Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Could you add destructions for other situations?
Similar to a supplementary file
and this one is optional... but could you consider adding heart inside kleer's chest so when you shoot'em blood comes out? just like this mod below
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1267737372
it makes killing them really satisfying, just when they are about to attack, boom! super shotgun to their chest and blood spills all over.
Haha, great!
You're welcome :)
I've come here to ask you to please never change this. Thank you.
But could I make a request? Instead of making all enemy types gibbable by all weapons, could you just make all enemies more gibbable than before? Let me explain...
A Single Shotgun can't gib Gnaars, but a Double Shotgun can. Could you make the Single do that Double Shotgun gib, and make the Double do a "full" gib, as in, total dismemberment like with a horizontal Sledge swing?
And you know how Beheadeds can be gibbed by shotguns? Could you make Clones equally fragile, but they can't be gibbed by a pistol for instance. And both Walkers can be gibbed by rockets, Minigun gibs nearly everything, etc... Things like that. I think it'd go a looong way to making this game more satisfying.
Wow, I said "gibbable" a lot. I'm pretty sure that isn't even a word. xD Do with this suggestion what you will, either way, thanks for the awesome mod! :)
Does it work only in Single Player only for now ?
Only thing I have is double jump and classic score mod that affect "gameplay"
And still no enemy gibs from everything?
Do you have any other monster-changing mods?
Make katana and let players slice enemies like toast.
How did you do this, though? Those .dtn files don't have any changeable variables in the editor. Did you use a special program? Or am I just missing something obvious?