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More Nations and Names WotC, the successor mod to this, has a more complex naming structure for the Russia namelist including some Ukranian, Mongolian, Tatar, Caucasian and Finnish names, among others. Those were not included in this mod because this mod hasn't been maintained since MNAN came out (this was last updated in 2017) and doesn't have the source namelists for most of those ethnicities anyway (the other mod has Finland, Mongolia, Armenia, etc.; the only namelist I had to add was Tatar).
The naming conventions are unfortunately not customizable by mod, you can have a gendered random first name and an optionally-gendered random last name, and that's it. That's actually worse for East Asian and Arabic naming traditions FWIW.
https://en.wikipedia.org/wiki/Russia_national_football_team#Current_squad
FLAG SHOWN=AMERICAN
IMMERSION LEVEL=RUINED
Yeah, that's my understanding too.
But that gives me a good idea - time permitting, I'll add a name randomizer button in a future update, and make it use the current sex/race/nationality of the character when pressed.
Question, let's say I'm recruiting a new soldier, and this one is a female but I wanna change to a man, does this mod randomize the names of the soldiers based on their gender? Or do I have to rename them myself?
I'll grant that considering civilian guns produces the "correct" result if I'm aiming for a genuine projection; I don't doubt there's lots of Americans with a private arsenal who'd be the first to load out during an alien apocalypse. But I also wanted the user to experience a diverse array of countries, and Americans were drowning out other countries in those early builds, so I switched it up.
And thank you for the kind comments! Glad you enjoy using it.
By the way, I really appreciate your nations&names mods and all the work you've put into them. I consider them absolutely essential in any playthrough.
But you shouldn't be seeing more than 5%. If it's more, let me know.
If you just want the 36 vanilla countries, use this mod. If you want ALL the countries, use that one.
So in other words, if there's any particular scenario in which the base WotC game is using a global draw instead of a regional one for characters who should be drawn regionally, that should be fixable, at least in theory. So far I haven't been playing with an eye toward fixing those situations but I'll keep an eye out for it. If I find something fixable, I'll include it in a future patch.
I'll be making some structural updates to the mod soon so the location of the names is going to change. Just look for any file that's about 3.7MB called XGCharacterGeneratorFix or ImmersiveNames.
You'll have to tool around with it in order to make it useful for anything other than XCOM. Having some regex or Excel chops will come in handy. XComGameBoard.ini sets the racial balance in each country, and X2StrategyElement_DefaultCountriesFix.uc sets the namelist balance for each racial group.
For more countries, check out More Nations and Names. It's a combo of this mod and More Nations, which includes all the non-vanilla countries, many with their own smaller namelists. I can't vouch directly for the More Nations namelists, but they pass my eyeball test. It's also on the Nexus: https://www.nexusmods.com/xcom2/mods/668/?
When I don't have access to that, then I do a little more research to see what's the best way to treat that. In Venezuela I could find a list of popular names, but the long tail of the Venezuelan name distribution is famously insane. A fifth of Venezuelan babies are given totally unique first names. So I created a "crazy name sampler" of sorts, which 20% of Venezuelan characters use.
"Magdalene Cahill" is a somewhat-rare name but *absolutely* a name you'd find in the UK. "Magdalene" is a name given to about 1-in-800 girls in England. "Cahill" is in the top 500 surnames. In this mod, if you're drawing a UK female name, you'd have to draw another million English females before you'd get another "Magdalene Cahill". But there's a million rare name combinations like that and you're bound to get one in every ten name draw.
And yes, that's "immersive". In real life you run into people with somewhat-rare names **all the time**. You're just not likely to run into TWO people with the same rare name very often.
If all you want are the twenty most popular and stereotypically bland UK names, unsub and use the vanilla names. That's exactly what they are.
As it stands the default behavior of the game is that if a character is from a country that doesn't primarily speak one of the five languages that ships with the game, the voice defaults to American English. With a mod like this, following that pattern results in 80+% of your characters using the same ten male and ten female voices in every game. This, when there's a couple hundred voices that ship with the game.
The changes I made aren't to assert that Brazilians speak Spanish (or Swedes speak German, or Greeks speak Italian, etc.). I'm just trying to lower the amount of micromanagement the player has to do if they don't want to hear the same twenty voices all the damn time.
If you don't like it, sorry. This is how I like it and it's my mod. Just set the languages yourself to whatever you like.
British - "Magdalene Cahill"
What? :D
As a Brazilian, I can't agree with this. Let it in English, it really sucks when people think that we can understand this spanish.