Stellaris

Stellaris

AI BALANCE MOD
46 Comments
Evanduril 2 Jan, 2022 @ 3:09am 
Does it still work?
Dimuch62 [RUS]  [author] 5 Aug, 2019 @ 4:02am 
Бери безумие
abyssphere 4 Aug, 2019 @ 7:28am 
Пробовал с хардкор усилением сразу, в середине игры все равно получается вяло, максимум 2 империи могут выставить против тебя адекватный флот, 80 процентов вообще сидят все "хуже не куда" .. по правде говоря даже не знаю что еще придумать что бы миддл гейм был хоть немного напряжен. В 90% жопу надрать может какой нибудь экстерминатор/асимилятор которому ты дал прокачаться.. и больше никто. Если их победить то делать уже совсем нечего.
Dimuch62 [RUS]  [author] 8 Jul, 2019 @ 12:43pm 
А больше опций - вряд ли, мод сделан очень давно и не очень правильно, а переделывать его очень долго и муторно
Dimuch62 [RUS]  [author] 8 Jul, 2019 @ 12:42pm 
Там и так усиление идет постепенно (о чем написано в сообщениях). Бери +100 или +200 - будет счастье
pticepoezd 6 Jul, 2019 @ 1:27pm 
Играю со старнет-аи и возрастающей сложностью до гранд адмирала. Путём проб и ошибок подобрал для себя ослабление на 25% первые 30 лет и усиление на 50% через 100, но годам к 60-70 большинство АИ'шек все равно становятся слабее. Можешь сделать больше опций-вариантов для мода? В духе первый бафф/дебафф в 30 лет, второй в 60, третий в 100, например?
Dimuch62 [RUS]  [author] 30 Apr, 2019 @ 4:08am 
Now it should appear
LDL 29 Apr, 2019 @ 7:47pm 
im having the issue this mod, the menu does not pop up at the beginning of the game.
Dimuch62 [RUS]  [author] 8 Mar, 2019 @ 2:20am 
---
МОД ОБНОВЛЕН!
Неожиданно, не правда ли?
А все потому что снова появилась необходимость в усилении ИИ!
---

---
MOD UPDATED!
Suddenly, isn't it?
And all because again there was a need to strengthen the AI!
---
falhxer 17 Mar, 2018 @ 5:05am 
they are out...too bad paradox updates so fast, so many good mods fall behind....
falhxer 10 Mar, 2018 @ 3:48am 
git gud :)
Dimuch62 [RUS]  [author] 9 Mar, 2018 @ 7:54am 
When it appears officially - then I'll see, perhaps this modification will complement the new parameter "difficulty"
falhxer 9 Mar, 2018 @ 4:46am 
how bout 107 dev diary ?
Dimuch62 [RUS]  [author] 8 Mar, 2018 @ 11:53pm 
The modification has been updated. Now this is version 1.9 with fixes for 2.0. The balance is not finally calibrated. Later the modification will be finalized and expanded.
Dimuch62 [RUS]  [author] 2 Mar, 2018 @ 11:04pm 
Not yet updated. Much has changed in 2.0, I need to change the whole modification. Will be updated this month.
henk 2 Mar, 2018 @ 7:58am 
How well does this work together with Enhanced AI and Glavius / And/or Contineus Difficulty?
henk 2 Mar, 2018 @ 7:57am 
Is this updated for 2.0 or there is no need for such a thing :D?
Dimuch62 [RUS]  [author] 22 Jan, 2018 @ 8:33am 
UPDATED
Less resources, more fleet power!
Dimuch62 [RUS]  [author] 10 Jan, 2018 @ 7:47am 
My hands finally goed to fix this mod! Now when the player is disconnected in the network game, it will not be considered an AI and will not gived bonuses... maybe... :gearthumbsup:
Dimuch62 [RUS]  [author] 24 Dec, 2017 @ 9:33am 
There has never been a crash with this mod. You're the first who has it. Mod should not cause crash or conflict with other modes.
DustCloud 24 Dec, 2017 @ 5:53am 
this mod will cause heavey damage on save file....
after check the error log, it said event DD excuting an unexpected script, then crash......
Dimuch62 [RUS]  [author] 11 Dec, 2017 @ 6:18am 
I tried to make a page in Steam for English, but for some reason it is reset to Russian. Mod has English.
Rynx 10 Dec, 2017 @ 12:53am 
Is there an English translation for your mod?
Dimuch62 [RUS]  [author] 2 Dec, 2017 @ 6:31am 
Mod updated!
- new boost for AI: +200% (!!!);
- created MS Excel file with the description of modifiers, downloaded to GoogleSheets and is available for watching
If the file in the GoogleSheets broken - write, I will restore it
Mr. Mitten 😼 14 Oct, 2017 @ 8:55am 
Nice mod I like it.
Dimuch62 [RUS]  [author] 7 Oct, 2017 @ 9:50am 
Мод скоро будет обновлен. Появятся новые возможности, и удобное меню. А что бы вы хотели видеть в нем?
Mod will be updated soon. There will be new features, and a convenient menu. And what would you like to see in it?
Dimuch62 [RUS]  [author] 13 Sep, 2017 @ 10:44am 
Creativeworks, it's your opinion? Okay, don't use this.
Alan 13 Sep, 2017 @ 2:03am 
Tested = Junk.
Dimuch62 [RUS]  [author] 12 Sep, 2017 @ 10:54pm 
Не знаю, почему сразу не открылся доступ. Теперь должно быть доступно.
Т-алибанк 12 Sep, 2017 @ 10:11am 
Dimuch62,дорогой автор,не мог бы ли ты дать доступ к файлу?Через Google Диск можно скачать,если ты мне дашь этот доступ.Запрос я отправил,моя почта denisyakuninmail@gmail.com
Woofthr 9 Sep, 2017 @ 9:42am 
The problem with AI never seemed to be their resources, and more regarding their basic decisionmaking skills esp. regarding fleets and shit.

