Arma 3
(SP) "No Retreat" - [IFA3]
15 Comments
PanzeRII 26 Aug, 2020 @ 10:48am 
что прописать в ините юнита чтобы он при начале боя не ложился а весь бой стоял и стрелял?
neofit 6 Feb, 2020 @ 5:15am 
It could have been fun, but there are too many of us and way too few of them. Plus they don't attack en masse but are waiting for each of their teams to be slaughtered by our concentrated fire before launching the next. So they get slaughtered by my team mates at 4 pixels size. Plus, with the darkness and fog, I wouldn't have seen them either unless they are silhouetted against the sky. If we could get into one of the guns or the tank it may have been a bit interesting, but unless you are into watching your team mates kill tiny pixels, you will find this mission useless.
Dator 3 Jun, 2019 @ 1:37am 
слабовато
Dre 29 May, 2019 @ 6:07pm 
lame ass mission!!!!.... they dont make it half the field.
ClockWork 28 Feb, 2019 @ 11:12pm 
10/10 True to life experience. Waited for the Germans to attack, only to have them call off the offensive and win the mission. (I'm going to try it again, just found it kind of funny they never attacked.)
stiv merfi 20 Jan, 2019 @ 7:47am 
очень короткая...
voroshilov1917 28 Dec, 2018 @ 4:12am 
Una duda victorguezESP. Antes de nada, felicidades por la misión, pinta genial y está muy trabajado ;). No obstante, cuando estoy en las trincheras esperando el supuesto ataque alemán, éstos no vienen. Parece como si los tanques sovieticos ya se los hubieran cargado a todos desde lejos, asi pues, estoy en las trincheras indefinidamente esperando mientras que todos los alemanes han muerto ya antes siquiera que poderles haberle visto en el horizonte. ¿Estoy haciendo algo mal o es que falla algo en la misión?
Gracias!
Ghost 23 Dec, 2018 @ 11:34am 
In the beginning playing soviet song "Svyashennaya Vojna".
smash™ 23 Dec, 2018 @ 3:19am 
What is the music played in the beginning?
victorguezESP  [author] 5 Sep, 2017 @ 4:56pm 
I haven't complained about anything if you permit me.
victorguezESP  [author] 5 Sep, 2017 @ 4:55pm 
@Tenryuu Senpai, I ask you to calm down, it's offensive for me to hear that I've stollen something that isn't my work. I'll explain you the simple reason of why it's optional. Once a member of the crew is killed, it needs a soldier to replace him in the moment to keep with the defence. Here is where you can choose to help them or not, but not before. This is intended to make the player fight as a real infantryman in the trenches of that battle, but also giving a little more dynamism to the mission, but enough to keep it real.
TenryuuKaiNi 5 Sep, 2017 @ 4:07pm 
but your mission even says that you can use the gun as a optional.... why add it in to say that if you can't, review your own mission before complaining about it and trying to tell people how a game is if you made it a option, unless you stole the mission and just uploaded it.
victorguezESP  [author] 5 Sep, 2017 @ 3:25pm 
*It's also a matter of balance
victorguezESP  [author] 5 Sep, 2017 @ 3:25pm 
@Tenryuu Senpai, because this is not Call of Duty, if a Zis gun had a crew during WW2, then you wouldn't use it unless you were ordered to use it. It's a matter of balance.
TenryuuKaiNi 5 Sep, 2017 @ 2:16pm 
wont let you use the ZiS AT guns once given the option