RimWorld

RimWorld

EPOE Logann Race Patch
20 Comments
selinoumaxime 11 Nov, 2018 @ 6:50pm 
My bad, redundant question
selinoumaxime 11 Nov, 2018 @ 6:48pm 
Does this mod need updating due to 1.0 changes?
Thuen 1 Oct, 2018 @ 3:29am 
Oh. My bad. Should've checked before posting :) Thanks for the work with this anyway Xen :)
Kelowna 30 Sep, 2018 @ 3:16pm 
@Xen Thank you for letting us know.
Xen  [author] 30 Sep, 2018 @ 2:10pm 
no need to update these. alien framework automatically adds aliens to human recipe lists now
Thuen 29 Sep, 2018 @ 10:26am 
Any news whether or not this will be updated? :)
Kelowna 2 Sep, 2018 @ 2:11pm 
Any plans to update it to B19 @Xen?
Xen  [author] 23 Nov, 2017 @ 3:42pm 
and I am well aware of all the alien framework settings - I work with erdelf on them fairly often.
Xen  [author] 23 Nov, 2017 @ 3:41pm 
Again - this would require me to rework some things (primarily the rib naming) - which I will - but it would still require a small patch to add the tail surgeries and crafting
Xen  [author] 22 Nov, 2017 @ 11:01am 
yeah it should be fine - i'll take a look at the EPOE recipes and see if they added anything new - but I suspect the version number is just to reflect the B18 change
Duke Silver 21 Nov, 2017 @ 9:22am 
Hey, just curious... EPOE is apprently at version 2.1, so will this work with it even though it's for 2.0? Probably a dumb question and you just have an older thumbnail, but I just wanna be sure before starting up a game. Thank you in advance!
Xen  [author] 20 Nov, 2017 @ 7:08pm 
probably did fix it then. It was just easy for me to alter these recipe sheets for B18 - especially considering the custom bodies I use don't have the numbered ribs like EPOE's adjusted human bodies.

it's a minor difference, but i would either have to re-build all my races bodies to fit with EPOE's numbered rib scheme, or make custom rib-replacement recipes even with the other parts XPath'd.

It was just simpler to keep these unique recipe sheets and change the root tag and skill req tags.
Xen  [author] 20 Nov, 2017 @ 7:04pm 
they may have fixed it after the gripe - not sure though. I had been occupied tracking down a really screwed up bug with lifestages interacting with the new garbage collection and low-impact-worldpawn code
Xen  [author] 20 Nov, 2017 @ 7:02pm 
Yeah - we griped at zorba about it.
Xen  [author] 20 Nov, 2017 @ 6:58pm 
PatchOperationFindMod is almost useless, as it searches for mod folders instead of names
Joloc 22 Oct, 2017 @ 8:19am 
can u send me link to logann race mod?
Slye_Fox 17 Sep, 2017 @ 2:30am 
I'm getting this error when I have the mod enabled:
"Could not resolve cross-reference to Verse.ThingDef named RBionicTail"
Nickybuttons12345 7 Sep, 2017 @ 9:40pm 
@5katz Most of the late game prosthesis are bionics, that enhance the body. So even if they regenerate it can be helpful to replace bodyparts with bionics simply because they are superior. Like replacing the legs with advanced bionics to make someone run much faster.
5katz 7 Sep, 2017 @ 7:50am 
Y tho, they just regenerate, right?