Source Filmmaker

Source Filmmaker

Galaxy Super Yacht [GTA V Online]
34 Comments
MARK2580  [author] 24 Nov, 2021 @ 10:59am 
no, replace the texture yourself if you understand
Jakk 24 Nov, 2021 @ 10:46am 
is there a black texture for it?
MrFlux 26 Nov, 2017 @ 11:52am 
you did Includes twise
Fulky 19 Sep, 2017 @ 4:13pm 
like spawn it

Fulky 19 Sep, 2017 @ 4:13pm 
how do i use it
EvoX 18 Sep, 2017 @ 6:01am 
хз
просто задал вопрос
MARK2580  [author] 18 Sep, 2017 @ 5:59am 
Эмм, причём тут ue4
EvoX 18 Sep, 2017 @ 5:55am 
сделал на udk4 или гдето в другом движке
leendozer 14 Sep, 2017 @ 3:13pm 
can you add an inside please?
MARK2580  [author] 13 Sep, 2017 @ 12:46pm 
I have it in the plans, if it will be possible to add at least some kind of collision for the model ...
jermajingis 13 Sep, 2017 @ 12:40pm 
can you put this into garrys mod.
tboner 12 Sep, 2017 @ 8:51pm 
Sweet dude!
Red Z 12 Sep, 2017 @ 1:20pm 
Amazing job porting this massive thing!
Mike 11 Sep, 2017 @ 10:13pm 
super teil
MARK2580  [author] 10 Sep, 2017 @ 9:54am 
You know the limits of the engine ??????? There will never be an interior. Read the comments below. I'm surprised that I managed to fit 286k polygons into one model.
At the expense of the shit company ... I did not write that EVERYTHING. But the vast majority can not even run Garry's Mod at maximum settings. What really says about SFM and such huge models.
Abys 10 Sep, 2017 @ 9:20am 
where's the interior, and why you assuming everyones using a shit gpu
MikeSchmidtOfficial 9 Sep, 2017 @ 6:13pm 
nice job
MARK2580  [author] 9 Sep, 2017 @ 1:57pm 
No. And probably will not. I have plans to build a map. Where will the entire yacht be fully equipped, with all cabins, a bar and maybe even a deck with motors and so on.
Mitolino 9 Sep, 2017 @ 1:50pm 
does it have an the inside
Wing Gundam 9 Sep, 2017 @ 12:29pm 
@Mark hi mark i wish to contibute a promo picture of the yacht -> here the link to the picture https://img05.deviantart.net/b5d8/i/2017/252/f/b/galaxy_super_yacht_by_thebrsteamer95-dbmw4e8.png
MARK2580  [author] 9 Sep, 2017 @ 3:23am 
The main feature of compiling a large number of polygons is to divide the model into parts, approximately 15-20 thousand polygons.
_MaZ_TeR_ 9 Sep, 2017 @ 3:06am 
Too bad Source doesn't support too large models, for instance, I had to severely downgrade my map so that I could post it here. And I couldn't even make it into an actual map.
bearberg 8 Sep, 2017 @ 1:37pm 
Thx for the fix! And great work btw.
Pyrus101 8 Sep, 2017 @ 1:32pm 
sweeeeet. Saving up for one at the moment in-game.
MARK2580  [author] 8 Sep, 2017 @ 1:19pm 
By the way, yes, I forgot ... I'll fix it.
bearberg 8 Sep, 2017 @ 1:15pm 
If I'm not mistaken the model needs to be recompiled with "$mostlyopaque" to work properly with Ambient Occlusion. That's what causing the transparency issues I believe.
ZURG 8 Sep, 2017 @ 9:18am 
ive tried every map, and it dosen't work
Wing Gundam 8 Sep, 2017 @ 6:12am 
hi MARK i would like to say well done on this model and i hope u keep up the good work :)
From Wing Gundam
MARK2580  [author] 8 Sep, 2017 @ 3:46am 
Most likely this map does not have cubemaps.
Fitne Por 7 Sep, 2017 @ 4:45pm 
Lighting overrides is the key to making this model look beautiful.
spice luvr 7 Sep, 2017 @ 4:40pm 
Kudos to you
76561198129969591 7 Sep, 2017 @ 3:36pm 
Now I'm rich nigga(not in real life doe ;((((((((((((((((((((((((( )