Call to Arms

Call to Arms

Tjdagger's RENAGADE
124 Comments
garyp156 20 May, 2023 @ 9:47am 
Very cool. Thanks for sharing.:lunar2019piginablanket:
IsraeliSoldier777 26 Sep, 2022 @ 4:31pm 
i have never heard of that type of infection before i hope ur much better
wolfiy 21 Feb, 2022 @ 11:24pm 
@Tjdagger the AI can shoot through the top part of the prison aka the part in stone
☆☆Marine Spetsnaz☆☆ 11 Feb, 2022 @ 10:12am 
Can't locate all POI's. Found 1 close to the bridge, and 2 in the Water Plant. That's it. New Objective "Partner" keeps sending me back to the Water Plant. Am I doing something wrong, or is it a bug?
d1 bryce young glazer 12 Aug, 2021 @ 12:17pm 
dang bro, you just got home from being sick and the intro song slaps, you mustve not lost that much memory
KILLMORNING 23 Jun, 2021 @ 6:44pm 
@Tjdagger, glad you are better now, your map its great thanks to share it with us!
g07h 3 Apr, 2021 @ 8:19am 
@Tjdagger, Thnks, Man. Keep up the good work
RX-0 2 Apr, 2021 @ 6:43pm 
Thanks for this
RX-0 2 Apr, 2021 @ 6:43pm 
Ah yeah nice comrade ^^ You are the men of Single Mission
Tjdagger  [author] 2 Apr, 2021 @ 4:24pm 
Hi g07h, inside the prison in the room with the soda machines. It is sitting on the table. I should update the texture on the briefcase. I've since made made a texture to make it look more like a laptop.

Happy Easter Mate.
g07h 2 Apr, 2021 @ 2:50pm 
Can someone tell me where is the damn laptop?
corundium 31 Jan, 2021 @ 5:56pm 
Can anyone translate this one?


Mission Objective:
...
Secondary
mission/single/renegade/renegade_00/evac

And the hell do I have to do?
RX-0 27 Jan, 2021 @ 8:37pm 
Thanks for your investement i realy like your mission i hope in the future you will be able to make mission for W40K ASV Mode

Your skill + W40K mode o_O Légendary thing will be for sure Emperor Aprove that action :insfist:
Tjdagger  [author] 27 Jan, 2021 @ 8:32pm 
Yeah, I just need to go through them all and check and fix a few things. I've tinkered with a number of background files that have been affected with recent update. They span back over the last four years. So I'm unsure what and how they've been effected depending on the current build at the time I was making them. I'll get them done as time permits.
RX-0 27 Jan, 2021 @ 8:23pm 
It is possible you fix all coop and solo mission i want to try it but

Conflict , Outdated
The hive , Outdated
Conquest , Same
and this one i realy want to test , Tug of War , outdated :(
Tjdagger  [author] 27 Jan, 2021 @ 8:03pm 
Thanks for your kind works BARRETTY. I'm happy to hear your getting some joy out of my missions. Take care mate.
RX-0 27 Jan, 2021 @ 7:48pm 
Your Creation are very super fun to play thanks again for this man your are realy Légendary for making this Outstanding mission With the Briff Case to call support and rainforcement Thanks you to much for this again :insfist:
RX-0 27 Jan, 2021 @ 4:54pm 
:steamthumbsup: <3 Thanks x10000
Tjdagger  [author] 27 Jan, 2021 @ 4:45pm 
Updated
Had to fix a few things.
RX-0 27 Jan, 2021 @ 1:03pm 
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alvvays 23 Nov, 2020 @ 8:24am 
can u update Tjdagger's Conflict
alvvays 23 Nov, 2020 @ 7:57am 
thank u
Tjdagger  [author] 23 Nov, 2020 @ 3:57am 
Updated.
alvvays 23 Nov, 2020 @ 12:51am 
update pls

baddoggs 2 Nov, 2018 @ 3:56am 
Sorry to hear you were unwell, good to have you back with us.
I have not played CtA for around a year due to work and running a couple of servers.
I sure am glad to see your content in the workshop.
I used to mod a lot a few years ago and i am familiar with the gem editor.
My speciality is tactical/defensive placement and research for "historically Acc"
mods for Mow series and CoH to name 2.
I can shift massive data packages quickly and safely using one of my servers
and would enjoy a little modding for run. So, feel free to hit me up if you think
i can be of use.
I have gone through the workshop just now and was amazed at the amount of content you have submitted. I will vote all of it up as i know the quality of your product.
Once more, ty for sharing....
Tjdagger  [author] 2 Nov, 2018 @ 3:11am 
Hi baddoggs, type "tjdagger" inrto the workshop search bar. You'll notice I've done a bunch of experimental stuff. There is a lot of updates and changes from AS2 to CTA in terms of what is possible in the editor.
Have a look at "Conquest". It's a bit of a cross between "war machine" and the standard capture flag missions of AS2.
I do have ideas for many more concepts including a war machine type. I just figure the perfect time to experiment is while the game is still being heavily worked on and updated.
Plus, real life keeps me pretty busy.

