XCOM 2
XCOM 2 - [WOTC]: K's Mod List - (Updated 5th March 2020)
35 Comments
C. Justice  [author] 2 Jul, 2020 @ 10:26am 
No issues from the date specified although I have not updated since then therefore some mods may have made changes which could affect stability. However as I says back then it was fine.

Sorry cannot be more help with the question.

XCOM modding is always different per user and is known to be unpredictable.
Clicker 1 Jul, 2020 @ 6:09pm 
Hi, I was wondering if you had any problems with this modlist? Or is it mostly stable?
C. Justice  [author] 5 Mar, 2020 @ 9:33am 
Updated collection:

- Added new mods.
Martin 2 Feb, 2020 @ 5:17am 
great thank you!!
C. Justice  [author] 17 Jan, 2020 @ 1:19pm 
Updated collection.

New year - 2020 :)
C. Justice  [author] 30 Aug, 2019 @ 7:49am 
Updated collection!

30th August 2019
- REMOVED FOLLOWING MODS: (Don't worry there are better replacements and so on added in new mods :) )

- Call of Duty Modern Warfare - OpFor Arabic Voice Pack
- A Better AI: Chosen Tweaks
- A Better Militia
- [WOTC] High Caliber Pistol/Autopistol

- ADDED A TON OF NEW MODS SINCE MAY! :p)
C. Justice  [author] 26 May, 2019 @ 10:53am 
Updated collection.
bpjones27 12 May, 2019 @ 12:24pm 
Anyone else getting red error screens left and right all of a sudden?
C. Justice  [author] 29 Apr, 2019 @ 7:31am 
Thank you for spotting that! (I didn't even see that. Will rectify momentarily on list :) )
Thalioden 28 Apr, 2019 @ 10:40pm 
eclipsezr's Map Expansion (and assets) replace (and conflict with) his other map packs.
C. Justice  [author] 6 Apr, 2019 @ 8:29am 
I would say there probably is a load mod order for these however due to the nature in which the default mod manager works as you described there is none set.

I may look as below, in regards to making a load order for the "alternative mod manager" at a later date.
Bartok 6 Apr, 2019 @ 12:13am 
Does load order matter when it comes to these mods? I feel like some of them should be put prior to others, like the highlander should be all the way up, since the mod menu doesn't allow for that configuration, and bases it on the order you subscribe to mods.
Obamacare 3 Mar, 2019 @ 9:52am 
thanks man
C. Justice  [author] 3 Mar, 2019 @ 3:44am 
I will consider uploading one but in all honesty i dont even use the mod launcher mod.
Obamacare 3 Mar, 2019 @ 12:30am 
hey guys ,can anyone upload mod launcher mod list here please ?
really like to play but have tons of mod :( thanks
C. Justice  [author] 7 Feb, 2019 @ 5:24am 
Quick start disables the first battle. As for medikit i assume you mean it is not spawning at campaign start?

If that is the case i have no idea as it should be there.
Martin 6 Feb, 2019 @ 3:43am 
do you have any idea which mod disallows for the tutorial since it needs a medikit which does not appear
C. Justice  [author] 1 Feb, 2019 @ 5:41am 
NEW: Updated 1st February 2019
C. Justice  [author] 2 Jan, 2019 @ 5:55am 
Make sure you have all requirements. All DLC and config files reset prior to using .
Obamacare 1 Jan, 2019 @ 10:34pm 
same only this mods but crashing on load :(
C. Justice  [author] 28 Dec, 2018 @ 5:41pm 
NEW: UPDATED 29th DECEMBER 2018 - See changelog
C. Justice  [author] 1 Dec, 2018 @ 12:02pm 
No they are a clash of things :)
anthonyl 1 Dec, 2018 @ 11:53am 
I have subscribed to the whole modlist, couldn't finde the ones in the picture though.
Could you release the character pool with them? I think they look fantastic, in grey with the capes and field berets! The torsos are custom?
C. Justice  [author] 1 Dec, 2018 @ 11:39am 
You sjould check out my Xcom security pack although I have a lot of custom created ones unreleased. Need to update a lot of the list as have not played since new veteran xcom update ;)
anthonyl 30 Nov, 2018 @ 3:12pm 
Good mod collection! Turns WOTC into a new game compared to vanilla! One question though: Where can i find those beautiful looking soldiers from the screenshot above?
SlyJacob 15 Sep, 2018 @ 11:43pm 
Nono, I always use just the modpack mods, that's quite a basic modding rule. I made sure I only have your mods. Cheers
C. Justice  [author] 15 Sep, 2018 @ 2:31pm 
If u are using other mods from other modpacks could potentially be conflicts in that sense. Will still have a look though
SlyJacob 15 Sep, 2018 @ 9:03am 
Okay thanks, I am having problems with other 2-3 modpacks, although all of them are large (150+ mods), so some mod can be the cause here, played with fewer mods earlier just fine.
C. Justice  [author] 15 Sep, 2018 @ 8:58am 
Should not be case although I have to update it as it has slightly changed. The idle suppression mod can cause crashed atm due to the game and way it is coded.

Will look at it ;)
SlyJacob 15 Sep, 2018 @ 7:19am 
Your modpack looks nice, but it crashes for me, not sure which mod(s) causes that.
Gusseig 19 Feb, 2018 @ 1:00pm 
Thanks, nice work!
C. Justice  [author] 5 Feb, 2018 @ 8:36am 
5th February 2018
- Added new mods
- Removed "RW" Mods that were recently added to list as they were causing issues with holoscape it would appear.

31st January 2018
- Added new mods

23rd December 2017:
- Removed Halo Reach Weapons
- Added new mods
LordDeepain 7 Jan, 2018 @ 10:42am 
THX
C. Justice  [author] 16 Dec, 2017 @ 4:35am 
Updated 16th December 2017! :)
BlauerDrakken 9 Nov, 2017 @ 5:27pm 
Question. Maybe you can help me. I have 288 mods installed and one of them has reduced the cost of training all new skills to 1 ability point and made excavation and construction go ridiculously fast. Short of disabling them one at a time and starting a new game (288 times) is there any way you can think of to find this annoying mod so I can nuke it?