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Also, I was the one who gave an award.
If someone wants to overtake it feel free to do so.
Poking around steam and google it seems like it's been erased from everywhere.
Also, I completed Bluescreen protocol project in PG, built 1 EMP grenade but I do not see it among utility items.
Yesterday I noticed that I have Darklance replica in my build list even though I have not fought the Hunter yet.
An option to have the proving ground built versions remove themselves from the proving ground's internal listings and become workshop craftable.
(So fed up of getting Plasma Beams and Hellfire Flame Throwers when I'm trying for a Blaster Launcher)
Thanks to all who gave Feedback, suggestions and own time to make it happen.
This Mod will exist further because the changes are massive.
The new Project is Ultimate Workshop Revolutions.
It contains Requirements and ModConfigMenu Support.
You can find it by hitting my Profile or looking into the Collection.
My precious Helper. ;-)
Btw. @all
If you have that problem with an other mod
Open the mod site in an Browser and look for the ID Part.
Its the same as in the Workshop Folder.
For this mod its 1127190333 and the URL is
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1127190333&searchtext=UltimateWorkshop+
Look within the "Seamapps\workshop folder".
Now it's your turn. FR is send.
;-)
Sorry for the delay but modding while on work is a bit complicated.
@anthonyjohnadlington
Alright i will give it a try rebuilding the mod Cahos asked for but i request you to test it out.
Will upload it when im done and set it to visible for friends so if i send you a Friendsrequest its your turn.
i rather think i'll stick to this project.
i'ts not easy to find the time to code or bughunt at the moment so the time for a third project would be cuttet from the time i invest in the current projects.
But from what i experienced by patching the two mods for WotC the one you mentioned could just be a recompile and maybe changing one Line of code to get it running.
Just a suggestion here...
Why not just focus on the PCS and Weapon Mods aspect of this mod and get rid of the armours, ammo and Grenades bits of it.
To be perfectly honest, I only ever use those parts of the mod anyway as this outdated mod here...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=636193478
... handled those bits that are supposed to be crafted in the Proving Grounds instead.
While recoding the mod i decided it would be more emersive to add the Buildingprocess to the Proving Grounds instead of letting it as an 1 Click Build at the Engineering because nothing you have to build is avaiable instant in a huge ammount.
Because that is a huge Change in the gameplay i will release a new mod that has the major changes in it.
Also every New content will be implemented into the new Mod and then if i find the time i give it a try to put it in this one.
Sorry to Deep in 2.0 forgot the Code of this
Nope no Cores craftable by me.
At General i won't add anything to this Version.
After the Release of 2.0 we can talk
For Cores use this instead:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=624294299
As shown in the Roadmap.
Research restrictions are a feature of Version 2.0
I Hope that many Mods will be updated because one mod can't fullfil every desires.
Sadly ist not just an Close arg but i Think ill try a different approach and Add config menu earlier than planned to get rid of that problem