Space Engineers

Space Engineers

Hunting and Food Mechanics (Complex)
398 Comments
Chronos "Salty" Pliskin 6 Nov, 2021 @ 1:22pm 
Does this work with Eat. Drink. Sleep. Repeat! mod and it's addons?
Dark_453 5 Sep, 2020 @ 10:25am 
Hi there, can i point out if you edit the title of the mod to include [obsolete] or [End of Life] ect, ppl will use the listed alternate and stop asking..
You can still stop re-uploads or ask permissions ect.
mazrados 15 Jul, 2020 @ 7:18am 
Thanks :)
mazrados 15 Jul, 2020 @ 4:29am 
Is there a way to produce food on planets like Mars? Some kind of algee or something?
keyspace 31 May, 2020 @ 2:47pm 
Are sources published anywhere? What is the license?

I see a lot of this was incorporated into Daily Needs, but it has a restrictive license. What were the terms? Can I fork this instead?
spiritplumber  [author] 8 Feb, 2019 @ 3:56pm 
This is now obsolete, please use Daily Needs Mk4 Simplified
Casper 27 Nov, 2018 @ 1:43am 
hey alex, could you add me to discuss this mod...i have locally patched this mod to fix some of the issues that been mentioned in the comments and also added in some new features. thanks
Casper 30 Oct, 2018 @ 3:00am 
mod doesnt take into account when the paused..meaning if the game is paused my thirst % still decreases
McCloud Jr 19 Oct, 2018 @ 8:15pm 
......or that
DMMWolf 19 Oct, 2018 @ 4:06pm 
Screw updating.......... keen just jank the idea and make it core mechanics. Let them keep it up to date
McCloud Jr 30 Sep, 2018 @ 4:51pm 
Please update this
Greyson XMG 17 Sep, 2018 @ 10:39pm 
I agree with Graywolf. Causing a crash. A little loving would go a long way.
Graywolf 23 Aug, 2018 @ 2:21pm 
Your mod is causing a game crash. Happens when closing the game session to go back to main menu.
Rhubarb Bikini 17 Jul, 2018 @ 2:39pm 
EXCELLENT! Getting a bit old and could do with some reworking but definitely adds dimension to the game. More receipies and alternatives needed. This should definitely be a staple for any avid SE player.
Significant Otter 16 Jul, 2018 @ 11:05am 
@authors Because of the crash described below I reuploaded the mod on my workshop. I hope you're not offended by this - it will be taken down immediately once the official mod is updated.

Credit is given of course.
Sich 15 Jul, 2018 @ 1:58am 
I know this mod was not updated since a long time, but can we add some improvement ? I don't know if it's possible. Like :
- Closing helmet increase fatigue
- Need to open helmet and have oxygen (pressurized area, earth) to restore fatigue on bed.
- Need to open the helmet and to have oxygen (pressurized area, earth, cockpit) to eat / drink.
- Hydroponics will only work with oxygen (pressurized area, earth)


Those change will make that you can't stay too long with your helmet close and you need to go back to some pressurized area (at least your cockpit). No more standing in space or without oxygen for hours and just ressuply at the medbay...
Sich 15 Jul, 2018 @ 1:44am 
How do you do that ?
Try to place 1 potato (or other) in the hydroponics inventory, then go to production tab and try to product potato seeds... It should work....
Jacket_Potato 14 Jul, 2018 @ 3:38pm 
it says missing items
Sich 14 Jul, 2018 @ 12:01pm 
You can do that with the hydroponics.
You can make seeds from the plant.

1 seed to make 1 plant.
10 seeds from 1 plant.
Jacket_Potato 14 Jul, 2018 @ 8:16am 
Hello :D
is there a way of producing seeds once you've already grown the crop, aka reduce carrots into more seeds than it cost to produce ect or, like minecraft in a way. once a crop is harvested (produced) it gives you 1 crop + 1 seed
(with a chance of dropping a 2nd seed too) to help with the whole expandability in later gameplay
Significant Otter 12 Jun, 2018 @ 2:04pm 
The diff is between the original and the fixed Client.cs
Significant Otter 12 Jun, 2018 @ 2:02pm 
@authors I was able to fix the server crash by checking in Client.cs if the variable mHud was properly initialized (and thus, is not null) during initialization (which is not the case on the dedicated server).

Here's the diff of that file: https://pastebin.com/EQ9p8AJ6

I hope that helps with integrating the fix into the mod.
Significant Otter 10 Jun, 2018 @ 4:41pm 
Okay, it happens even after users have been on the server.
Significant Otter 10 Jun, 2018 @ 1:15pm 
I was loading this mod on a dedicated server. When stopping the server I received the following exception:

https://pastebin.com/FsVSs4TA

Notably, I had not logged into the server yet - so the problem might be that the 'Rek.FoodSystem.Client' does not get created until a user logs in.
I'll report back once I figured out if the exception also occurs after the first user has been on the server.
Darian Stephens 7 Jun, 2018 @ 4:15pm 
Yeah, the Space Engineers mod load order seems reversed, where it loads from bottom to top.
Still works fine once you figure it out.
Significant Otter 7 Jun, 2018 @ 12:27pm 
Ok, I figured it out. I just copied the file Data/VoxelMaterials_asteroids.sbc into a new mod and changed <SpawnsInAsteroids>true</SpawnsInAsteroids> to <SpawnsInAsteroids>false</SpawnsInAsteroids> for each material.

