XCOM 2
[WOTC] - K's Medical Supplies x2
12 Comments
Siveen 25 May, 2022 @ 11:35pm 
Broke my brand new LWOTC campaign right from the beginning. big sadge
Boyrdee 20 Dec, 2021 @ 12:36pm 
lwotc??
Moisesjns 12 Dec, 2021 @ 5:13am 
Thank you!
ПΛПО Dragoon 10 May, 2020 @ 2:12am 
I can still build medkits. but my games were a new game, idk if thats an issue for existing saves.
Dave Johnson 24 May, 2019 @ 4:02pm 
I installed this mod, and now I don't have the option to build medkits.
Is anyone else having this issue?
Cahos Rahne Veloza 27 Oct, 2017 @ 2:16pm 
@Lieutenant A.Kouassi :

Thanks, that clarifies things a lot :)
C. Justice  [author] 27 Oct, 2017 @ 11:41am 
It changes the base charges for nano and medikits etc from 1 to 2.

So if you have other skills eg. +2 medical kits for specialist
With this mod you would have 4 charges instead of 3 with the skill.

Hope that clarifies it for you guys.
Lampros 17 Oct, 2017 @ 3:03pm 
I am interested in Cahos' question as well.
Cahos Rahne Veloza 11 Oct, 2017 @ 10:34pm 
How does the extra charge affect the Specialist class's abilities?

Does using "Medical Protocol" give a Specialist 3 heal charges instead of 2?
Does "Field Medic" give 4 heals instead of 3 without MP, and 5 with MP?

....or, does the extra charge double everything for Specialists?
Ralph Raptor 3 Sep, 2017 @ 5:46pm 
Thanks for sharing this useful mod with us!
C. Justice  [author] 3 Sep, 2017 @ 3:19pm 
Of course you can, this mod is simply an .ini change :)
Dęąth Viper 3 Sep, 2017 @ 1:01am 
can I please use your code here for a mod compilation Im making?