XCOM 2
XCOM 2 - [WOTC]: K's Mod List - (Updated 5th March 2020)
35 則留言
C. Justice  [作者] 2020 年 7 月 2 日 上午 10:26 
No issues from the date specified although I have not updated since then therefore some mods may have made changes which could affect stability. However as I says back then it was fine.

Sorry cannot be more help with the question.

XCOM modding is always different per user and is known to be unpredictable.
Clicker 2020 年 7 月 1 日 下午 6:09 
Hi, I was wondering if you had any problems with this modlist? Or is it mostly stable?
C. Justice  [作者] 2020 年 3 月 5 日 上午 9:33 
Updated collection:

- Added new mods.
Martin 2020 年 2 月 2 日 上午 5:17 
great thank you!!
C. Justice  [作者] 2020 年 1 月 17 日 下午 1:19 
Updated collection.

New year - 2020 :)
C. Justice  [作者] 2019 年 8 月 30 日 上午 7:49 
Updated collection!

30th August 2019
- REMOVED FOLLOWING MODS: (Don't worry there are better replacements and so on added in new mods :) )

- Call of Duty Modern Warfare - OpFor Arabic Voice Pack
- A Better AI: Chosen Tweaks
- A Better Militia
- [WOTC] High Caliber Pistol/Autopistol

- ADDED A TON OF NEW MODS SINCE MAY! :p)
C. Justice  [作者] 2019 年 5 月 26 日 上午 10:53 
Updated collection.
bpjones27 2019 年 5 月 12 日 下午 12:24 
Anyone else getting red error screens left and right all of a sudden?
C. Justice  [作者] 2019 年 4 月 29 日 上午 7:31 
Thank you for spotting that! (I didn't even see that. Will rectify momentarily on list :) )
Thalioden 2019 年 4 月 28 日 下午 10:40 
eclipsezr's Map Expansion (and assets) replace (and conflict with) his other map packs.
C. Justice  [作者] 2019 年 4 月 6 日 上午 8:29 
I would say there probably is a load mod order for these however due to the nature in which the default mod manager works as you described there is none set.

I may look as below, in regards to making a load order for the "alternative mod manager" at a later date.
Bartok 2019 年 4 月 6 日 上午 12:13 
Does load order matter when it comes to these mods? I feel like some of them should be put prior to others, like the highlander should be all the way up, since the mod menu doesn't allow for that configuration, and bases it on the order you subscribe to mods.
Obamacare 2019 年 3 月 3 日 上午 9:52 
thanks man
C. Justice  [作者] 2019 年 3 月 3 日 上午 3:44 
I will consider uploading one but in all honesty i dont even use the mod launcher mod.
Obamacare 2019 年 3 月 3 日 上午 12:30 
hey guys ,can anyone upload mod launcher mod list here please ?
really like to play but have tons of mod :( thanks
C. Justice  [作者] 2019 年 2 月 7 日 上午 5:24 
Quick start disables the first battle. As for medikit i assume you mean it is not spawning at campaign start?

If that is the case i have no idea as it should be there.
Martin 2019 年 2 月 6 日 上午 3:43 
do you have any idea which mod disallows for the tutorial since it needs a medikit which does not appear
C. Justice  [作者] 2019 年 2 月 1 日 上午 5:41 
NEW: Updated 1st February 2019
C. Justice  [作者] 2019 年 1 月 2 日 上午 5:55 
Make sure you have all requirements. All DLC and config files reset prior to using .
Obamacare 2019 年 1 月 1 日 下午 10:34 
same only this mods but crashing on load :(
C. Justice  [作者] 2018 年 12 月 28 日 下午 5:41 
NEW: UPDATED 29th DECEMBER 2018 - See changelog
C. Justice  [作者] 2018 年 12 月 1 日 下午 12:02 
No they are a clash of things :)
anthonyl 2018 年 12 月 1 日 上午 11:53 
I have subscribed to the whole modlist, couldn't finde the ones in the picture though.
Could you release the character pool with them? I think they look fantastic, in grey with the capes and field berets! The torsos are custom?
C. Justice  [作者] 2018 年 12 月 1 日 上午 11:39 
You sjould check out my Xcom security pack although I have a lot of custom created ones unreleased. Need to update a lot of the list as have not played since new veteran xcom update ;)
anthonyl 2018 年 11 月 30 日 下午 3:12 
Good mod collection! Turns WOTC into a new game compared to vanilla! One question though: Where can i find those beautiful looking soldiers from the screenshot above?
SlyJacob 2018 年 9 月 15 日 下午 11:43 
Nono, I always use just the modpack mods, that's quite a basic modding rule. I made sure I only have your mods. Cheers
C. Justice  [作者] 2018 年 9 月 15 日 下午 2:31 
If u are using other mods from other modpacks could potentially be conflicts in that sense. Will still have a look though
SlyJacob 2018 年 9 月 15 日 上午 9:03 
Okay thanks, I am having problems with other 2-3 modpacks, although all of them are large (150+ mods), so some mod can be the cause here, played with fewer mods earlier just fine.
C. Justice  [作者] 2018 年 9 月 15 日 上午 8:58 
Should not be case although I have to update it as it has slightly changed. The idle suppression mod can cause crashed atm due to the game and way it is coded.

Will look at it ;)
SlyJacob 2018 年 9 月 15 日 上午 7:19 
Your modpack looks nice, but it crashes for me, not sure which mod(s) causes that.
Gusseig 2018 年 2 月 19 日 下午 1:00 
Thanks, nice work!
C. Justice  [作者] 2018 年 2 月 5 日 上午 8:36 
5th February 2018
- Added new mods
- Removed "RW" Mods that were recently added to list as they were causing issues with holoscape it would appear.

31st January 2018
- Added new mods

23rd December 2017:
- Removed Halo Reach Weapons
- Added new mods
LordDeepain 2018 年 1 月 7 日 上午 10:42 
THX
C. Justice  [作者] 2017 年 12 月 16 日 上午 4:35 
Updated 16th December 2017! :)
BlauerDrakken 2017 年 11 月 9 日 下午 5:27 
Question. Maybe you can help me. I have 288 mods installed and one of them has reduced the cost of training all new skills to 1 ability point and made excavation and construction go ridiculously fast. Short of disabling them one at a time and starting a new game (288 times) is there any way you can think of to find this annoying mod so I can nuke it?