The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Same Walk & Run Speeds
55 Comments
The Snow Whispers 27 Dec, 2018 @ 6:56pm 
Definitely helpful
RIPUSNCHFS 22 Oct, 2017 @ 10:25am 
geat BANDITS AHHHHHHHHHHHHHHH
Heavy Mettaloid 26 Mar, 2017 @ 10:50am 
Has some issues with either Imps or Frostfall, but typically works great! Love it!
Almorium 17 Jun, 2016 @ 8:06pm 
geat now bandits come PLEASE HELP ME
Almorium 8 May, 2016 @ 12:30pm 
problem i started a new game and it went so slow and somehow everyone died and yeah...
Malaficus Shaikan 22 Oct, 2015 @ 10:31pm 
Thanks.
I am so tired of having to stop halfway through my walk because i am faster then the npc.
kittyzaaaaaaaaaaaa 18 Aug, 2015 @ 9:54pm 
It really nice, but whenever I open a container, all the loose items around it explodes in all directions...
Aluzionz 30 Jun, 2015 @ 10:39am 
Does this mod work with Things like guards and bandits?
I only want to be able to walk with people. I don't want to not be able to escape from them haha!
gettin' goggy with it 23 Feb, 2015 @ 1:27pm 
Hah, i'm at that exact mission on my new character (the screenshot above) and im like fuck this, looks up mod.
jss1138 18 Jan, 2015 @ 3:49pm 
Searching the Workshop really sucks, and I can't remember my password to sign in from a web browser. (And I don't want to reset it, either.)

Can you add a link to Skyrim Speeds that I can just click on from within the Steam app?
Asmosis 29 Nov, 2014 @ 7:34pm 
does this apply to bandits, guards etc as well? sometimes you DO want to run faster than whats chasing you :)
Hestral 23 Nov, 2014 @ 6:58pm 
Not working for me, I tried both this and the Light and I still run faster than everyone.
Mohl 15 Sep, 2014 @ 1:14pm 
I've been looking for this forever.
Wolfmark  [author] 20 Jul, 2014 @ 10:56am 
I think that "speedmult" changes your speeds only. It has nothing to do with NPCs. But if you increase the walk speed using this then you'll you'll also increase the run, sneak and sprint speeds with same percent...
WHOSthatBOY 19 Jul, 2014 @ 7:19pm 
One question: if you change your speed via console command (player.setav speedmult ###) does that then change the speed of NPCs? Or do they stay at the default for the player? Sorry if this is a bit of an ignorant question, but I find changing my speed very useful, and I do it quite a lot.
Sausage 7 May, 2014 @ 7:28pm 
v. nice... the simplest mods are often the most useful
salgadoluca 11 Jan, 2014 @ 3:45pm 
This is a great mod, but it has some kind of issue with the 360 controller. Worked perfectly fine when I played with keyboard and mouse, but then I got tired of it and wanted to play with the 360 controller, but somehow I couldn't sprint with it. Not even changing the keybind would fix it, so after hours of search I discovered it's a problem with this mod. Please fix it, I love this mod.
odie 1 Nov, 2013 @ 9:18pm 
FINALLY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (thx for makin' tis mod btw)
Pfhorbi 18 Aug, 2013 @ 3:46pm 
OH THANK YOU!! FINALLY!!! It's gotten really M-effin annoying when I'm running faster then I can count then suddenly I'm slower then a snail stuck in cobwebs after not picking up a single things and exit a buildin.
MRDRK1 2 Aug, 2013 @ 6:13am 
Would this conflict with "amazing follower tweaks"? Movement speed seems to be the one thing it doesn't alter, so I'm hoping this would be compatible. Would one have to be loaded before the other?
Super Hans 28 Jun, 2013 @ 9:21am 
Great idea however i found i couldn't sprint with this mod active. Others also have had this problem.
VANTABLÁCK 2 May, 2013 @ 12:11pm 
Thank you so much. Really pissed me off when I had to follow somebody in a quest. :D
Mister Molecule 19 Feb, 2013 @ 3:40pm 
Oh, I found out it actually makes a difference
Mister Molecule 19 Feb, 2013 @ 3:30pm 
Sorry if this is a dumb question, but why would you want to change the height of the races to the same value? Anyway, thanks for the lite version
Riddle 14 Feb, 2013 @ 7:02pm 
Nice mod
Mittens 27 Jan, 2013 @ 2:36am 
This is a much needed mod, Great work. Not gona download it however, i have a mod that i "KNOW" will conflict with it just by nature. All in all though, Exellente addition to the workshop friend ^-^
Wolfmark  [author] 10 Jan, 2013 @ 1:17pm 
This plugin does not change your walk/run speeds. It only changes the "fast walk" and "jog" speeds for NPCs (and nothing is stored in the save files). If you're moving too fast then disable all plugins and re-enable them one by one, to see which is the one that cause problems.
Outrage 10 Jan, 2013 @ 12:48pm 
il make it simple, me speed not going bak to normal it stays at 500...
Wolfmark  [author] 10 Jan, 2013 @ 11:28am 
huh?
Outrage 10 Jan, 2013 @ 4:28am 
... i cant walk normal speed or run normal speed.... my speed is still the same from last time like 500 sprint speed... and 150 walkspeed
Wolfmark  [author] 8 Nov, 2012 @ 6:56am 
Yes, it is.
Rabb 6 Nov, 2012 @ 2:42pm 
When using my Xbox controller with this mod installed I'm unable to sprint, is that a common issue?
Freeasabird🕊 24 Sep, 2012 @ 10:33pm 
@Machienzo.neo

