XCOM 2
[LW2] Star Wars: Republic Era Weapons
119 Comments
Jhitts 2 May, 2022 @ 8:33pm 
so dummy question here: could i just replace the shotgun config file of this mod with the one for the other star wars weapon mod, they seem to be almost identical with the exception of the ranges for the shotgun, rotary gun and sniper that are worded in a weird sort of broken way. which is whats broken on this mod
Forteity 2 Apr, 2021 @ 5:50am 
Still no fix for the shotgun? or the other range issues? Sad
Suez 2 Jan, 2020 @ 7:33pm 
The shotgun and a few other weapons don't get any range bonus, which makes them almost unusable
Online Addict 14 Aug, 2019 @ 9:04pm 
Are the "no friendly name" errors fixed or does someone have a way to fix them?
Brohan Creates 18 Mar, 2019 @ 6:53pm 
Anyone know how to fix the rotary z6 cannon graphics issues having no picture, description and saying no friendly name error?
CaptainKampfkeks 17 Mar, 2019 @ 6:28am 
@Jace Glad you described all the problems you had. Very helpful.
Online Addict 16 Mar, 2019 @ 10:56pm 
SIghs. Mod is too buggy for me. Unsub.
TwoWheels 19 Jan, 2019 @ 6:13am 
To anyone looking to fix their Z6 Rotary problem (where it shows up for all tech trees).
I've fixed that issue myself and I'm happy to guide you how to fix it and/or send you the files to do so.
ARC Alpha 12 23 Jul, 2018 @ 1:45pm 
Any chance of getting other Star Wars weapons? Sorry if that’s been asked. I actually looked in the comments in case I could find the answer but didn’t see it. I’m about to start playing and I was hoping for E-11 and F-11 blasters for the imperial and first order characters in addition to the clones.
Radness 17 May, 2018 @ 7:39pm 
great mods by the way!!
Radness 17 May, 2018 @ 7:39pm 
any chance we can get a german ww2 helmet? im begging for one
Dynasty_Dragon 17 Apr, 2018 @ 2:01am 
Hi guys. Sorry if this has been asked and answered before. I read that weapins only start appearing at magnetic tech. I am only at laser now and can already use the weapons. Some of the weapons however has some issues, heavy weapons in this case. Will that be fixed when getting mag?
CaptainKampfkeks 2 Mar, 2018 @ 11:19am 
Thank you!
J.rex 2 Mar, 2018 @ 11:14am 
@CaptainKampfkeks steamapps > workshop > content > 268500 > 1126809177

Everything you need should be in the Config folder.
CaptainKampfkeks 23 Feb, 2018 @ 12:37pm 
Could someone please point me to the folder of this mod? (where I can tinker with the stats)
Thanks in advance.
moritz 10 Feb, 2018 @ 2:21pm 
@RRichard2 I think that would be a huge amount of work to do.
space is cool 10 Feb, 2018 @ 11:23am 
Ever thought about adding attachments to them like a scope or barrel for silencer?
Zacharius Sneed 4 Feb, 2018 @ 2:47pm 
:D Thanks dimdim!
Dimascus  [author] 4 Feb, 2018 @ 2:18pm 
updated
Zacharius Sneed 3 Feb, 2018 @ 7:57pm 
Will we see the Z6 in this? The WOTC mod got one but WOTC isn't compatible with LW2.
moritz 3 Feb, 2018 @ 10:16am 
The descriptions even has a list called "includes". For the armors just search for clones
moritz 3 Feb, 2018 @ 10:15am 
The armors are not included. The title is "Republic era WEAPONS" to cry it out loud.
xilacnog (Gundisalvus) 2 Feb, 2018 @ 3:17am 
Are the armors included? or are they from another mod?
PYRACOR 30 Jan, 2018 @ 8:24pm 
Idk what is so awesome about "In due time" it's just a parallel phrase to "it's ready when it's ready" which is a fair statement. But not all that awesome lol.
Delta-118 30 Jan, 2018 @ 7:48pm 
That's awesome! Thanks for the quick response! :D
Dimascus  [author] 30 Jan, 2018 @ 7:06pm 
in due time
Delta-118 30 Jan, 2018 @ 6:55pm 
Will we see a Z-6 in this one? I really like this mod and the lack of the Z-6 leaves my clone squads without a suitable heavy weapon.
