Cities: Skylines

Cities: Skylines

Euro low stone bridge 01 (PROCEDURAL)
37 Comments
AmiPolizeiFunk 23 Jan, 2018 @ 7:19am 
#worththewait
rkuesters 23 Jan, 2018 @ 6:04am 
Yey! Nice! Thanks, Paul! :-)
pauljchris  [author] 23 Jan, 2018 @ 12:56am 
AmiPolizeiFunk 22 Jan, 2018 @ 5:20pm 
I'm happy with this: https://twitter.com/AmiPolizeiFunk/status/955610924370538496 I would love it if you would make single arch segments that I could use to fill in the edges. :medkit:
pauljchris  [author] 22 Jan, 2018 @ 4:51pm 
Why do you need more than 3? I cant remember how many i gave it last time, should be ok to get it to any size using global scale , then control the width of the bridge using either one of the side vertices.
AmiPolizeiFunk 22 Jan, 2018 @ 4:47pm 
welp it's kinda working. it only gives me 3 vertices to play with tho so I can't really make it fit.
AmiPolizeiFunk 22 Jan, 2018 @ 4:31pm 
i was trying it w/o PO first. I'll try it with now..
pauljchris  [author] 22 Jan, 2018 @ 4:27pm 
It is now a prop. I thought all procedurals were supposed to ignore collision completely. Did you shift P it into a procedural before placing?
AmiPolizeiFunk 22 Jan, 2018 @ 4:24pm 
hmm it won't let me push it down far enough, even with "prop snapping" and "allow submerge" set to ON. Which template is it now? this is as far down as it will go for me: https://imgur.com/NSLPyk5
AmiPolizeiFunk 22 Jan, 2018 @ 4:18pm 
it's there! hallelujah! thank you
pauljchris  [author] 22 Jan, 2018 @ 4:15pm 
I have just tried to update the asset, I have got it to show up locally in the menu, not sure about the success of the update though.
AmiPolizeiFunk 22 Jan, 2018 @ 4:14pm 
ugh. that's a real bummer. I'd be very happy to plop this again after waiting so long! :medkit:
pauljchris  [author] 22 Jan, 2018 @ 1:56pm 
ok I will re do them all from scratch using a different template. Was hoping to avoid it but needs must becuase I cannot get them to show up by simply resaving them. Nothing more dull than repeating hours of work... Simon (the Prcedural Objects mod creator) says it cannot be done by patch after all :(
AmiPolizeiFunk 22 Jan, 2018 @ 11:02am 
After some hacking I see you use "dummyAI" prefab which is why we can't see it in-game. Why not just save it as a prop?
AmiPolizeiFunk 22 Jan, 2018 @ 10:51am 
Could you maybe just re-upload this one bridge so that I can put it back in my city? I spent a few hours working on it and have waited for like 3 months for you guys to sort out your issues
AmiPolizeiFunk 22 Jan, 2018 @ 10:50am 
progress report please?
rkuesters 8 Dec, 2017 @ 2:15pm 
Allright, that's good news, @pauljchris!
pauljchris  [author] 8 Dec, 2017 @ 7:30am 
I am in contect with Simon the developer of the Procedural object mod , he has most helpfully offered to make a patch to the next release which will turn back on the visibility of all my procdural bridge. golf course and city wall pieces so I do not have to re- upload of them. So for the moment they are not visible , but should be restored to full working order after the next update to the procedural objects mod.
rkuesters 6 Dec, 2017 @ 12:57pm 
Well, if you don't have time and/or need help on get your bridges working again, perhaps wouldn't help to opensource it somewhere? I'm willing to help if I can ;-)
AmiPolizeiFunk 10 Nov, 2017 @ 12:58pm 
still? :O
AmiPolizeiFunk 2 Nov, 2017 @ 4:54pm 
ok, good to know there is an answer in sight. thx for the response and sorry for the bad news :/ :medkit:
pauljchris  [author] 2 Nov, 2017 @ 4:38pm 
Further update - I have just read Simon's comment in the Procedural mod thread, apparently I must have saved them with menu visibility turned off which is why noone can see them. Seemed logical at the time as they were all listed in the menu so no point inhaving them cluttering up the object view, bad idea with hindsight. Looks like I need to resave and reupload the whole lot. Weekend job.
pauljchris  [author] 2 Nov, 2017 @ 4:32pm 
Sadly I cant find them either and I have the original assets. I tried to unsubscribing to the procedural objects mod and then resubscribing, that didn't work. I can't find them with Find it either so I am a bit stumped. Very sorry but I assure you it was not an asset update that did this , just the recent Procedural mods upgrade. Its a shame because I thought they would be quite useful and did put quite a few hours in to that series.
AmiPolizeiFunk 2 Nov, 2017 @ 5:57am 
Findit doesn't seem to work with your collection objects, so removing the list from the mod made them unploppable as far as I can tell. will you address this? I used the exact .crp name and Findit came up empty https://imgur.com/oNm2iEb
AmiPolizeiFunk 2 Nov, 2017 @ 5:34am 
been waiting 2 weeks now lol. didn't think my question was so difficult.
ArchArtas 30 Oct, 2017 @ 11:30am 
I can't find it either !
AmiPolizeiFunk 30 Oct, 2017 @ 7:47am 
any help?
AmiPolizeiFunk 23 Oct, 2017 @ 4:58am 
since the mod no longer lists the objects, and since I can't seem to find this asset with FindIt!, where the heck is it!?
AmiPolizeiFunk 17 Oct, 2017 @ 6:30pm 
sweet! take your time ofc. really appreciate these bridges :medkit:
pauljchris  [author] 17 Oct, 2017 @ 5:12pm 
yes of course it would be quite straightforward to do. Might need to wait until the weekend though due to RL commitments.
AmiPolizeiFunk 17 Oct, 2017 @ 4:28pm 
a matching single segment piece would be highly useful in a variety of situations. will you consider it?
pauljchris  [author] 17 Oct, 2017 @ 4:22pm 
Well as a short term fix you could try moving it over to the extreme left side then adding a second piece and burying the unused arches with a bit of terraforming. That would probably do it. Failing that if the distances dont work , then try exactly overlapping 2 copies of the model around the central arch to get a slightly shorter bridge.
AmiPolizeiFunk 17 Oct, 2017 @ 12:51pm 
loving this, here's a pic my progress: https://twitter.com/AmiPolizeiFunk/status/920376491493462017 you can see where i need the single segments
AmiPolizeiFunk 17 Oct, 2017 @ 11:49am 
would it be possible to publish a single arch segment for this pretty please?
pauljchris  [author] 8 Sep, 2017 @ 3:39pm 
Thank you for your positive comments , appreciated
NoirMoutton 3 Sep, 2017 @ 1:59am 
A fantastic set of traditional stone bridges. I've been waiting for these since the game launched in 2015! They will add so much character to european cities. Thanks!
girlfromverona 2 Sep, 2017 @ 8:54pm 
These are beautiful bridges! Thanks for converting them, pauljchris, and thanks for creating them in the first place, Monty. I love that they're procedural also. :)