Insurgency

Insurgency

convoy_coopv1
33 Comments
ikir 6 Mar, 2024 @ 3:54pm 
Late to the party, the map is great but some textures are missing. There is a capture point which is closed by some walls and those are pink.
Taylor jiayden 12 Jul, 2022 @ 12:12pm 
ok
Positive 25 Dec, 2020 @ 12:06pm 
Hi, R-C-MAN<<AD>>, I wanna modify the map and make my coop version and fix some annoying issues. I noticed that vehicles from the original map that you removed while editing map had clip brush around it and you forgot to delete it. Overview image doesn't show on the loading screen and in-game. Water texture has an issue, it showing vegetation instead waterfall on brushes that applied on. Some bot spawns are far away to reach an objective in counter-attack time, and in heavily populated scenarios. I can send you a ready map to upload here.
R-C-MAN  [author] 12 Jan, 2018 @ 8:20pm 
You need to join a server which is hosting the file like the Alpha Dogs group of servers.
[1steIvN] Cløcc 12 Jan, 2018 @ 12:55pm 
i tried it but i cant play with my friend
R-C-MAN  [author] 12 Jan, 2018 @ 12:32pm 
Subscribe to the map, start the game open the ~ key(console) left of the #1 type map convoy_coopv1
[1steIvN] Cløcc 12 Jan, 2018 @ 11:04am 
how to play it
KOD| Willie nl <<AD>> 10 Jan, 2018 @ 12:55pm 
well made map. love it
DormantGecko 28 Dec, 2017 @ 3:54pm 
how do you access this map?
BCL4R 3 Oct, 2017 @ 9:40pm 
Perfect, now is very well optimized.
Sakey 3 Oct, 2017 @ 7:51pm 
everything is working good
R-C-MAN  [author] 2 Oct, 2017 @ 7:02am 
Yes I need to fix those too, I will and upload it. It doesn't affect map play ability.
R-C-MAN  [author] 2 Oct, 2017 @ 6:45am 
Yes I know, I did fix this one I have not uploaded it yet.
Nullifidian 2 Oct, 2017 @ 6:41am 
Thanks for the maps.

Yes, your 2 latest maps don't have working mini map.
R-C-MAN  [author] 27 Sep, 2017 @ 10:41am 
Will take a look
tarAn-OD 27 Sep, 2017 @ 10:26am 
can you fix the mini map please all white?
R-C-MAN  [author] 8 Sep, 2017 @ 5:53am 
Thanks for the info I have update it. Another map will be up soon.
Daimyo 7 Sep, 2017 @ 5:54pm 
I would update the description to say convoy_coop since the majority naming convention in workshop maps are consistently their in-game name At the very least you can specify it in description. Of course people can subscribe and go check workshop folder but thats putting lots of trust in people to be semi-tech savvy, especially client users.
R-C-MAN  [author] 7 Sep, 2017 @ 9:43am 
I only changed the description, the bsp is updated - please test it as I don't have players to test it with.

Thanks
RC
Daimyo 7 Sep, 2017 @ 9:41am 
When I subscribe to map it shows up as convoy_coop in my workshop folder. Is it supposed to be convoy_coopv1? might confuse some people if not
R-C-MAN  [author] 6 Sep, 2017 @ 12:32pm 
If anyone has a server playing this map please invite me, I need to see how it plays on other servers.

Thanks
RC
R-C-MAN  [author] 6 Sep, 2017 @ 10:33am 
I did not go through the nav mesh but I did test the map extensively, I run it on my server with a ton of bots with no issues but that being said it might need some adjusting. Run it Sernix with a trusted group and get their thoughts. I am working on a few maps but mainly Warehouse_Coopv3 and that's taking a lot longer than expected. Many improvements etc.
Daimyo 6 Sep, 2017 @ 10:28am 
Nice job RC! I was planning on doing coop for this map but its a big undertaking since the map is pretty vast and detailed. Did you happen to go through the nav mesh and remove all the unreachable jump points the nav_generate creates and or at least connect the parts of the mesh that it might've missed?
R-C-MAN  [author] 6 Sep, 2017 @ 9:40am 
I've made a lot of coop work for other maps, yes they do spawn across the street from C and I could change it so they are more wide spread. When it comes to bots they do what they want sometimes it's all dependent on the map. Since I need to make changes to fix model errors and overlay I will consider look at spawn C, the last spawn as well as I want to look at it as well. On my server there's 100+ bots per objective so it's not a problem there :)

RC
Mamba 6 Sep, 2017 @ 9:11am 
RE: enemy spawn points are too far
We played it again last night. The "C" CP bot spawns are a bit far-off, it's an easy capture and it takes the bots awhile to reach it on the CA. The rest were okay.
R-C-MAN  [author] 6 Sep, 2017 @ 5:40am 
I've played the map plenty and we never have a problem
Sakey 6 Sep, 2017 @ 3:03am 
enemy spawn points are too far or Illogical for each checkpoint
R-C-MAN  [author] 5 Sep, 2017 @ 7:40am 
I will look in to the errors and the overlay, Thank you for subbing. :) Zelz and I appreciate it.
Mamba 5 Sep, 2017 @ 7:18am 
As was mentioned, missing texture errors, console streams them non-stop which impacts the smoothness of the play. Also causes "invisible wall syndrome" which can block shots and movement. Otherwise, a fun map...tx!
Dogman <<AD>> 5 Sep, 2017 @ 3:05am 
Hey RC, Added the map to all The Alfa Dog Sever s great game play and spawn lay out...only little issue is we get few blue blue errors in the sky.. thank again for your work!
NOB_IRL 3 Sep, 2017 @ 8:40pm 
ZelzStorm made a great map! But I need to ask if it's possible to get a map overlay for this one? :steamhappy:
Pounc3r 3 Sep, 2017 @ 6:30am 
thumbnail reminds me of MW2 lol