Try out the "Alternate Start" Mod you can totally skip the opening sequence and start of as the proud owner of Proudspire manor :P or a plathura of other starting locals
Machienzo 15 Sep, 2012 @ 6:56pm 
It seems to be an unfortuante problem with the intro, lightofzion. I too have had the problem and I can't stand it, so I unsubscribed to walking related mods.
FOURIER 12 Jul, 2012 @ 9:04am 
Great work
ATOM 16 Jun, 2012 @ 10:06am 
OMG thanks! I´ve been searching for this for hours!
Wolfmark  [author] 7 Jun, 2012 @ 4:06pm 
Do you use Skyrim Speeds plugin? Or any other plugin that changes the speeds for horses? Because this one should have nothing to do with carriage's speed. Anyway the solution is to disable the plugins until the scripted scene ends, then you can enable them back. You don't start a new game every day, so it shouldn't be a problem...
Soren 7 Jun, 2012 @ 2:38pm 
Great mod, I loved it when I first used it.

To the AUTHOR: I have a slight problem I was wondering if you could fix. It's specifically related to the very beginning of the game only (the carriage ride to Helgen). The carriage ride becomes significantly slower than vanilla and I was wondering if you could fix that part specifically and isolate it to be more vanilla.

Other than that, please know that I super endorse this mod.
Adrift40 6 Apr, 2012 @ 9:08pm 
and u can't sprint when walking other wize I would just walk
Adrift40 6 Apr, 2012 @ 9:07pm 
No I want a to use stam to run or something dont like how u can just run back and forth at enemies the whole fight
Wolfmark  [author] 6 Apr, 2012 @ 7:33am 
If you want to run slower then ... read the description for this mod :) It has a link to another mod that allows you to change the walk/run/sprint speeds for player, NPCs, horses and werewolves.
Adrift40 5 Apr, 2012 @ 2:10am 
Could u make a mod that gives some kind of penalty for running. Like in Oblivion would be fine. I might could do it myself if I could figure out how the game tells the diff between running and walking not sure it does to tell the truth. thx would be greatly apprecitated and I imagine all the realism ppl would love it.
Alopekis 25 Mar, 2012 @ 12:51pm 
I have to admit, out of all the bugs in Skyrim, this annoyed me more than any of them (not implying that this is a bug, I know it isn't). I don't like when I have to run to catch up with them, then walk to keep from getting to far from them, then run again to catch up with them. lol
Pet 18 Mar, 2012 @ 2:09am 
Thank you for sharing your work with the Workshop.
Irongamer 16 Mar, 2012 @ 8:40am 
i hope this is going 2 be good, i hated the idea i walked slower than the npc's but run faster than them
RobbinRobin 15 Mar, 2012 @ 1:07am 
I think i'll love this mod.
Fimbul117 5 Mar, 2012 @ 10:05am 
Yeah, so i thaught too. at that moment i had running 2 mods: thsi one and disable fast travel. so i decided to unload all. without mods it worked. but when i loaded only this mod the flames were invisible :(
Wolfmark  [author] 28 Feb, 2012 @ 3:46pm 
I don't think that there's something to fix because the plugin is too simple and has nothing to do with spells. Try these steps:

1. Disable all mods from DATA FILES menu, load the game and play for few seconds to see that everything is ok. If you don't see the flames then you have other problems.
2. Then enable only this mod and load the game again. The flames should be visible.
3. Then enable one more mod and play the game again for few seconds. Then another one and play again for few seconds etc... Do this until all your mods are enabled or until you find the one that cause the problems.
Fimbul117 28 Feb, 2012 @ 10:46am 
a BUG came out on my game: as i activated the mod, my spells were invisible. that means my flame-thrower spell had no flame and so on.. :/ but thats just a little disadvantage. Even though i hope you can fix it.
Just Ron 25 Feb, 2012 @ 8:15pm 
THANK YOU!!!!! this uesed to make me so mad