XCOM 2
Skirmisher Rebalance
133 kommentarer
Valor 18 mar @ 1:29 
Should i delte: XComGame.int? Does that dissable all akccept battle lord? or a diffrent int. file?
T'erissk 24 dec, 2024 @ 23:34 
Has anyone made a Skirmisher mod, where they jump off a ledge, and land on their feet like Advent troops do?
Martian Patriot 19 okt, 2024 @ 18:31 
Is anybody getting ripjack tech not showing up for them with this mod?
Gungeon God 17 jul, 2024 @ 23:21 
Is it just me or setting the config ini to only apply the battlelord fix still applies the ionic ripjack rebalance?
Sodium Chloride 27 aug, 2023 @ 6:05 
doesn't work for some reason, i tried everything but interrupt and whiplash still have charges
huntersorce20 12 jun, 2023 @ 17:08 
Is this compatible with whiplash overhaul mod?
zin 28 mar, 2023 @ 22:24 
I’ve read comments about how disabling the rebalance part of this mod doesn’t work.

Anyone got any clue if there’s another mod to fix the Battlelord bug? Does disabling the rebalance part of this mod still not work?
Riekopo 21 dec, 2021 @ 22:07 
Doesn't seem to work with MCM mod.
Riekopo 19 dec, 2021 @ 1:17 
Can you explain how to disable the 4 extra changes? I only want the Battle Lord bugfix. Please upload a separate mod which just fixes the Battle Lord bug. Thank you for your work.
Boberto 10 apr, 2021 @ 9:23 
@Taylem

GTS perk does not properly state the extra movement AP instead its the standard 5% one

I enabled stats on the DLC classes using RPGO which can change how they are affected by other mods
Taylem 10 apr, 2021 @ 5:07 
@Boberto I don't think RPGO touches Skirmishers ... seems to work for me. What issues are you having with the two?
Boberto 9 apr, 2021 @ 9:48 
Can confirm it does not work with RPGO even if loaded AFTER
Daemonjax 31 maj, 2020 @ 17:38 
I'm fine with the parkour change. Is it strong? Hells yes. But since Templars and Reapers are a thing, it's pretty balanced imo.
Kintaro 27 apr, 2020 @ 2:00 
about the Reflex change: does it mean that i can stack multiple actions when the skirmisher is shot at? or do i get just one action at max no matter how often the skirmisher is shot at?
Dragon32 5 apr, 2020 @ 4:38 
@GargakOfTheEast
Look at the last updated date and time, top right of this page.
GargakOfTheEast 4 apr, 2020 @ 21:42 
Wait a minute, did you push an update down giving Whiplash 3 charges now?

I don't know it changed.
GargakOfTheEast 20 mar, 2020 @ 10:11 
Yeah parkour is OP.
Ganches 6 mar, 2020 @ 14:17 
Why is there no option to disable the Parkour change? Please consider adding that. I'm clearly not the only one bothered by it.
Grimtoothy 2 mar, 2020 @ 17:20 
The change to parkour is extremely strong. These GTS bonuses are apply under somewhat rare circumstances. How about make it a bonus move after you use grapple. Then you only get it 3 or so times in a combat. And it’s VERY strong in that case anyway.
Fortune 17 feb, 2020 @ 23:19 
How do you change the parkour modifier?

