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Докладване на проблем с превода
+HEIGHT_MODIFIER=(ZDiff=3, OffenseBonus=20, DefenseBonus=-10)
Change Defense Bonus from 0 to -10 or whatever you like.
That's what this mod applies, but correctly, by editing the user settings in
XComGameCore.ini
[XComGame.X2TacticalGameRuleset]
UnitHeightDisadvantagePenalty=-10
; Amount of Aim lost when firing against a unit with height advantage
Not uncommenting the Game's DefaultGameCore.ini, where these dev comments exist.
The Default Config is intended to be the Vanilla core reference, and not usually edited.
Aiming angle setting for High cover, not in the mod.
XComGameCore.ini
[XComGame.X2AbilityToHitCalc_StandardAim]
MAX_ANGLE_PENALTY=80.0
SHOULD_ENABLE_PENALTY_ON_ANGLE_TO_EXTENDED_HIGH_COVER=false
One critisism I do have of the mod, is the Name, and Description.
High ground doesn't give "+10 Target's Defense".
It gives "-10 to Shooter's Aim".
Defense is a specific set stat, and not affected by this.
Aim is calculated for each shot, and is affected by this.
Your description of a particular crash is familiar to me, I get that crash when I try to instal "Mod Everything". I don't encounter it with this mod, so it's on your end.
I do have a shit-ton of other (minor) mods running and used a loaded save-game.
There's is a enormous variety of reasons the crash could incure, but it happens. So if you have other mods installed and plan on using a running campaign, this mod might make your game crash. Just a heads up