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War of the Chosen
NOT war of the chosen!
NOT WotC!
I had ~10 trusted players running tests and another ~5 really good modders look over the code too ... not one person could reproduce the issue .. and no-one from the "really good modders" could see anything glaringly obvious at fault in the code ...
So this issue is almost 100% a mod<>mod conflict ... and more than likely caused by something in another mod not doing what it is supposed to do, when it is meant to do it ...
Multiple users have reported that LifetimeStats breaks certain story missions, particularly those which add new units to your control during the mission. While I have not done extensive testing, I have not had this problem (nor have many other users who I know use the mod regularly). I do believe that this issue is due to mod conflicts, however it seems that LifetimeStats is the mod which actually causes the game to hang. If you encounter this issue, temporarily disable the mod while you complete the mission then re-add it. You will lose any stats accrued during that mission, but should retain all previous stats.
So I've sent you a Friend Request, as I would like to discuss an update/redux to this .. and I want to check I have the stat recording flow done right -- I need to understand it so I can slowly add more stuff over time
I'd prefer to talk on discord (XCOM2 Modders) but can't find you there ..
In my testing group things are pretty much working as expected, but one of the big things I'd to change/add is make things cross-campaign .. and I'm confused by how this actually tracks stats.
Regardless if I've not heard anything by end of the week, and going with your permission given below.. I'll put the Redux up on the workshop :)
Still, all I wanted was a killcounter to go with Show me the XP, and this goes above and beyond
Because now the information about the murders is a little less than completely useless. lost — breaks all statistics.
Really wish the auto-scrolling issue could be fixed ...
Would it be okay to investigate the issue, and use this mod as codebase for a Redux version that fixes the auto-scroll, maybe resizes the panel to the 425 width of the CHL armoury.. maybe move where/how it gets displayed for compatibility with other mods ?
Not saying I'll be the modder to do this, but just checking the permission to undertake the task is granted ?
Thanks, and happy hunting!
Config settings for the Armory Panel / ultrawide resolution (3440x1440 / 21:9) =
;Armory Screen
[WOTCLifetimeStats.WOTCLifetimeStats_Armory_ScreenListener]
;Move the Panel Left/Right (negative/positive)
panelXOffest=330
;Move the Panel Down/Up (negative/positive)
panelYOffset=-20
;How big the window will be (then it scrolls to show remaining stats)
armoryWidth=425
armoryHeight=390
This fits neatly into the other UI lines and gives 9 lines of stats.
Without config options to move or resize the list stuck viewing the top 8 entries :(
I really liked this mod.
https://cdn.discordapp.com/attachments/165245941664710656/744273651142098975/unknown.png
It's not this mod on its own. I was able to play through Lost & Abandoned with it enabled.
There's another mod (or mods), which in combination with this one, is causing your problem. See Kosmo's post - 19 Oct @ 6:16pm
I've noticed this issue recently as well and believe it to be due to a mod-conflict with another mod as I run around 250 mods .... but as this mod has worked previously and hasn't been updated in over two years, my guess is something else is stopping the scroll
As to what that could be I have no idea, the mod worked fine for my previous campaign run and the only difference between that and my current run are some more of CX enemies added in and a few more cosmetic mods.
A curiosity indeed !
On that note, if anyone wants to be added as a developer of the mod, I am happy to consider it : )
I was curious to see if I was capturing all my soldier's abilities so I enabled logAbilities
That writes to combat.log though. And combat.log doesn't exist in WotC. The destination log file seems fixed in XComGameState_WOTCLifetimeStats_Root.uc
I've searched through Launch.log for "LifetimeState[AbilityTriggered]:", which seems to be the text identifying logged events to no avail.
No idea if you're still interested in this or XCOM 2, if you are then I at least would appreciate an update. Thanks in advance.
It's not this mod on its own. I was able to play through Lost & Abandoned with it enabled.
There's another mod (or mods), which in combination with this one, is causing your problem. See Kosmo's post - 19 Oct @ 6:16pm
Same problem with the Tactical Legacy Pack, during "It came from the Sea", second to last mission. No chryssalids are spawning and the mission can't be completed since the objective "neutralize all enemy targets" can't be completed.
Both missions work just fine after disabling this mod.
I'd guinea pig with L&A except that when I installed this, I had only just reached a point where I was starting to skip that mission in the game start options and do integrated DLC. Eventually you reach a point where you've just done the scripted missions a few too many times. ;)
If I restart soon, I'll give it a shot though.
It's not this mod on its own. I was able to play through Lost & Abandoned with it enabled.
There's another mod (or mods), which in combination with this one, is causing your problem. See Kosmo's post - 19 Oct @ 6:16pm
When my game could not progress during the Lost and Abandoned mission (the Skirmisher part,) I googled online to find out which mod was causing the problem - and right away I found the answer: people pointed out this mod was the problem. So I disabled this mod, and the problem went away.
Then I reenbled this mod and continued playing. Again, I ran into the problem with Shen's Last Gift. I instinctively disabled this mod, and the problem went away as well. Urgh, that's it - I uninsalling/unsubscribing this mod.
Now that you mention I vaguely remember having a problem with this before too, I just forgot it was this mod. I did not uninstall the other mods to test this by itself that way though.
As for mods that introduce a new unit, I don't have any. Closest I have is a rebalance for sparks and hero classes, would that cause the problem?
This was the only mission so far I have had a problem with, the war of the chosen intro mission went off without a hitch. Either way thank you for the info, I assumed removing the mod for that mission would reset the soldier stats entirely, but if it just loses stats for that mission I don't mind it at all.
I probably will just enable integrated dlc on my next play throughs, I just have not played the game with WoTC and the alien hunters before, so I wanted to see those missions for myself.
I believe that this is in fact a mod conflict, although I do not know which one. I also think that for whatever reason, the issue persists even if the conflicting mod is disabled. It likely has something to do with the way that LifetimeStats tries to save data and that some other mod introduces a new 'unit' that for whatever reason gives it issues on certain missions in particular.
I honestly do not know how to go about fixing the problem as I have not ever come across a good save file with minimal mod interference to really test with. I did decide to add it as a know issue though. Thanks for the comment.
I assume this was overlooked because few people will choose not to integrate the dlc content, but there are some people that still want to play the missions anyway. I would not blame you for not fixing it since it does not affect many players but you might want to mention it in the known issues section.
Does it break any other missions like that and is there a solution?
I used this mod for most of my last WotC campaign and didn't have that issue. I've seen reports of Team Dragonpunk's Second Wave mod (forget the exact name) causing that problem though.