The new mod needs to be loaded *before* the old one (counterintuitively, imo).
Significant Otter 6 Jun, 2018 @ 3:43pm 
Hey I want to use this awesome mod on my server and I was wondering the following:

- Does it work in multi player without issues?
- What's the easiest way to disable the additional ores spawning on asteroids (e.g. an additional custom mod loading after this one?)

Thanks for any information on this and your great work with this mod!
Sich 1 Jun, 2018 @ 1:48pm 
I have those line :
<FATIGUE_ENABLED>true</FATIGUE_ENABLED>
<FATIGUE_SITTING>0.1</FATIGUE_SITTING>
<FATIGUE_CROUCHING>0.075</FATIGUE_CROUCHING>
<FATIGUE_STANDING>0.05</FATIGUE_STANDING>
<FATIGUE_WALKING>0</FATIGUE_WALKING>
<FATIGUE_RUNNING>-0.05</FATIGUE_RUNNING>
<FATIGUE_FLYING>-0.01</FATIGUE_FLYING>
<FATIGUE_SPRINTING>-0.1</FATIGUE_SPRINTING>
<EXTRA_THIRST_FROM_FATIGUE>-2</EXTRA_THIRST_FROM_FATIGUE>


In : %appdata%\SpaceEngineers\Storage\1125648900.sbm_FoodSystem

I only use this mod for food.
jtgibson 1 Jun, 2018 @ 1:37pm 
@Sich: Nope! Unless it's been ported over without adding the corresponding lines, the other mod has additional features:
<FATIGUE_LEVEL_NOHEALING>0.01</FATIGUE_LEVEL_NOHEALING>
<FATIGUE_LEVEL_FORCEWALK>0.25</FATIGUE_LEVEL_FORCEWALK>
<FATIGUE_LEVEL_FORCECROUCH>0.5</FATIGUE_LEVEL_FORCECROUCH>
<FATIGUE_LEVEL_HELMET>0.75</FATIGUE_LEVEL_HELMET>
<FATIGUE_LEVEL_HEARTATTACK>0.999</FATIGUE_LEVEL_HEARTATTACK>

None of those entries exist in this mod's own storage config, and I've confirmed that they're absent from the source code too.
Darian Stephens 1 Jun, 2018 @ 1:05pm 
I haven't used this in ages, but from memory, Fresh Food or something like it is named confusingly, and requires more processing in one of the machines to be usable.
I proposed a name change a while back, but I don't think it happened? That or the change wasn't what I suggested and it's still confusing.
A&O Corp. 1 Jun, 2018 @ 12:47pm 
Hi! Is only my Engineer not eating that "Fresh Food" Bags?
Sich 1 Jun, 2018 @ 2:11am 
You can change the config file to enable fatigue in this version.
Just make fatigue at true.
jtgibson 1 Jun, 2018 @ 2:04am 
Is there any possibility of merging in the additional fatigue features from the "Simple" version into this one? I actually prefer this version, but would love to have the full experience with running prevention &c.
Sich 6 May, 2018 @ 1:37am 
When you start you need to get your first seed from the drop container.
But once you have some you can make your own seed.

Like potatoes, grown 1 with hydroponics, and then from this one you can get 10 seeds with the hydroponic.
Haram Bae 6 May, 2018 @ 1:28am 
stupid question, but can seeds only be sourced from drop containers? or can you use grown crops to make more seeds?
remethep 25 Apr, 2018 @ 3:53am 
Amazing mod this :)
Would it be possible, or could you give permission, to rework the small grid blocks to 3x3x3?
Darian Stephens 18 Apr, 2018 @ 8:51pm 
@Tech-Junk1e
Theoretically, if no one has mined in to the planet yet, you won't need to completely restart.
Tech-Junk1e 18 Apr, 2018 @ 2:14pm 
already have a server running the simple version, will i have to start over in order to have the ores generate?
Sich 16 Apr, 2018 @ 10:20am 
I know there is no much activity here...
But it is possible to restrict the ability to eat / drink if the helmet is open and the player is somewhere where there is high oxgyen level (earth / pressurized area) ?

Reduce the ability to use the bed and other stuff if there is high oxygen level ?
Sich 14 Mar, 2018 @ 1:49am 
A small question, I doubt it's possible but maybe...

Can you make that the hydroponic need atmosphere with oxygen to work ?
Like earth or alien or pressurized area.

At least this will give us a reason to build those pressurized area.
Deathium 13 Mar, 2018 @ 5:37pm 
meat on cyberwolves? wha?
GDI-BOSS 13 Mar, 2018 @ 7:07am 
Is this mod broken??cant put seeds in hydroponics and dont see in production bar,
jb_aero 19 Feb, 2018 @ 2:37am 
Meteors will also sometimes create them in their craters.
Sich 18 Feb, 2018 @ 12:55pm 
You can only find carbon / potassium / phosphore on asteroids.
Admiral Solo 18 Feb, 2018 @ 12:17pm 
okay nevermind, this is embarrasing. I just pooped...LOL. But still just an idea to use all that stone/gravel.
Admiral Solo 18 Feb, 2018 @ 12:10pm 
Interesting mod, I really like it. Only thing its hard for me to get the nutrient solution on Mars. I have been looking everywhere for the 3 required ores and for some reason Im not pooping...lol. Shouldn't there be a way to get those compounds from ordinary gravel. It would be very inefficient and would take a lot of gravel but we should be able to get trace amounts of carbon, potasium and phosphorus. Just an idea.
Sich 11 Feb, 2018 @ 1:48pm 
at least in cryo chamber :)
jb_aero 11 Feb, 2018 @ 1:45pm 
Don't suppose you could pause consumption while the game is paused?
Karlomagno 11 Feb, 2018 @ 12:21pm 
thanks