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for halo ?
Overall, 6/10 mod for its excellent core changes and horrible optimization.
1. Combat is hard and fast paced
2. there is a limit of 2 of the largest ships per team
3. UNSC ships have a tendancy to pump out an unnatural amount of fighter squads
4. my computer can handle the mod for the most part with a 1650, but the lag kicks in with all the fighters, i would advise you do not play this mod if you have anything weaker
in all, the fact that it's unfinished really shows.
1: UNSC faction is trash and WILL drop FPS into unplayable levels.
2: covnet faction is OP and runs stable on my end.
3: for whatever reason the AI is able to pump out insane amount of fighters in seconds. (even above the 60 unit cap)
4: units are not new player friendly. (does not say what the ships are good for, fine if you know about halo lore to understand their uses.)
5: no 'real' capital ships for either faction.
Final Judgment: Dead in space.
all in all the mod has potential and just needs better models and fixes towards UNSC. Maybe a few more ships to be added but then again this is not the original mod author. thanks for adding to workshop though.
They take ot your mines in like 5 seconds
its unfair