Dimascus  [author] 29 Jan, 2018 @ 11:20am 
Not in the foreseeable future
PYRACOR 29 Jan, 2018 @ 10:58am 
Is it possible to get a skin version of the guns. I hate the way they seem to react to range penalties
moritz 28 Jan, 2018 @ 1:59am 
could you give us a rough timeframe for the z-6 on vanilla/lw2 since its now released for wotc?
Tommy Trials 27 Jan, 2018 @ 7:47pm 
UPDATE INCOMING! REX, CODY, DOOM (CHECK OUT THE TRAILER AT: https://www.youtube.com/watch?v=KEEUexlVw84&lc=z22qwh0jmxeej1mg404t1aokgo1xpbz0dye5dgkene3kbk0h00410.1517110744431199 ) Ahem, sorry, got a bit excited, still updates are coming!! Plus, and official WOTC version of the mod, as well!
Tommy Trials 18 Jan, 2018 @ 7:41pm 
Wish to see updates, and submit mod ideas? Check ouy my discord! (and Youtube channel while your at it) https://discord.gg/xMYwpjE (there may or not be a sneak peak of Rex...)
CaptainKampfkeks 11 Jan, 2018 @ 11:25am 
@moritz.grumann I get your point, but the carbine was used primarily because of the smaller and lighter frame. That should be reflected in the stats, don't you think? You don't necessarily have to label it a SMG, but turn the stats to it along with the range table. That way everyone can use it and still is useful.
moritz 10 Jan, 2018 @ 4:39pm 
@MieGorenk if you use them in an existing save file you will get them as soon as you reach the next weapon tier.
moritz 10 Jan, 2018 @ 4:38pm 
@CaptainKampfkeks that topic has already been discussed last time people came to the conclusion that making the DC15S a SMG would make the one of the clone standart weapons no standart weapon anymore. That wouldnt fit quite much
CaptainKampfkeks 3 Jan, 2018 @ 5:14pm 
First of all: Great work! Props to you, man, you rock!
Secondly, last time I checked the DC15 Carbine was just a assault rifle with a different range table than the DC15 A. If you haven't fixed this, could you turn it into an SMG, please? Otherwise, it's quite useless for most of the time. At least in my opinion.
MieGorenk 23 Dec, 2017 @ 4:59am 
do i have to start a new campaign? because the current one isnt showing the weapons
MieGorenk 23 Dec, 2017 @ 4:59am 
do i have to start a new campaign? because the current one isnt showing the weapons
MieGorenk 23 Dec, 2017 @ 4:59am 
do i have to start a new campaign? because the current one isnt showing the weapons
Marshmallow 19 Dec, 2017 @ 11:20pm 
Any chance that we could get the DC-15A as an Assault Cannon until the Z6 is finished? Love the mod btw.
moritz 4 Dec, 2017 @ 9:22am 
Well in case you dont like it. Just unsub.
Dimascus  [author] 3 Dec, 2017 @ 9:24am 
space is cool 3 Dec, 2017 @ 8:59am 
rip
Dimascus  [author] 3 Dec, 2017 @ 8:43am 
I’m 100% triggered
space is cool 3 Dec, 2017 @ 6:49am 
Well Im going to un-sub this incase this triggers anyone hf lol.
space is cool 3 Dec, 2017 @ 6:42am 
Chewed up by a dog-
space is cool 3 Dec, 2017 @ 6:42am 
If you want my opinion the weapons look like crap like they've been chewed up like a dog. In movies you see these guns in perfect condition and they look good. I can't use these because they look so bad rip. Making all these badass clone troopers and the chewed up dog toy gun ruins it rip.

But that's just my opinion, don't be triggered by it.
space is cool 3 Dec, 2017 @ 6:37am 
Lol airsoft guns.
moritz 3 Dec, 2017 @ 2:33am 
@RRichard2 That depends on who you ask. In my oppinion the worn off look with all the scratches is great. Otherwise they would look too much like "Airsoft" guns
space is cool 26 Nov, 2017 @ 8:44am 
Would be nice if the guns looked smooth and new.