Cities: Skylines

Cities: Skylines

Euro low stone bridge 01 (PROCEDURAL)
37 kommentarer
AmiPolizeiFunk 23. jan. 2018 kl. 7:19 
#worththewait
rkuesters 23. jan. 2018 kl. 6:04 
Yey! Nice! Thanks, Paul! :-)
pauljchris  [ophavsmand] 23. jan. 2018 kl. 0:56 
AmiPolizeiFunk 22. jan. 2018 kl. 17:20 
I'm happy with this: https://twitter.com/AmiPolizeiFunk/status/955610924370538496 I would love it if you would make single arch segments that I could use to fill in the edges. :medkit:
pauljchris  [ophavsmand] 22. jan. 2018 kl. 16:51 
Why do you need more than 3? I cant remember how many i gave it last time, should be ok to get it to any size using global scale , then control the width of the bridge using either one of the side vertices.
AmiPolizeiFunk 22. jan. 2018 kl. 16:47 
welp it's kinda working. it only gives me 3 vertices to play with tho so I can't really make it fit.
AmiPolizeiFunk 22. jan. 2018 kl. 16:31 
i was trying it w/o PO first. I'll try it with now..
pauljchris  [ophavsmand] 22. jan. 2018 kl. 16:27 
It is now a prop. I thought all procedurals were supposed to ignore collision completely. Did you shift P it into a procedural before placing?
AmiPolizeiFunk 22. jan. 2018 kl. 16:24 
hmm it won't let me push it down far enough, even with "prop snapping" and "allow submerge" set to ON. Which template is it now? this is as far down as it will go for me: https://imgur.com/NSLPyk5
AmiPolizeiFunk 22. jan. 2018 kl. 16:18 
it's there! hallelujah! thank you
pauljchris  [ophavsmand] 22. jan. 2018 kl. 16:15 
I have just tried to update the asset, I have got it to show up locally in the menu, not sure about the success of the update though.
AmiPolizeiFunk 22. jan. 2018 kl. 16:14 
ugh. that's a real bummer. I'd be very happy to plop this again after waiting so long! :medkit:
pauljchris  [ophavsmand] 22. jan. 2018 kl. 13:56 
ok I will re do them all from scratch using a different template. Was hoping to avoid it but needs must becuase I cannot get them to show up by simply resaving them. Nothing more dull than repeating hours of work... Simon (the Prcedural Objects mod creator) says it cannot be done by patch after all :(
AmiPolizeiFunk 22. jan. 2018 kl. 11:02 
After some hacking I see you use "dummyAI" prefab which is why we can't see it in-game. Why not just save it as a prop?
AmiPolizeiFunk 22. jan. 2018 kl. 10:51 
Could you maybe just re-upload this one bridge so that I can put it back in my city? I spent a few hours working on it and have waited for like 3 months for you guys to sort out your issues
AmiPolizeiFunk 22. jan. 2018 kl. 10:50 
progress report please?
rkuesters 8. dec. 2017 kl. 14:15 
Allright, that's good news, @pauljchris!
pauljchris  [ophavsmand] 8. dec. 2017 kl. 7:30 
I am in contect with Simon the developer of the Procedural object mod , he has most helpfully offered to make a patch to the next release which will turn back on the visibility of all my procdural bridge. golf course and city wall pieces so I do not have to re- upload of them. So for the moment they are not visible , but should be restored to full working order after the next update to the procedural objects mod.
rkuesters 6. dec. 2017 kl. 12:57 
Well, if you don't have time and/or need help on get your bridges working again, perhaps wouldn't help to opensource it somewhere? I'm willing to help if I can ;-)
AmiPolizeiFunk 10. nov. 2017 kl. 12:58 
still? :O
AmiPolizeiFunk 2. nov. 2017 kl. 16:54 
ok, good to know there is an answer in sight. thx for the response and sorry for the bad news :/ :medkit:
pauljchris  [ophavsmand] 2. nov. 2017 kl. 16:38 
Further update - I have just read Simon's comment in the Procedural mod thread, apparently I must have saved them with menu visibility turned off which is why noone can see them. Seemed logical at the time as they were all listed in the menu so no point inhaving them cluttering up the object view, bad idea with hindsight. Looks like I need to resave and reupload the whole lot. Weekend job.
pauljchris  [ophavsmand] 2. nov. 2017 kl. 16:32 
Sadly I cant find them either and I have the original assets. I tried to unsubscribing to the procedural objects mod and then resubscribing, that didn't work. I can't find them with Find it either so I am a bit stumped. Very sorry but I assure you it was not an asset update that did this , just the recent Procedural mods upgrade. Its a shame because I thought they would be quite useful and did put quite a few hours in to that series.
AmiPolizeiFunk 2. nov. 2017 kl. 5:57 
Findit doesn't seem to work with your collection objects, so removing the list from the mod made them unploppable as far as I can tell. will you address this? I used the exact .crp name and Findit came up empty https://imgur.com/oNm2iEb
AmiPolizeiFunk 2. nov. 2017 kl. 5:34 
been waiting 2 weeks now lol. didn't think my question was so difficult.
ArchArtas 30. okt. 2017 kl. 11:30 
I can't find it either !
AmiPolizeiFunk 30. okt. 2017 kl. 7:47 
any help?
AmiPolizeiFunk 23. okt. 2017 kl. 4:58 
since the mod no longer lists the objects, and since I can't seem to find this asset with FindIt!, where the heck is it!?
AmiPolizeiFunk 17. okt. 2017 kl. 18:30 
sweet! take your time ofc. really appreciate these bridges :medkit:
pauljchris  [ophavsmand] 17. okt. 2017 kl. 17:12 
yes of course it would be quite straightforward to do. Might need to wait until the weekend though due to RL commitments.
AmiPolizeiFunk 17. okt. 2017 kl. 16:28 
a matching single segment piece would be highly useful in a variety of situations. will you consider it?
pauljchris  [ophavsmand] 17. okt. 2017 kl. 16:22 
Well as a short term fix you could try moving it over to the extreme left side then adding a second piece and burying the unused arches with a bit of terraforming. That would probably do it. Failing that if the distances dont work , then try exactly overlapping 2 copies of the model around the central arch to get a slightly shorter bridge.
AmiPolizeiFunk 17. okt. 2017 kl. 12:51 
loving this, here's a pic my progress: https://twitter.com/AmiPolizeiFunk/status/920376491493462017 you can see where i need the single segments
AmiPolizeiFunk 17. okt. 2017 kl. 11:49 
would it be possible to publish a single arch segment for this pretty please?
pauljchris  [ophavsmand] 8. sep. 2017 kl. 15:39 
Thank you for your positive comments , appreciated
NoirMoutton 3. sep. 2017 kl. 1:59 
A fantastic set of traditional stone bridges. I've been waiting for these since the game launched in 2015! They will add so much character to european cities. Thanks!
girlfromverona 2. sep. 2017 kl. 20:54 
These are beautiful bridges! Thanks for converting them, pauljchris, and thanks for creating them in the first place, Monty. I love that they're procedural also. :)