XCOM 2
Lucubrations Sniper Class Wotc
106 Comments
TheMugiMonster 15 Apr, 2024 @ 8:40pm 
@Dragon32
Wow, I'm an idiot. Can't believe I actually forgot to do something so basic as enabling it, lol. I just used the GTS to train a soldier as a sniper and it seems to be working fine on missions too. Thanks!
Dragon32 13 Apr, 2024 @ 8:18am 
@Alice Malice
Doesn't sound like it's enabled. Try refreshing your user config. files if it is. Also:
https://old.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
TheMugiMonster 13 Apr, 2024 @ 3:19am 
This mod doesn't work sadly. None of my recruits get promoted into it and it doesn't show up as an option in the GTS. Using the console command to change a soldier's class doesn't work either.
bucktail0117 18 Jan, 2024 @ 11:29pm 
i cant find this class in my gts, and trying to use a console command made the unit a fuze on the first time and a hunter on the second >.>
Sest 4 Dec, 2023 @ 6:39pm 
For some reason, disabling with Disable any class Redux, for RPGO, will crash before first mission.
Talon 31 Dec, 2022 @ 9:08pm 
Anyone played with this class lately? Is it any good?
TROCH22 6 Jun, 2022 @ 10:32pm 
@Syrett I think its..
SoldierClasses="Lucu_Sniper"
Syrett 6 Jun, 2022 @ 6:06pm 
question, do you know how i can find the deckname for this class?
trying to patch it for im the commander here, trying to add the class and deckname to config. i have the classname, but i don't know where to find deckname as the config is different from in the vanilla xcom classdata file
XpanD 26 Aug, 2021 @ 8:18am 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for making this.

Really enjoyed Follow-Up in particular, that definitely rewarded proper setup. (took me a bit to figure out how best to use it, but man did it help with the late-game damage sponges)
4rrakis 1 Feb, 2020 @ 12:46am 
You're welcome!
ico_forrest 31 Jan, 2020 @ 6:11pm 
@4rrakis
thank you
4rrakis 31 Jan, 2020 @ 7:29am 
No, it does not replace anything, it just adds an additional class.
ico_forrest 31 Jan, 2020 @ 1:44am 
will this MOD replace original sniper class?
Kingjello 19 Dec, 2019 @ 2:27pm 
somehow this sniper clas wont show up after also using super soldier
Harmless Orange 3 Oct, 2019 @ 11:48am 
@Dragon32

Thanks.

Also, does grappling hook break Set Up?
Dragon32 28 Sep, 2019 @ 4:22pm 
@Harmless Orange:
Lucu_Sniper
Harmless Orange 28 Sep, 2019 @ 3:27pm 
I want to change a soldier to this class via command console, but typing "makesoldieraclass "xyz" Sniper" turns them into a vanilla sharpshooter.
initium 13 Jul, 2019 @ 1:52pm 
@zarnivop
There is a non WotC version. Always check the mod authors workshop just in case.

Find the non WotC version here /url]
zarnivop 13 Jul, 2019 @ 11:35am 
[sigh] I didn't notice it requires WOTC. Stupid me.
zarnivop 13 Jul, 2019 @ 3:47am 
@initium
Much thanks!
initium 12 Jul, 2019 @ 5:12pm 
@zarnivop
Yes and no -
Yes they take effect but only on new soldiers
No they don't take effect on any soldier in the game that has already been created, which includes the reward soldiers and any in the black market.
If you want to change an existing game to re-roll any changes you have made you need this mod
link to mod
zarnivop 12 Jul, 2019 @ 2:07pm 
If I edit INI files after the mod is installed, will the new changes take effect?
initium 1 Jul, 2019 @ 2:33pm 
If you are changing the value in the config file then they only load for new soldiers. The game has already built the templates with the associated values for existing soldiers and will not renew them. However there is a mod that might solve that - [WOTC] Additional Soldier Console Commands.
I think if you make your changes and then use this mod with the console command to rebuild the soldier it should work. However you may not get the same random abilities. Read the instructions for building the soldier back to your rank. It's all there
Good luck
NickSheperd 1 Jul, 2019 @ 11:14am 
All I'm trying to do is change a few values around. Nothing super complicated. There appears to be a config file for that but the changes aren't taking hold in-game.
initium 1 Jul, 2019 @ 10:42am 
@NickSheperd
G'day - In a word "No". Abilities are created using the version of LUA in the SDK. If the mod doesn't have a link to config then you are unable to change the way an ability behaves. Even with a config entry there are limitations to how an ability works.
If you want to know more about SDK and ability modding Reddit is a good place to start. There are also a fair few modders hanging out at Discord and finally Nexus has some good stuff in too. Amenari from Pavonis (LongWar) has posted there before.
NickSheperd 1 Jul, 2019 @ 10:24am 
Is there a simple way to modify the abilities of the class? Config file doesn't seem to do anything.
initium 2 Jun, 2019 @ 11:07pm 
@th3miteeylambo
Use either Lucubration's Disable Any Class mod, or change the NumInDeck and NumInForcedDeck for the Sharpshooter to 0 in your XComClassData file.
th3miteeylambo 2 Jun, 2019 @ 12:25pm 
Is there an easy way to have this class completely replace the vanilla Sharpshooter class?
hoppo9 23 Apr, 2019 @ 7:45pm 
Hi Lucu,

Any chance for an update that removes the X2AmbientNarrativeCriteria UC hook from this build so that it can be used without breaking other WotC mods?

Cheers
Dragon32 24 Mar, 2019 @ 4:04pm 
@Beagle:
Haven't used this in WotC but when I used the base game version there was a XComLucubrationsSniperClass.ini file saved into the My Games config folder.

