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https://old.reddit.com/r/xcom2mods/wiki/wotc_modding/mod_folder
i found xcomgame.ini file but there was no [SuppressableTargetingAbilitiesWOTC.X2Cursor_Suppressable]
help me plz
No
I used it in a RPGO campaign without noticing any problems.
Could this MOD have interfered in the functioning of these two habiilities?
I do not know how to solve it.
One other question. Is the removal of the snapping mechanic also applying to the psi abilities of both sides?
I hope you don't mind my saying that you and DerBK would make an awesome modding team. I would love to see some of the fixes and tweaks that you both produce in one mod.
Does this mod effect the AI choosing to suppress over taking a low % shot?
And if so do you know if it works with "A Better AI" and "A Better Advent" to mimic the same behaviour?
I don't care for the balance change; I just want to throw my grenades not per tile ;p
https://www.reddit.com/r/Xcom/comments/7ha0zb/did_wotc_bug_out_killzone_or_is_it_my_mods/
Quick brainstorm thought -bg-: An interesting addition to this mod that would make it way more useful is if the suppression followed the target for their entire turn if they move (move -> chance to hit target -> suppression restablished at new position). In this mod's present form, suppression is still kinda useless because the target always moves and breaks suppression to throw grenade or whatever unrestricted. In real life the supressive fire would follow the target. I believe that change would re-establish this as a strategically valuable core ability like it was in EU LW. Maybe a slight debuff offset could be that it consumes 3 ammo instead of 2.
Claymore
abnormal