安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Sorry cannot be more help with the question.
XCOM modding is always different per user and is known to be unpredictable.
- Added new mods.
New year - 2020 :)
30th August 2019
- REMOVED FOLLOWING MODS: (Don't worry there are better replacements and so on added in new mods :) )
- Call of Duty Modern Warfare - OpFor Arabic Voice Pack
- A Better AI: Chosen Tweaks
- A Better Militia
- [WOTC] High Caliber Pistol/Autopistol
- ADDED A TON OF NEW MODS SINCE MAY! :p)
I may look as below, in regards to making a load order for the "alternative mod manager" at a later date.
really like to play but have tons of mod :( thanks
If that is the case i have no idea as it should be there.
Could you release the character pool with them? I think they look fantastic, in grey with the capes and field berets! The torsos are custom?
Will look at it ;)
- Added new mods
- Removed "RW" Mods that were recently added to list as they were causing issues with holoscape it would appear.
31st January 2018
- Added new mods
23rd December 2017:
- Removed Halo Reach Weapons
- Added new mods