Recently defeated an awakened empire twice my fleet strength without ever destroying any of their ships because it's easily baited and didn't even bother splitting fleets until it came to around 700k fleet strength total.

They didn't take a single planet of mine, and I took basically all of theirs. Now I'm the strongest empire in the galaxy and the game is basically over, barring the actual win condition.
Dimuch62 [RUS]  [author] 8 Sep, 2017 @ 9:53pm 
Creativeworks, see pictures
Т-алибанк 8 Sep, 2017 @ 2:23pm 
Окей,я выставлю на сайте PlayGround,через несколько дней лично сможешь убедится.Запрос отправил,мой Gmail : *********ninmail@gmail.com
Dimuch62 [RUS]  [author] 8 Sep, 2017 @ 7:42am 
Ok, https://drive.google.com/file/d/0B7L3r7DgAYu7d3NtTFJRX0lPTVk/view
Если хочешь - можешь выложить на разные сайты, с указанием авторства и источника (страница в стиме)
Alan 7 Sep, 2017 @ 12:34pm 
No I just wondered, I know this Mod dose not change any of that.
Т-алибанк 7 Sep, 2017 @ 9:34am 
Мод отличный,то что я давно искал!Но не мог бы ты его выставить ещё и на Skymods или отдельной ссылкой,что бы его можно было скачать?
Dimuch62 [RUS]  [author] 7 Sep, 2017 @ 7:48am 
Creativeworks, because this is the standard AI logic.
Description: "This mod regulates the flow of resources and the power of the fleet, without affecting the logic of AI."
Lady Crimson (RIP) 6 Sep, 2017 @ 9:42pm 
In context it's only 50 years into the game.. though that is a pretty good amount of time to start up and get things running at the very least.
Lady Crimson (RIP) 6 Sep, 2017 @ 9:40pm 
YAS, been waiting so long for this ^,^ I love being able to set when the A.I. gets their additions.. usually I struggle in the beginning and then become too powerful later on.. so this is nice.
Dimuch62 [RUS]  [author] 6 Sep, 2017 @ 9:44am 
It should not interfere, because it works on the principle of "past time"
Thadom570 6 Sep, 2017 @ 8:57am 
True, thanks will this impead on any "time changing dates? like i have a mod that changes start time to 0 0 0 etc. to make it simple
Dimuch62 [RUS]  [author] 6 Sep, 2017 @ 8:31am 
Rynx, everything should be written in pictures. Schematically, of course. I'll sign what pictures apply to what.
Choppstick, Sorry, but the modifier should be selected only at the start of the game.
[E.FF]Thadwookie, comments left for questions and remarks. Statistics subscription - the best indicator.
Choppstick 5 Sep, 2017 @ 11:02pm 
is there anyway of kicking this in later in a game not from the start?
Rynx 5 Sep, 2017 @ 7:11pm 
Can you please provide modifiers for each option? What is an average or a big boost? How do they interact with the normal difficulty modifiers?
Thadom570 5 Sep, 2017 @ 5:16pm 
I want to try but dont want to start a new game
Thadom570 5 Sep, 2017 @ 5:15pm 
People comment on how good this is