I like pretty much all the rest of this mod, but that one thing seems a tad much. If I could disable/edit just that one thing, this would be perfect. I've hunted through the Ini files but I cant seem to find anything.
vompatti 15 sep, 2019 @ 2:15 
Can I disable only Parkour changes? The original one is not perfect by any means, but I think this one is too strong.
Zigg Price 10 sep, 2019 @ 11:05 
Might be a mod load error issue. Try making sure this one loads AFTER RPGO.
Elric 27 jul, 2019 @ 11:10 
Nevermind, after two missions the changes disappeared. Pretty much confirmed that RPGO doesn't allow for changes to hero units.
Elric 26 jul, 2019 @ 20:33 
Thanks for this mod; other skirmisher fixes don't seem compatible with RPGO and the makers of that mod are adamant it's not on their end... no problems with this one.
initium 8 apr, 2019 @ 4:06 
@Greasy Dave
Localisation files are the files the game pulls to describe things to the player while they play, like description of an ability or item. They are normally INT for INTernational English (aka USA) and may have others like FREnch. You'd probably want the INT file back.
I'm not certain how RealityMachina has coded up this mod, but generally speaking if you can't find what you're looking for in the provided ini files, that means it's fixed directly into the mod and can't be altered without using the SDK, That requires making a copied version which works as you want it to.
Greasy Dave 20 mar, 2019 @ 4:15 
Hi, can anyone do me an ELI5 for how to turn off everything but the BAttle Lord fix. I've read through the thread and I have found various posts about it but none of them are ELI5 clear.
In the mod's config folder I only found one file where there was a note to write false. I have overwritten true with false in this file and saved it.
I've read in the thread about doing something with the localisation files/ folder? But I don't understand what. My localisation folder contained a FRE and an INT localisation file. I've deleted the whole folder because, like I said, I wasn't sure what change was necessary to make to either of those files.
Any clarification would be great. THanks!
niesie_mol 26 jan, 2019 @ 8:58 
Can we adjust the Ripjack's stun chances ourselves in the ini?
(I'd like to play around with 25%, 50%, 75%, just to see how it changes gameplay)
Reason 13 jan, 2019 @ 14:50 
Very nice mod, it really makes the skirmisher relevant but not OP, ty.
Prester 1 jan, 2019 @ 9:26 
how can i increase the ripjack stun duration manually? like 50% or 75%
CoheedBlue 7 dec, 2018 @ 14:41 
@yes_commander: what is RPGO?
Boy Bob 8 nov, 2018 @ 16:47 
@yes_commander: I've been using this mod for awhile and it worked fine, but I just downloaded RPGO and this mod has stopped working, so I'd say that's the problem. As for a fix... well, that's what I came here for too.
yes_commander 31 okt, 2018 @ 21:41 
Are there any known incompatibilities? I'm running this but not seeing the changes. My suspicion is that it doesn't work with RPGO, but I'm not qualified to speak with any authority on the matter. Is there anything I might be able to do on my end to force the game to acknowledge the changes? Is a compatibility update feasible (if that happens to be the case)?
Myshkin 26 okt, 2018 @ 20:41 
Is the stun working in TLP?
Tayron 3 okt, 2018 @ 21:12 
is it possible to have this without the reflex change
Or simply just the parkour change
Dragon32 21 jul, 2018 @ 2:11 
@shavy:
Working as intended:
Also sets the Ionic Ripjack's stun chance to 25% instead of always: it was insanely strong and wildly out of place to how the game handles stun effects XCOM can apply.
Shavy 20 jul, 2018 @ 21:05 
theres a bug where the ionic rip jack doesnt always stun it like stuns 1 out of 4 times can you please fix other than that this mod is awesome :)
PatientLandBeaver 29 maj, 2018 @ 15:09 
@Daemonjax, the only ability I find OP is Parkour always giving the Skirmisher 3 moves. Vanilla is 5%, I think 50% would be more balanced.
Daemonjax 23 feb, 2018 @ 16:25 
Thanks. At first I thought this would make them OP, but it doesn't.
kg-cote 15 feb, 2018 @ 18:05 
I was so excited to use Battle Lord, but was super let down when I tried it. This mod should make up for it. Thanks Reality!
Oblivious Naga 9 feb, 2018 @ 11:06 
Does this clash withthe "cooldown instead of charges" mod?
Lampros 14 jan, 2018 @ 11:44 
I thought the Parkour change was over-powered at first glance. But upon second thought, I think it is fitting in the context of 1) how weak Skirmishers are relative to other classes and 2) how most of its Overwatch or Overwatch-like skills are affected by the animation hang bug and are not usable.
Tanatos 28 dec, 2017 @ 7:44 
if your use another language as english, you only need rename the xcomgame.int in the localization folder from the mod in to example: xcomgame.deu for deutsch/german
If you aren´t sure which ending for your language look in the xcom2 gamefolder under localization
mfg :)
DjAci 26 dec, 2017 @ 9:20 
Hi, i am using this mod for the Battle lord fix and have set the rebalance to false in the ini. I saw Beagles comment regarding the parkour text and saw your response about deleting the localization file. I have been googleing it but am still not sure what to do exactly. Could you explain what needs to be done a bit more precisely?
花兔 28 nov, 2017 @ 12:52 
good
Dakka Dakka Booom 26 okt, 2017 @ 12:44 
How do you think about the Judgement, Full throttle, and Total combat? IMO some of those skills also need to be adjusted.... Honestly, I think Judgement should be lower rank skill.

I'm not sure whether the bullpup at current level is fine or not. It seems unreasonable that the bullpup's range table is the same with shotgun, but not sure what could be a good way to enhance bullpup...
brokyn 20 okt, 2017 @ 13:34 
Whelp, now this mod is required if you want to use this faction.
Dakka Dakka Booom 20 okt, 2017 @ 10:51 
I think now this mod will shine. Thanks~!
Moofrog 20 okt, 2017 @ 10:27 
Haha so funny. So they basically agreed with your assessment ;)
RealityMachina  [skapare] 20 okt, 2017 @ 6:29 
No, it just replaces the default value of 25% with...25% now. :V