Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Ultragibbing (BFE)
36 Comments
Fulgore 28 Mar, 2024 @ 11:35pm 
If you instal l this with random gore mod:bombsweat:
Crawling Chaos 25 Aug, 2021 @ 8:53pm 
Nice mod, thank you.
Coolsaid 30 Jul, 2021 @ 9:24am 
Well done!!
Could you add destructions for other situations?
Similar to a supplementary file
Chapsky 27 Apr, 2021 @ 8:21am 
I think it just doesn't work like it should, No they don't and i dont have any other mods :(
NSKuber  [author] 26 Apr, 2021 @ 11:35pm 
Do they not gib? Maybe you have other mods installed which modify their models?
Chapsky 26 Apr, 2021 @ 10:48am 
why gnaars and cutheads are still at the same gibbing?
NSKuber  [author] 21 Dec, 2020 @ 2:06am 
У них фиговый там дестракшн от C4, он не очень подходил "на все ситуации", поэтому не добавлял.
Ronik hbn.gg 19 Dec, 2020 @ 7:11am 
они же вроде тоже на на куски разламываются
Ronik hbn.gg 19 Dec, 2020 @ 7:08am 
а ты можешь сделать на Красных биомехов ?
sebul 1 Oct, 2020 @ 2:26am 
oh, i mean for the ss4 that is XD
sebul 1 Oct, 2020 @ 2:22am 
thank you.
and this one is optional... but could you consider adding heart inside kleer's chest so when you shoot'em blood comes out? just like this mod below
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1267737372
it makes killing them really satisfying, just when they are about to attack, boom! super shotgun to their chest and blood spills all over.
NSKuber  [author] 1 Oct, 2020 @ 2:15am 
Can't do until the editor is out, sorry! Will do once it comes out.
sebul 1 Oct, 2020 @ 2:14am 
hey man, I'm waiting for ultragibbing for ss4. im dying here. help me out xD lol
NSKuber  [author] 1 Oct, 2020 @ 2:11am 
> hatchling arachnoids explode into gibs when you execute them by snapping their neck.
Haha, great!
You're welcome :)
Choco Fitz 30 Sep, 2020 @ 8:55pm 
Oh, and thank you for this mod, too!
Choco Fitz 30 Sep, 2020 @ 8:54pm 
Hello. I do believe you already know this, but hatchling arachnoids explode into gibs when you execute them by snapping their neck.

I've come here to ask you to please never change this. Thank you.
sebul 21 Feb, 2020 @ 11:39pm 
great fuking mod
Quady 11 Jul, 2019 @ 1:42am 
LOVE THIS MOD!! THIS IS WHAT WE NEED IN TFE AND TSE, GOOD JOB!
 Papagaio Alcoolatra  10 Dec, 2018 @ 7:29pm 
This*
 Papagaio Alcoolatra  10 Dec, 2018 @ 7:29pm 
Nice, that was fast
NSKuber  [author] 10 Dec, 2018 @ 6:34pm 
Fixed.
 Papagaio Alcoolatra  10 Dec, 2018 @ 9:36am 
Just reporting a bug. I got a 'Unable to Load' in the "Into the Spider's nest" the error is related to Techonopolip (I can't provide a screenshot due a blackscreen bug i'm having with the game).
Lankycide 7 Dec, 2017 @ 11:25pm 
This is really nice, since a lot of these gibs were very rare to see (such as Red Walkers).

But could I make a request? Instead of making all enemy types gibbable by all weapons, could you just make all enemies more gibbable than before? Let me explain...

A Single Shotgun can't gib Gnaars, but a Double Shotgun can. Could you make the Single do that Double Shotgun gib, and make the Double do a "full" gib, as in, total dismemberment like with a horizontal Sledge swing?

And you know how Beheadeds can be gibbed by shotguns? Could you make Clones equally fragile, but they can't be gibbed by a pistol for instance. And both Walkers can be gibbed by rockets, Minigun gibs nearly everything, etc... Things like that. I think it'd go a looong way to making this game more satisfying.

Wow, I said "gibbable" a lot. I'm pretty sure that isn't even a word. xD Do with this suggestion what you will, either way, thanks for the awesome mod! :)
NSKuber  [author] 16 Oct, 2017 @ 6:44am 
Looked into soldiers and it turned out that shotgunners destruction wasn't saved and included, so shotgunners weren't gibbing. Fixed now, sorry for lengthy response time.
Muleke_Trairao 15 Oct, 2017 @ 2:50pm 
I can confirm what Tayzor Azul said about the mod not working with Cloned Soldiers.
Tayzor Azul 14 Sep, 2017 @ 3:38am 
Update. It works to certain extent. The Cloned Soldiers both assault rifle and shotgunner if killed from distance do not gib with shotguns and pistol
NSKuber  [author] 12 Sep, 2017 @ 11:09am 
It works in SP and in MP, but only if host has this mod installed.
Tayzor Azul 12 Sep, 2017 @ 10:21am 
No monster changing what so ever.
Does it work only in Single Player only for now ?
Only thing I have is double jump and classic score mod that affect "gameplay"
NSKuber  [author] 12 Sep, 2017 @ 9:41am 
Are you sure you're in moddable and it's enabled?
And still no enemy gibs from everything?
Do you have any other monster-changing mods?
Tayzor Azul 10 Sep, 2017 @ 2:51pm 
Does not work for some reason....
CrusaderTheFirst 7 Sep, 2017 @ 10:58am 
THANK YOU!
Lankycide 7 Sep, 2017 @ 1:35am 
Ah, found it. Thanks! Good grief, I have no clue what any of it is though. :O Even after poking around for an hour, it's all still very confusing. But that's my problem. Anyway, thanks for the help, and for the mods! :)
Doctor Strange 6 Sep, 2017 @ 7:18pm 
Suggestion for your next mod :D
Make katana and let players slice enemies like toast.
NSKuber  [author] 6 Sep, 2017 @ 6:08pm 
In "Destruction editor" of monster's model there is a "Holder" tab, which contains "Destruction settings". You can configure gibbing conditions there.
Lankycide 6 Sep, 2017 @ 2:52pm 
Okay, this is just too cool, thanks! :D Yet again, you deliver a mod to us that I consider essential. I appreciate your efforts. :)

How did you do this, though? Those .dtn files don't have any changeable variables in the editor. Did you use a special program? Or am I just missing something obvious?
PootisMayo 6 Sep, 2017 @ 8:38am 
Looks like gibbing is now taken to DOOM levels. Looks like a marvelous mod. Will see it later