Starbound

Starbound

Difficulty Overhaul
56 Comments
Higly 4 Feb @ 5:23pm 
could you make a version of this mod that only removes the invincibility frames?
❀♥.°Rocio°.♥❀ 18 Aug, 2024 @ 4:07pm 
I just remember this mod, and i was interesting to put it again but... i remember this mod tecnically remove the bonus of Health u got in each new tier armor, with other plus negative side i think the Frames inmunnity.

Sadly not worth that, i really wish to find a mod can add a difficult for real witouth unfair treatments.
n3uva 31 Jan, 2023 @ 8:04am 
can you make a version that doesn't remove i-frames
Nocturn 11 Nov, 2022 @ 8:14am 
Will this corrupt my save files?
ICE spirit 29 May, 2021 @ 8:40am 
I'm so sorry, but it seems like the game, especially FU is not made for that amount of damage. It makes the game almost impossible. It's also possible that I just suck at fighting in Starbound
Lakuna 26 Apr, 2020 @ 12:53pm 
I don't know if this mod is still in active development, but I've noticed an issue where high defense values make me invincible to anything that doesn't ignore armor (i.e. lava and status effects). I've singled out this mod as the issue, although I do have plenty of others installed.
Xaliber 10 Apr, 2020 @ 8:46pm 
Hey, SomethingRetarded! I'm helping maintain Supper's Combat Overhaul right now, and would love to make your mod compatible with it. I need your help though: to make this mod loads after Supper's.

I only need you to modify your include line in _metadata (like you did with FU):

"includes" : ["FrackinUniverse", "sup_overhaul"]

Could you please do that? It'd help me and many users immensely. Thanks a lot in advance!
Fagio di Fapo 29 Dec, 2019 @ 1:52pm 
The lack of invulnerability frames makes fire traps and others an instakill. Is that the indended behaviour?
DoomDude 5 Nov, 2019 @ 11:26am 
I would like to use this mod, I what starbound to be a lot tougher
Jazz 7 Aug, 2019 @ 6:58pm 
Is this mod outdated?
Krin 29 Jun, 2019 @ 9:09pm 
I would literally pay for someone to update this mod to current.
Ciryl Lyn 27 Jun, 2019 @ 4:32pm 
can there be a version of this mod that doesnt reduce monster hp or does one already exist?
NerdCuddles 25 Apr, 2019 @ 8:39am 
On early game planets
NerdCuddles 25 Apr, 2019 @ 8:38am 
I keep getting oneshotted with end game gear and a Health 3 augment
Jack 24 Apr, 2019 @ 4:06pm 
I would like to say, this mod is causing a bug! It makes you have an infinite starving glitch. Even for players in classic mode. It doesn’t seem to show up in the logs too. But a friend of mine spent the time testing all of our mods and this mod was the issue.
Sync 21 Apr, 2019 @ 6:44pm 
can i use this mod with alternative armor scale?
Alb 25 Jan, 2019 @ 9:48pm 
Ok cool. Thanks for the info. <3
SomethingRetarded  [author] 25 Jan, 2019 @ 8:58pm 
@Alb
Your character will still lack their invulnerability frames. This is because that information, for some reason, is saved to the character file. Everything else should revert back to normal.
Alb 25 Jan, 2019 @ 5:43pm 
What's to be expected if we unsub from this? Is it safe?

Great mod btw, just want to try something different this time, for reasons.
Aile 6 Jan, 2019 @ 4:58pm 
Ok ty am trying to figure out what mod is causing the issue for my slime race traits being removed thanks for helping me :)
SomethingRetarded  [author] 6 Jan, 2019 @ 4:39pm 
@Spekkle
Do you mean with Frackin' Races? I havn't touched racial traits.
Aile 6 Jan, 2019 @ 4:38pm 
did yuo add something that makes it so that racial traits are turned off?
Chloroxite 11 Aug, 2018 @ 7:49am 
This mod is great but jesus christ starting out new characters is fucking stupid. You die in like 2 hits to everything and you do not do enough damage to dispatch anyone fast enough. I thought you said that enemies take more damage as well as players, but I have not noticed any difference in time-to-kill for enemies.
26 Jul, 2018 @ 12:59am 
This is incredible-- I'll never go back lol tyvm for making this <3

