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[WotC_FusionRipjackAppliesStun.X2DownloadableContentInfo_WotC_FusionRipjackAppliesStun]
; 0 = 100
WRISTBLADE_BEAM_STUNCHANCE=25
One question I have about the mod: what is the percentage chance to stun with the Fusion Ripjack, and is it higher than the Ionic one?
just a little thing, agree with Jim Raven when he say :
Jim Raven 7 oct. 2017 à 9h48
"Oh after playing with it a bit around i noticed that the description of Fusion Ripjack doesnt specify the stun effect (while the magnetic one does.) nothing to big but would be cool if you could fix it TY"
thanks you again :)
Yes, I modded in the User/games/steam/etc folder
That config number is useless due to a typo in my script.
Firaxis just added 25% stun chance for the Ionic Ripjack in the update, so you can probably change it now directly in the base game without this mod.
WRISTBLADE_BEAM_STUNCHANCE=0
to
WRISTBLADE_BEAM_STUNCHANCE=25
In this mod's XComGameData_WeaponData.ini is all that's needed?
So hey. does that mod add the Stun as well as the burning or does it remove the burning?
this mod is awsome but to be honest i would like the option to switch between fire and stun
Could you maybe make a mod to do the same for the sword?
What are you doing meeling a target you can't kill?
The burn damage extends the damage range so even if the target survives, if it burns it still dies. If it doesn't then again, why meele in the first place.
All a stun does is cost you an extra action to kill. As I said, stasis as an ensured stun on an unreachable high-valve target being the exeption, but you woudn't have meeled that.