XCOM 2
Buffer Lost
14 Comments
Epic Store Exclusive 2 Mar, 2022 @ 4:16pm 
World War L is cringe.
T'erissk 14 Dec, 2019 @ 11:17pm 
Just play World War L...?
Lord Neccy 7 Sep, 2019 @ 11:23pm 
It's a shame the Lost AI seems to be the only thing actually lost and braindead about them, cause just earlier yesterday during a mission I summoned a horde of like 20 just for fun, and all they managed to kill was a Viper I had already damaged. And I even cranked up their damage in the INI, but nothing lol. They run around and circle you while trying to stare you to death more than anything else.
JD0GE 22 Aug, 2018 @ 5:35am 
i agree with @timelyness. a mod that maybe doubles the lost count but not advent. I would also be a fan of lost appearing in every mission simulating a more apocalyptic world
John Helldiver 17 Jul, 2018 @ 2:26pm 
Could you make a mod that increases the number of vanilla lost dramatically?
Id love to have those missions feel desperate under the sheer numbers of lost
p6kocka 5 Oct, 2017 @ 6:42am 
He created a new Lost Boomer that explodes on death. That´s all...
CastledCard  [author] 25 Sep, 2017 @ 4:18pm 
@p6kocka I have no idea. If he did something with the Lost then it might not be.
p6kocka 25 Sep, 2017 @ 7:10am 
Is trhis compatible with ABA mod pls?
Bosmun 17 Sep, 2017 @ 5:44pm 
i do
CastledCard  [author] 17 Sep, 2017 @ 5:10pm 
@Bosmun Also did you try any of these mods before commenting? I know for a fact they work because I play with them all the time. I'll add those just to make sure nothing it wrong, but it should still work
CastledCard  [author] 17 Sep, 2017 @ 5:06pm 
@Bosmum You're right, except for saying the Lost aren't buffed. They clearly deal more damage than without this mod.
Bosmun 17 Sep, 2017 @ 12:44am 
@CastledCard just an fyi this mod is doing nothing as in the mod you never subtracted "-" the original values or added "+" your mods' values by adding the respective sign before it such as "-LOST_MELEEATTACK_BASEDAMAGE=(Damage=3, Spread = 1, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")" to the original values and "+LOST_MELEEATTACK_BASEDAMAGE=(Damage=3, Spread = 1, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")" to your own values. just a heads up
José 6 Sep, 2017 @ 8:49pm 
Sounds terrifying....
Arkhangel 6 Sep, 2017 @ 7:37pm 
definitely gonna be a help for those times you have between the eyes and some ultrasonic lures.

introduce ADVENT to the zombie apocalypse.