Space Engineers

Space Engineers

4F-08 Kona Star Freighter (NO MODS)
66 Comments
Population Pudding 27 Jun @ 8:01pm 
is this things supposed to be a freighter or a suicide bomber like dude theres so many warheads holy shit i had to remove every single one
Population Pudding 27 Jun @ 7:38pm 
did you just forget the reverse thrusters on this thing it barely has any reverse thrust it cant reverse at all
Grumpy Old Gamer 3 Jun @ 12:49pm 
You mentioned larger and smaller versions in the description, could you upload those to the workshop or are is the description just for flavor?
Kanna_Kon69~! 3 Jul, 2022 @ 10:44pm 
How can I blueprint this ship?
akaalexandermax 11 Mar, 2020 @ 11:24am 
wow
A_buckyo Bro 26 Mar, 2018 @ 9:02pm 
Man this gives me an idea. What if all these different workshop corporations of ships we all put into a big server with the creators as faction leaders.
Nonexistent 14 Mar, 2018 @ 7:45pm 
Stupid auto correct again!!!!! I meant kona!
Dolan  [author] 14 Mar, 2018 @ 7:35pm 
Thanks to you both! I have learned something new today.
Nonexistent 14 Mar, 2018 @ 7:23pm 
Mona might mean mean 'cunt' in Pirtugese but this ship is anything but!
Ciggies´N´Dakka 14 Mar, 2018 @ 10:31am 
ho,first of all sick ship rly liked it good job ,second did you know kona means cunt in portuguese? XD
Syroth 3 Mar, 2018 @ 8:43am 
Thanks for your reply! This is my final comment FYI
Renditions/adaptations require modifications. They are not replica's. SE doesnt have all bits to model everything made elsewhere.So my reason for commenting was that the very striking similarities which happen to comprise the majority of the exterior design all seem far too much exactly alike to be coincidental. I spotted and saved this for an RPG campaign in the past.
Color,Shape,Profile & Purpose. Location of cargo pods, being centered vertical and located exterior to main ship. Bridge location antenna array to rear. Rear section under bridge protruding down from rest of ship. Even 6 primary engines, sure arranged 2 rows instead of 2 columns as the conceptual artist did. They even both show 4 vertical cargo columns, Etc,Etc..Its as if work was put in to adapt the concept sketch to the Space Engineers world. Please consider listing credit to the artist, and if you do so please feel free to delete our chat. Ty, & I do like the ship
ReconSloth25 9 Oct, 2017 @ 9:47am 
Best frighter i've seen yet, keep up the work man.
Dolan  [author] 27 Sep, 2017 @ 4:16pm 
@jbeer8045
Wow, thanks a lot! Very happy you enjoy!
I may have a station in the works... ;)
Hat Skeleton 27 Sep, 2017 @ 12:17pm 
btw make a shipyard or station or something you would make it look so good
Hat Skeleton 27 Sep, 2017 @ 12:16pm 
Dolan your ships are so beautiful. you literally build in exactly the style i adore in sci-fi, that dirty, grungy, super industrialist look, like the nostromo from Alien. no frills, no lace. steel and smoke. its a crying shame that my comp cant run your latest ships, they are the best looking by far, because of the small grid attachments. im considering a major hardware upgrade, and the credit is due to you, my man. give me some design coaching sometime!

P.S. im pretty sure im subscribed to every one of your ships but the 4 oldest XD
SirAndrewTheThird 12 Sep, 2017 @ 4:00pm 
oh, waited too long to post my message xD nvm then
SirAndrewTheThird 12 Sep, 2017 @ 3:59pm 
@Syroth, While indeed similar, I do believe this is unique and seperate from the ship you linked too. The cargo pods size, engines, and many other features are different. I think you were a bit too quick to jump to the conclusion that this is a recreation of the linked page. Although it would not suprising if it was inspired by it
Dolan  [author] 12 Sep, 2017 @ 3:55pm 
@Syroth I did not base the Kona on any other ship, when I build it's usually inspired by bits and peices of hundreds of designs from all over. Inevitably, there are gonna be similar looking ships!
Great find tho, definetly worth checking out!
Syroth 12 Sep, 2017 @ 9:26am 
As Badass as this artists work is, I cant believe you dont reference him once. You should be ashamed. You even made a cool ship dude , why not hype the artists work up? He totally deserves it, just like YOU deserve serious kudos for making such an accurate rendition i mean heck it is SPOT on man!

CREDIT DUE to original conceptual sci fi artist Matt Booty

https://conceptships.blogspot.ca/2013/04/orbital-cargo-ship-by-matt-booty.html

https://www.pinterest.com/pin/130674826660535749/
Shockme001 11 Sep, 2017 @ 12:21am 
Dolan are you going to make some smaller ships?
FBI Agent 10 Sep, 2017 @ 12:15am 
This is not a self destruct button,this is game crash button
FBI Agent 10 Sep, 2017 @ 12:11am 
When i self destructed the ship game has crashed lol
Roogal Doorn 9 Sep, 2017 @ 1:20pm 
no mods really??
Pickle 8 Sep, 2017 @ 6:38pm 
homeworld anyone?
Izin Mystra 8 Sep, 2017 @ 4:36pm 
W/out the cargo pod.. why am i think Kun-Laan from HW-Cata?
Dig 8 Sep, 2017 @ 12:21pm 
Continued due to post limits :(

Another recommendation I would make, unless you were going for automated door opening, would be to use whip's door script to have them auto-close and handle any airlocks. I find this to be a better use of space than having dozens or even hundreds of sensors everywhere controlling my doors. I can't recall if you had it loaded in there or not as I forgot to check what scripts you were running so if you have it already my bad.

