pressurized area.