Looking forward to those add ons!! Make them mean pls I want to have more fun
IDrankALavaLamp 25 Jul, 2018 @ 1:00am 
Can you make a mod that just removes the player invulnerability? For whatever reason such an easy thing just hasn't been done yet all by itself its always bound together in a bundke of things. I specifically cant install this due to the way it messes with armor and such, I understand if you dont have time to make the invulnerability removal in a seperate workshop item but I would be extremely pleased if you could do it! <3 Thanks in advance.
sethtnt 19 Feb, 2018 @ 10:28am 
This was the last place I expected to find a DF refrence XD
Matsuri 21 Nov, 2017 @ 10:17am 
Thank you!
Matsuri 21 Nov, 2017 @ 9:20am 
Where does that player UI come from? it's really cool
SomethingRetarded  [author] 21 Nov, 2017 @ 4:41am 
@Feral
What do you mean? It just means you are no longer invulnerable when you are hit by something. It was a broken (low damage, after armor is applied, dosn't trigger invulnerability which might seem good on paper but it ends up meaning that you take more damage because you wore more armor) and unnecessary (I suppose that part is subjective though) part of vanilla.
Jenno 20 Nov, 2017 @ 7:40pm 
So you said that this removes player invulnerability frames, what exactly does that mean for things like monster contact damage.
Xaliber 19 Nov, 2017 @ 11:14am 
Didn't mean to push around; take your time! This already works great as it is.
SomethingRetarded  [author] 19 Nov, 2017 @ 10:19am 
@Xaliber
Whenever I get back into modding Starbound, I will. I don't know when that will be.
Xaliber 19 Nov, 2017 @ 10:16am 
Ah I see. I thought it was about calling something from lua. It's great because I can finally add this to my Gameplay Tweaks (Safe to Uninstall Anytime) collection. :)

Do you still have plans to add addons that enables boss immunity, and maybe a Decreased Damage addon (and other things)?
SomethingRetarded  [author] 19 Nov, 2017 @ 9:45am 
@Xaliber
The repercussion is that the character still has no invulnerability frames (and the opposite is true of a character made without DO installed and is now using DO).
While not really a big issue, it is something of note.
Xaliber 19 Nov, 2017 @ 9:43am 
Btw during testing I found out that I can uninstall DO without any repercussion on the character (or so it seems). I thought adding some stuff to the player character would require the mod to be always installed?
Xaliber 19 Nov, 2017 @ 9:32am 
I'm sorry - should have double checked before I opened my mouth. Turns out it seems to conflict with a WIP dungeon mod. Which is weird, since that mod doesn't modify the ship or add custom materials. More weirder that the error only shows up when that and DO are present...
SomethingRetarded  [author] 19 Nov, 2017 @ 8:41am 
@Xaliber
Thats really weird. I don't think this is caused by Difficulty Overhaul, at least not directly. It dosn't change anything about hull panels.

Are you using a custom race and/or ship? What about a mod that adds hull panels?
Xaliber 19 Nov, 2017 @ 8:12am 
Okay, so I've just tried Difficulty Overhaul and I noticed this when I use it with a new character. Exactly when the character just orbited on the starting planet. There's a bunch of these in the log:

[23:03:44.725] [Error] Invalid tile 'rivetedhullpanel'
[23:03:44.728] [Error] Invalid tile 'invalid'

It spams the log, so much that it reaches 2 MB. I'd like to give a copy of the log but the file is larger than any pastebin could allow.

It only seemed to happen in the first load up though. After I quit the game, and load the same character, the error isn't there. Of course, uninstalling Difficulty Overhaul also fixes the issue. Any ideas?
ByteMeIfYouCan 18 Nov, 2017 @ 9:33pm 
Thanks for the tip. You were absolutely right. Tried all three and this one really hits the sweet spot. (Works amazing with Frackin' Universe too)
SomethingRetarded  [author] 17 Nov, 2017 @ 11:56pm 
@Mechamaniax
They all work with multipalyer. It depends on what your prefrence is. Difficulty Overhaul is the most recent one of the series, and it's difficulty is somewhere between D+ and Nightmare Edition. Difficulty Overhaul and Nightmare Edition both require new characters to work, and make permament changes to those new characters, where as Difficulty+ does not. NE characters are compatible with Difficulty Overhaul, and vise versa, but not compatible with D+. Finally, D+ and NE currently also have addons that I've made, for further customization.

Overall though, I recommend Difficulty Overhaul.
ByteMeIfYouCan 17 Nov, 2017 @ 5:38pm 
Which one of your difficulty mods would you recommend for multiplayer?
SomethingRetarded  [author] 12 Nov, 2017 @ 1:06pm 
@Alucard3598
Not currently.
BigGreenGayDad 12 Nov, 2017 @ 3:50am 
Are there any add-ons for this version yet?
SomethingRetarded  [author] 22 Oct, 2017 @ 8:34pm 
@Smocca
Thank you
Smocca 22 Oct, 2017 @ 8:31pm 
I love this mod.
SomethingRetarded  [author] 28 Sep, 2017 @ 5:10pm 
@ItsJustDance
Yes. This mod dosn't touch racial abilities from FR and I use the two together.
ItsJustDance 28 Sep, 2017 @ 4:24pm 
Is this mod Frackin Races Compatible? I've noticed that none of my races have their abilities.
SomethingRetarded  [author] 19 Sep, 2017 @ 8:11pm 
@Electromancer
Yes.
Jetstream Storm 19 Sep, 2017 @ 5:42pm 
Does this also include the increased damace cap?