XCOM 2
[WOTC] Reliable Volunteer Army and Double Agents
14 Comments
Syro System 13 Oct, 2020 @ 4:31pm 
Does this mod work with the mod "Double agent and volonteer army in every mission"?
Lumiere 16 Apr, 2020 @ 7:09pm 
any chance this mod could also make the covert ops reward happen earlier in the game?
EvilPolygons 12 Aug, 2019 @ 3:28am 
Glad I found this mod. I've had the Volunteer Army order active for 4 months in my current game, and have NEVER gotten a resistance fighter. Extremely frustrating to waste a faction order slot month after month on something that never procs.

I feel like if you dedicate an order slot to Volunteer Army or Double Agent then you should actually get the benefit, not a 25% chance of MAYBE getting a spawn on the occasional map that even supports it in the first place!

Thanks Yagisan!
Fluff Bunny 21 Nov, 2018 @ 8:52am 
I've had some interesting situations with the Double Agents. 50% of the time they either start in a position where they immediately trigger multiple pods on the first term- or they start underneath the map with no way of joining the fight.

This probably isn't the fault of this mod as you're just changing % chance of starting- I do have custom map parts loaded which might be at fault... but I almost consider the double agents a curse when they start in the middle of a few pods. :) Still, makes things interesting.
Viper 24 Apr, 2018 @ 1:33pm 
Ok, ill try it out and see what happens. Thanks
Yagisan  [author] 24 Apr, 2018 @ 1:06pm 
This simply changes the chance value to be 100%. It makes no other changes to this bonus. I see no reason why it shouldn't work - but I don't run that other mod.
Viper 24 Apr, 2018 @ 9:23am 
Is it possible to disable the ADVENT soldier reward to enable compatibility with RealityMachina's Non-Human Hybrid Soldiers?
Yagisan  [author] 13 Sep, 2017 @ 6:53am 
It's a possible Covert Ops Reward / Continental Bonus. It grants you an additional Rookie/ADVENT soldier on most maps, 33% of the time. More maps support an ADVENT Double Agent than a rookie.

This mod ensures that if the map supports it, and you have the appropriate reward, it *will* spawn. It makes it possible to field 8 possible troops on missons.
Insufferable Smartypants 12 Sep, 2017 @ 1:03pm 
What are volunteer army and double agents? I don't think I've encountered this in WotC yet. Is it really super rare?
DPK[???_????] 7 Sep, 2017 @ 8:36am 
sweet, I'll try this out
Dr Nilsson 🖖 3 Sep, 2017 @ 7:17am 
Sweet :)
Yagisan  [author] 3 Sep, 2017 @ 4:53am 
Dr Nilsson 🖖 3 Sep, 2017 @ 4:37am 
I think modifying these lines would make it possible. "DoubleAgentCharacterTemplates=( TemplateName="AdvStunLancerM1", MinForceLevel=3, MaxForceLevel=9 )
DoubleAgentCharacterTemplates=( TemplateName="AdvStunLancerM2", MinForceLevel=10, MaxForceLevel=15 )
DoubleAgentCharacterTemplates=( TemplateName="AdvStunLancerM3", MinForceLevel=16, MaxForceLevel=20 )
DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperM1", MinForceLevel=1, MaxForceLevel=6 )
DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperM2", MinForceLevel=7, MaxForceLevel=12 )
DoubleAgentCharacterTemplates=( TemplateName="AdvTrooperM3", MinForceLevel=13, MaxForceLevel=20 "
Dr Nilsson 🖖 3 Sep, 2017 @ 4:32am 
is there a way to adjust what kind of advent double agent you get? Because it would be cool if you sometimes got a priest, flametrooper etc.