XCOM 2
Tracking Shot Defence
17 Comments
Haywire 2 Feb, 2022 @ 6:18pm 
Is this mod still needed/useful if one is running the new Don't Move A Muscle mod? Trying to clear some clutter. lol
RealityMachina  [author] 21 Jan, 2018 @ 2:22pm 
It will ignore the 20/40 defence bonus from being in low or high cover. It will not ignore any other sources of defence.
Lux Manifestus 21 Jan, 2018 @ 11:03am 
I'm finding the description to be a bit ambiguous. Which defensive modfiifers factor into the hit calculation with this mod (hunker, cover, defense stat) and which do not? How is the calculation made?
chrisque1 21 Jan, 2018 @ 7:15am 
The game crash with tracking shot sometimes, with or without this mod
Lampros 28 Dec, 2017 @ 1:14pm 
So is this crashing people for still per comments?
Nider001 23 Nov, 2017 @ 2:57am 
Can I integrate this mod into my own project?
Dukenukem117 26 Sep, 2017 @ 3:18am 
This is interesting. So I used the console to kill all AI so I can progress with my game. It didn't end the mission oddly enough because the hunter had HP regen. Eventually I found him running back and forth like a headless chicken. I thought maybe his AI broke so I ran up with someone within range and he started shooting at me. I ran away and he used tracking shot but it actually didn't crash. Maybe it was trying to calculate the UI from across the map and couldn't figure out LOS? Maybe it was MOCX as they were on the missing? I don't know.
Dukenukem117 26 Sep, 2017 @ 3:09am 
How strange. I run into the hunter for the 2nd time as well as MOCX, and every time he does tracking shot, the game crashes. Tried removing this mod and no luck, it just keeps crashing during the animation of tracking shot. It didn't happen the first time I encountered hunter and he used tracking shot them as well.
Diiablox 10 Sep, 2017 @ 2:04am 
For some reason this mod was causing me crashes on any dash move to cover, only tested it on gatecrasher and I have a LOT of mods, but just letting you know
Alexthemessiah 8 Sep, 2017 @ 8:53am 
This mod modifies tracking shot that ignores the bonus gained from cover, but can otherwise be missed depending on the Hunter's aim (he has a max of 95 at the maximum tier) and any other defensive bonuses the soldiers being targeted have.

I'm a little confused by what this means. Does this mean chance to miss is now based solely on aim and defense (with additions from things like hunker down" but ignoring cover defense value?
Svana Fall 3 Sep, 2017 @ 3:31pm 
@Lux: The Deadeye hit calculation has nothign to do with the Deadeye ability. The Deadeye ability works like it always has.

The Deadeye hit calculation refers to a bit of code the game uses to make certain things always hit. Unless you're planning on creating mods yourself, you can forget it.
Lux Manifestus 3 Sep, 2017 @ 12:46pm 
Deadeye always hits? What does that mean? How does it work? Something new to WotC?
DaddyHammer 3 Sep, 2017 @ 2:41am 
maby when u kill losts u can get head shoot abbilty like u get it with the bonus card. so when u have some solders u can hunt lost u dont need use this card :)
DaddyHammer 3 Sep, 2017 @ 2:38am 
hi can u make some good stats for solders after they kill maby some sectopots he will gaint PSI immunity ore when he kill some Advent solders he will get some good stats like head shoot Advent no matter how much HP he will olways crit this type of solders cause he know how to kill ore somthng like that. In game we have only bad stats like scaring from aliems and reload evrytime some good stats will be nice too :)
FreedomFighter 2 Sep, 2017 @ 9:33pm 
I known it! Bloody hell Hunter, i was thinking how it is possible for him to hit me in high cover + hunker + 40 def from Aid Protocol. Thank for all these fixes.

@K.u.K Hate Machine - He probably pack it in the same collection but never merge it into a single file, in case Firaxis decide to fix some of it by themselves.
Blaze 2 Sep, 2017 @ 9:21pm 
Probably better not to. That way, if something weird happens down the line, and one of these has a problem, he only has to update one small mod while the others work fine instead of potentially spiralling and affecting an entire collection's worth of fixes because they're all combined into one mod.
Queen Victoria's Top Guy 2 Sep, 2017 @ 8:20pm 
Will you be rolling all of these fixes into a single mod in the future?