...and thanks for the support, much appreciated.
baddoggs 2 Nov, 2018 @ 2:19am 
Really loved your work for AS2, war machine especially. Any plans to do something similar for this game?
Tjdagger  [author] 3 Jul, 2018 @ 3:38am 
Good to hear, and thanks crashburner.
Cheers mate.
crashburner 2 Jul, 2018 @ 10:20pm 
PS. Completed the mission with no crashes - thanks again mate.
crashburner 1 Jul, 2018 @ 11:35pm 
Thanks TJD - I really appreciate the time and effort you put into these missions. Cheers
Tjdagger  [author] 30 Jun, 2018 @ 2:22am 
ok, so I updated it. I beleive I found 3 units with fal weapons with outdated ammo. Replaced their ammo with current format.
I hope that solves the problem.
Tjdagger  [author] 29 Jun, 2018 @ 1:49pm 
Thanks crashburner, This was the first mission I made for CTA almost a year ago now. I've had to play with replacing guys on the map due to ammo changes as the game has been updated and developed. Sounds like I've missed one. I'll check that out and get it sorted as time permits.
Thanks, mate.
crashburner 29 Jun, 2018 @ 8:15am 
Great work as usual TJD - have been an admirer of your work for a while now ;-). I'm having frequent crashes that seem to be related to the GRM FAL ammo not being correct. It seems anytime I attract the fire of an FAL-armed opponent the game crashes. Any help would be really appreciated.
Tjdagger  [author] 21 Jun, 2018 @ 5:09pm 
Ok, thanks, Americantoaster. I'll see what can be done about that. Cheers mate.
Americantoaster 21 Jun, 2018 @ 3:54pm 
the truck getting stuck at the bridge during the cinematic intro
Tjdagger  [author] 21 Jun, 2018 @ 2:12am 
good to hear, any idea what the problem was?
Americantoaster 20 Jun, 2018 @ 4:54pm 
i got it to work
Tjdagger  [author] 19 Jun, 2018 @ 2:25am 
Hi again Americantoaster, I suggest you unsubscrib and then resubscribe to force it to re-download the most recent update. When I test it, it is working. I did rework the gates on the bridge, as they did ocasionally cause issue. The other thing to try would be to skip the cinematic intro. This way the renagade unit gets scripted to the prison cell rather than throught the actions in the cinematic intro.
Let me know if your still having issue, I will endeavour to get to the bottom of it.
Cheers.
Americantoaster 18 Jun, 2018 @ 6:13pm 
it shows into the other area. when i did the cinematic intro there was a truck that was going to go over the bridge but i dont think it did
Tjdagger  [author] 18 Jun, 2018 @ 5:24pm 
....also, make sure to disable all other mods as they can potentially cause conflicted. I did test it last night and had no issue. I also tweaked a couple little things I've refined releasing this one. I also updated it. Let me know if your still having issues.
Tjdagger  [author] 18 Jun, 2018 @ 4:39pm 
when you press "o" for objectives where does the pointer show you he is?
Americantoaster 18 Jun, 2018 @ 4:01pm 
Yes I didn't see anyone. I even opened all the doors
Tjdagger  [author] 18 Jun, 2018 @ 3:46am 
Hi Americantoaster, did you go inside and search the building? He's in a cell. There are doors at either end of the big building near the bridge.
Americantoaster 17 Jun, 2018 @ 10:38pm 
i couldnt find the renegade in the first part
Mr.lee 14 Apr, 2018 @ 10:45pm 
I also found some problems with the soldiers' determination of the route, and ordered the soldiers to go outside in the building, perhaps to the corner of a wall.
Mr.lee 14 Apr, 2018 @ 10:42pm 
There was no error message, we were a local area network, appeared in the rescue of the first hostage, I and my friends showed the loss of synchronization, can only quit the game.
Tjdagger  [author] 14 Apr, 2018 @ 12:49pm 
HI Mr.lee,
I'll assume your playing co-op....

Did you get an error message when it whent out of sync? I've played this mission co-op a few times through with no issues... but not recently.

I'm lead to believe there have been some out of sync issues being worked on by the devs with the recent 64bit updates.

...and does it happen at the first hostage?, one of the later ones?, or the last two?
Mr.lee 14 Apr, 2018 @ 7:38am 
When I got the hostages, the hostages got into the helicopter, I lost my sync. I play again, still the same problem, out of sync.
Tjdagger  [author] 25 Jan, 2018 @ 10:04pm 
I've also removed the building that the second unit to evac was in. It was just hard to get in and out that building. So I removed it and built my own in the editor.
Tjdagger  [author] 25 Jan, 2018 @ 6:02pm 
Hi all just updated the mission by adding a little harassing morta script I'v been working on. You should notice the difference when the third section opens up.