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Renditions/adaptations require modifications. They are not replica's. SE doesnt have all bits to model everything made elsewhere.So my reason for commenting was that the very striking similarities which happen to comprise the majority of the exterior design all seem far too much exactly alike to be coincidental. I spotted and saved this for an RPG campaign in the past.
Color,Shape,Profile & Purpose. Location of cargo pods, being centered vertical and located exterior to main ship. Bridge location antenna array to rear. Rear section under bridge protruding down from rest of ship. Even 6 primary engines, sure arranged 2 rows instead of 2 columns as the conceptual artist did. They even both show 4 vertical cargo columns, Etc,Etc..Its as if work was put in to adapt the concept sketch to the Space Engineers world. Please consider listing credit to the artist, and if you do so please feel free to delete our chat. Ty, & I do like the ship
Wow, thanks a lot! Very happy you enjoy!
I may have a station in the works... ;)
P.S. im pretty sure im subscribed to every one of your ships but the 4 oldest XD
Great find tho, definetly worth checking out!
CREDIT DUE to original conceptual sci fi artist Matt Booty
https://conceptships.blogspot.ca/2013/04/orbital-cargo-ship-by-matt-booty.html
https://www.pinterest.com/pin/130674826660535749/
Another recommendation I would make, unless you were going for automated door opening, would be to use whip's door script to have them auto-close and handle any airlocks. I find this to be a better use of space than having dozens or even hundreds of sensors everywhere controlling my doors. I can't recall if you had it loaded in there or not as I forgot to check what scripts you were running so if you have it already my bad.
My last suggestion would be to reconsider how you have the internal thrusters arrayed. When I looked at it the reverse thrusters looked like they would impact the down thrusters, especially if the ship is moving in more than one direction at the same time.
At the end of the day it's a gorgeous design and I'll definitely be keeping an eye on it. Keep up the great work!
I'm a big believer in symmetry but I have to say a lot of the exterior hull doodads you've put on here look very, very nice (I don't like the unfinished blocks but that's just me). It adds that sense of ship systems and reminds me of ships from Star Wars like the Nebulon-B or Mon Calamari cruisers.
It would appear that quite a few rooms have no ventilation/cargo connections (vents show pressurized but red instead of green). I would recommend going through the ship room by room and verifying conveyor access to relevant machinery/storage and the re-uploading.
A lot of players get into trouble by doing this in the reverse order, trying to make the ship look nice first, then adding functionality to it.
@Spartan-118 You can tell me on here or post comments to my profile mate : )
Thanks for that! Not sure where I got that number from... must have been distracted!