My last suggestion would be to reconsider how you have the internal thrusters arrayed. When I looked at it the reverse thrusters looked like they would impact the down thrusters, especially if the ship is moving in more than one direction at the same time.

At the end of the day it's a gorgeous design and I'll definitely be keeping an eye on it. Keep up the great work!
Dig 8 Sep, 2017 @ 12:20pm 
A fantastic looking ship to be sure and a potential project for me to overhaul with my favorite mods. 20k blocks is pretty much as high as I'm willing to go in terms of build size so this would be fun for me to work on.

I'm a big believer in symmetry but I have to say a lot of the exterior hull doodads you've put on here look very, very nice (I don't like the unfinished blocks but that's just me). It adds that sense of ship systems and reminds me of ships from Star Wars like the Nebulon-B or Mon Calamari cruisers.

It would appear that quite a few rooms have no ventilation/cargo connections (vents show pressurized but red instead of green). I would recommend going through the ship room by room and verifying conveyor access to relevant machinery/storage and the re-uploading.
Grumpy Old Gamer 8 Sep, 2017 @ 9:23am 
The general method for constructing a ship is to first lay the frame, usually light armor blocks or interior blocks. Then Reactors, storage and processing (refineries/arc furnaces). Next connect everything with conveyors. Build the cockpit or Bridge area, then finish adding hallways and maintenance access. Now add the inner hull, again usually light armor and on top of that add heavy armor if needed. Lastly add thrusters and weapon systems.

A lot of players get into trouble by doing this in the reverse order, trying to make the ship look nice first, then adding functionality to it.
scary sheikh from finland 8 Sep, 2017 @ 8:11am 
how i openn this :(
Kenvil[CZ] 8 Sep, 2017 @ 4:07am 
(y)
Dolan  [author] 7 Sep, 2017 @ 8:12pm 
@Bekerson huh. Thanks for pointing this out.
Bekerson 7 Sep, 2017 @ 6:59pm 
Hmm, it seems in the update that I cant have materials go from the hanger to the refineries.
Bekerson 7 Sep, 2017 @ 6:49pm 
Deck three crew quarters to storage arent connected to the rest of deck three, and beyond deck three storage is not connected to engineering or the cargo hold. I could not find where I could connect so I just made a hole in the floor of the cargo hold from the storage.
Dolan  [author] 7 Sep, 2017 @ 6:40pm 
@Bekerson I had a look, linked up as many as I could and updated the model. Let me know if it's any better!

@Spartan-118 You can tell me on here or post comments to my profile mate : )
Bekerson 7 Sep, 2017 @ 6:28pm 
After a bit of mucking around, it seems to be that decks three and four are not connected between by the junction. Three and two are also not connected, I don't know where though. Two and one are connected though.
Bekerson 7 Sep, 2017 @ 6:13pm 
I love this ship so much, I'm gonna use it for a new single player world start. Only problem I'm having is I cant move materials from cargo containes and the connecters on deck five to the rest of the ship. So my little drill ship I have in the hanger wont have its ore pulled to the refineries on deck one.
TheSilverInfinity 7 Sep, 2017 @ 12:12pm 
I wish there was a pizture or gif of it self-destructing
Sev87 7 Sep, 2017 @ 7:43am 
I just had to say, this ship is a beauty. Very professional made, with all the decks, the hangars, maps of the ship on the wall. Good bloody work.
Spartan-118 6 Sep, 2017 @ 10:56pm 
could you add me back as a friend? just need to privately pm you some stuff about this ship :D asap please :)
SirAndrewTheThird 6 Sep, 2017 @ 7:40pm 
@Dolan, could make a ship which is centered around a sort of PvP senario on it? It could have complex networks of vents for more of a horror Alien setup, as well as more clear defined paths for a more FPS battle. Locking doors could block off certain areas used by each type of gamemode. Your design touch would make for an amazing senario like that.
Huntermist 6 Sep, 2017 @ 2:32pm 
this ship feels alot like the nostromo... WHERE ARE MY XENOS
Dolan  [author] 6 Sep, 2017 @ 12:23pm 
@mfenix206
Thanks for that! Not sure where I got that number from... must have been distracted!
Revan 6 Sep, 2017 @ 11:04am 
Looks really cool, however i have one small correction for you (have to be that guy), she is 262.5 meters long, not 320. 105 blocks, at 2.5 meters each.
Knapp 5 Sep, 2017 @ 7:16pm 
Needs a Xenomorph mod. ;-)
Autumn 5 Sep, 2017 @ 6:58pm 
This is awesome!
Johnald P. Redham 5 Sep, 2017 @ 4:17pm 
great job. a sci-fi dream made real.
wearin1 5 Sep, 2017 @ 3:27pm 
@CreepineerYT You can't tunnel to the center of the planet. Anything that goes more than about 6K down disappears. There is a limit and when you reach it, you disappear.
Peekofwar 5 Sep, 2017 @ 3:18pm 
"Well, our ship had a self-destruct, but the cap'n took his grinder to the butt'n." - Crew member David Gresuu of the I.S.T. Plankton .
Gort 5 Sep, 2017 @ 2:30pm 
wish me luck:csdirt::DSTtophat::gmod::SBchicken::SBpanda::GSOBlock::terraria::vcdbucket:
Gort 5 Sep, 2017 @ 2:29pm 
curently my mision is to build a decint .ooking ship that can tunnel to the CENTER of a planet AND get back out