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They spawn from beginning of game.
They shoot from supar far, super high accuracy, even shoot and overwatch after moving.
Of course, high damage.
WTF is 7 damage in early game???
I think the Naga fills the role in LWotC.
Oh, maybe CI needs a bridge mod to make the rifles single build. I forgot about that as I've set these up to drop Trooper corpses
I don't see why not.
I know it works with the Weapons and item overhaul
Обновление перевода, исправил ляпы и очепятки.
https://drive.google.com/open?id=1-3mjZzE4l4g3qFtzbnfqKHuja8yaLau3&authuser=axaaaid%40gmail.com&usp=drive_fs
ok im pretty sure its fixed then
since iv substetuded the apropriate info in il know for sure when one of them shows up in a retaliation or an avenger defence.
shame since a retaliation literaly just happend in my playthrough
so ima gonna have to w8 a while
That's it, yeah. So they'd never appear on the Avenger defence or retaliation missions.
i think i fixed it
correct me if im wrong but did the broken version have them listed as units 6 (3 leaders and 3 followers) times on normal missions
instead of 2 (1 leader and 1 follower) time for normal missions, 2 (1 leader and 1 follower) time for retaliaions, and 2 (1 leader and 1 follower) time for the avenger defence
just curious to get a better understanding on how encounter lists work
Without changing things ADVENT Snipers are more common than they should be.
what does the fix do
(im not that familier with the encounterlist ini file so im not sure if i can manualy fix it myself so unless the problem is very large il probly just have to live with it)
Check this mod's last updated date in the top right.
Manual fix needed
is the encounter list fixed or do we manualy have to fix it?
They're added to "AdventLeaders" again, not "TerrorLeaders"
Similarly, "AdventFollowers", not "TerrorFollowers"
Added again to "AdventLeaders", not "AvengerDefenseRNFLeaders"
And "AdventFollowers", not "AvengerDefenseRNFFollowers"
Edit this mod's XComGameCore.ini
+LootTables = ( TableName = "AdvSniperM1_BaseLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdventTrooper",RollGroup=1) )
+LootTables = ( TableName = "AdvSniperM2_BaseLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdventTrooper",RollGroup=1) )
+LootTables = ( TableName = "AdvSniperM3_BaseLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="CorpseAdventTrooper",RollGroup=1) )
So they drop Trooper corpses, no autopsy.
for reference, here's the Darklance's UI image [orig00.deviantart.net]
SpawnDistributionLists=(ListID="NoHardCCUnits_Leaders", \\
That line is missing the "+" which the others all have.
AddItem AdventSniperM1_XCOM 1
AddItem AdventSniperM2_XCOM 1
AddItem AdventSniperM3_XCOM 1
M1 to M3 is for the different tiers of the weapon so add whichever that you wish.
If you're going to add only a few unit mods, this should be one of them
I think mine disappeared when i used the "Make Weapons Avaliable" button on the squad selection menu and my Harbinger was used by a soldier on a covert mission.
When I noticed my savegame was long gone.