Age of Wonders III

Age of Wonders III

Alternate Warlord Ultimate
20 Comments
Lord Cameron  [author] 25 Oct, 2022 @ 7:22pm 
I'll keep it in mind for the future! Unfortunately I'm still recovering from a 2+ year injury that makes modding impossible. Might be another year or longer before I recover enough to get back into the swing of things
invisibledecko 25 Oct, 2022 @ 5:45pm 
Cameron, I know this is a really old mod, but I played this when you still had it at the x500. Would you consider doing another rendition of this and make it the super broken version again? I don't know why, and I know it's completely broken, but I remember loving that thing. lol
invisibledecko 20 Mar, 2018 @ 9:20pm 
Nono, you did a splendid job of explaining it, unfortunately I'm just not seeing it to add extra perks. I just tried 3 times and I'm fairly certain I completely don't get it. I was trying to up the Spell points to +1000 and Experience to x5 but no dice. lol

Oh well, thanks anyway for the assistance. Not your fault I'm a dunce. :)
Lord Cameron  [author] 20 Mar, 2018 @ 8:18pm 
I might have made it sound more complicated than it is :p it's definitely possible though
Lord Cameron  [author] 20 Mar, 2018 @ 8:18pm 
If the age of magic doesn't have a group look at the warlord or archdruid ultimate to get a feel for it and make a new group and then add the age of magic property and your new xp property to it. Then you'll have to change the effect of casting the spell to your new group
Lord Cameron  [author] 20 Mar, 2018 @ 8:16pm 
Glad you like the mod!
If you can find the age of magic Group you can make a new ability and then add it in there.
invisibledecko 20 Mar, 2018 @ 7:36pm 
I thought there was an edit feature, I suppose not!

Anywho, I did find it, finally. I am working on the Sorcerer "Age of Magic" skill. I wanted to keep the base effect, but multiply EXP gains by 5x. Would you mind helping a complete newb at this as to tell me where I would add this to the existing effect, or is it possible?
invisibledecko 20 Mar, 2018 @ 7:23pm 
Hey Cameron,

I'm sorry to "Necro" a comments section, but I would like to try my hand at the class skills after becoming so addicted to this mod that I can't play the other classes.. LOL

What is the name of the Resource Pack that say, a Sorcerer or Arch Druid would be saved under? I want to add an EXP property to their class skill, but nothing as beefy as this one. Just something to make the other classes feel as fast and fun as this mod makes the Warlord.

Thanks so much!
Lord Cameron  [author] 23 Oct, 2017 @ 12:52pm 
But yes, the warlords has always been considered to have one of the best. The hope with this one is rather in longer games dispelling works
Lord Cameron  [author] 23 Oct, 2017 @ 12:51pm 
If you can sustain your ultimate you are supposed to win was the developers original design if I can recall, basically a game ender. I find my games end before they are researched.
Richard 23 Oct, 2017 @ 12:15pm 
Idk whats more op XD if warlords current ulty or this. Depends on the playstyle i gues. But if i would pick peacekeeper 2, got meditation and armor bonus plus enchanced armory and slayer pits plus get myself a healing hero (theo would be best for ress) this could be serious opness. Imagine army of orc shocktroopers leveled to champ 5 with this with theo hero. Man I wouldnt want to fight that stack. XD Warlods current ulty is broken as is this. :D If you say its too many "ifs" I crush AI player with this strategy every time. :D Absolutely elite units. One my tier 2 is able to match his tier 4. And stack of my shocktroopers wins the fight. Maybe you do it differently. But I always play early game nice and then zerg with those op stacks.
Lord Cameron  [author] 12 Sep, 2017 @ 9:25am 
It's the same file, so it's gone. However this should basically be the same unless your T4s are killing T1s
invisibledecko 11 Sep, 2017 @ 7:57pm 
I totally love this! Just a quick question, and this may be me showing how much I know about Steam's Workshop (lol), but you said you did a 500x version. Is this version that same file but modified or is the 500x one still out there to try out too?

Great idea, I can't quit trying to level up my tier 1 troops to see how strong they can get!
scottkbeers 6 Sep, 2017 @ 11:37pm 
lol nice bro!
Lord Cameron  [author] 6 Sep, 2017 @ 12:37pm 
Haha Under this system if you kill an equal tier unit or greater you still level up even if you are a champion. It just slows down champions killing whimpiy units.
scottkbeers 6 Sep, 2017 @ 10:08am 
Ahhhh Booo!!!!
Lord Cameron  [author] 6 Sep, 2017 @ 8:35am 
Alright I've read up on xp mechanics in depth, expect a heavy nerf in the next few hours.
Lord Cameron  [author] 5 Sep, 2017 @ 12:41pm 
And I may end up reducing it to my originally planned value of 10000% faster, but testing made me think that was too slow because I wasn't paying attention. I realized later that the spell actually was dispelled the next turn
Lord Cameron  [author] 5 Sep, 2017 @ 12:39pm 
Thank you!
I'll have to play a game with it and see. And others as well of course to get an idea of how strong it is. By the time you get the ability there might not be that many fights available so it might not as strong as it seems. Or maybe every single unit will become champion 15 in 3 turns :p
scottkbeers 5 Sep, 2017 @ 11:38am 
Cool idea! I think this is stronger than the vanila version.