Maybe something similar here? So the version of the .ini in the Workshop folder is the template but what's actually read and used by the game is the version in My Games
Beagle 23 Mar, 2019 @ 7:48am 
I tried adjusting the Sniper Training Penalty to make the snapshot aim penalty be greater, but it doesn't seem to want to change from -10 in game regardless of what I set the config to in the mod's folder. Anyone know why?
747074170 22 Mar, 2019 @ 10:22am 
great mod,thanks! and here is a question, how to remove Vital Point Targeting from x-com skill list? it's kindda OP in many cases.
Dragon32 17 Mar, 2019 @ 3:10am 
@initium:
AFAIK, from what ADVENT Avenger said, this mod and any other which uses the deprecated X2AmbientNarrativeCriteria hook will break WotC mods.
initium 16 Mar, 2019 @ 10:09pm 
@Dragon32

Hi - I started a campaign with this mod and Evac All mod with no apparent issues.
Not sure if you're saying that this is or isn't an issue here because the reference to "...stop using the legacy mods...". This is a WOTC mod. Can you clarify please?

@nmc-frank

In theory if you subscribe to a soldier class, but only want the resources like an ability, you can ";" their soldier template and edit the "+NumInForcedDeck=1" to 0 and "+NumInDeck=3" to 0 in their XComClass.ini file. This will stop the class from being generated. You will need to activate the mod in the launcher still.
You can then add the ability resource to your other mod class. I managed to copy over Lucubration's Sniper and Infantry abilities to a new classes using Richards WOTC Class Templates. - I'm no modder so for technical stuff go to Reddit r/xdev or r/xcom2mods. Hope that helps some
Dragon32 27 Oct, 2018 @ 4:42am 
@ Divine Lucubration:
ADVENT Avenger just posted this over in the "Evac All - WotC" Discussion thread:

If anyone has a problem with ["Evac All - WotC"] not kicking in, you are currently using one of your other mods that has a X2AmbientNarrativeCriteria hook. This hook breaks WOTC mods, and ["Evac All - WotC" shows it] the most. You need to stop using the legacy mods and find new versions. You can find out what mods you have that are broken in WOTC by searching inside "C:\Program Files (x86)\Steam\steamapps\workshop\content\268500" for anything that contains X2AmbientNarrativeCriteria and ends with .UC.

The bad thing about Ambient hooks is that they do NOT cause any errors, warnings or redscreens. They just prevent other mods from working properly in WOTC.
search__ 19 Jul, 2018 @ 7:45pm 
this mod needs more respect
best class mod in this game
Atin92 13 Jul, 2018 @ 8:41pm 
Hey, would it be possible to copy the ability of the SniperTraining to a another Mod-Class??? I know through the inis, but before i crash my game sideways, i would ask
dmc32 17 Jun, 2018 @ 11:18pm 
This is a classic sniper! Return fire pistol perk would be nice but the sniper perks are excellent.
CNC 29 Apr, 2018 @ 5:26am 
I like the other classes in Xcom and I use all of them, but I find the sharp shooter to be very underwhelming to the point I rarely use them. Thanks for this mod.
Kiyohime 28 Jan, 2018 @ 2:39am 
@Lucubration, will you also do your other class mods in vanilla to be wotc compatible?

infantry, gunner, lone survivor, etc? I loved all your class mods during the vanilla game.
Dragon32 29 Dec, 2017 @ 3:32pm 
@DisturbingLackOfFaith:
Have a look for the "Set Cross Class Eligible" mod
DisturbingLackOfFaith 24 Dec, 2017 @ 7:43am 
Is it possible to remove abilities that don't make sense from the AWC/Training Center perk list? It's not very good when other classes get Set Up as a Training Center perk
RagingBlizzard 12 Dec, 2017 @ 6:47am 
i downloaded lots of mods and when i tried launching it kept saying the same crash msg and then i tried removing the mods i thought wer the cause,when i finally have the remaining mods i used bfore the lots of mods downloaded it stil giving the same bullcrap only by deselecting all the wotc mods was i able 2 launch the game,i xit selected my usual mods and it gave me the same shit so i finally decided 2 uninstal and then installing it again if this doesnt work goodbye wotc 4 the rest of my life!
Spiritclaw 27 Nov, 2017 @ 7:00am 
Nevermind, fixed it. :-)
Spiritclaw 24 Nov, 2017 @ 4:25pm 
@DivineLucubration -- Did you ever get your transient item code working for WOTC? The stufff you talked about here:

https://forums.nexusmods.com/index.php?/topic/3897105-items-granted-by-abilities/

It worked great in vanilla, but there's one line that won't compile in WOTC and I've not been able to get it working.

Thanks!
Dragon32 21 Sep, 2017 @ 10:28am 
I think I've read of people getting that with basegame troopers too.
QuickSaveTV 20 Sep, 2017 @ 11:18pm 
I honestly cannot tell you, I don't have any data to help you. If I dig something interesting up, I'll drop by with a comment.

For now just going to avoid using XCOM overwatch perks on your classes.
Divine Lucubration  [author] 20 Sep, 2017 @ 10:57pm 
I'm having that issue with the Zone of Control on my Infantry as well. Still unsure of how to solve the issue.

In the case of Sniper, that's even stranger; I'm not doing anything substantially different from the default Pistol Overwatch. I wonder how that would work with, say, the Guardian perk and Pistol Overwatch on the Gunslinger class.
QuickSaveTV 20 Sep, 2017 @ 10:02pm 
There seems to be a problem with a Guardian perk and Pistol Overwatch on Sniper class. It already happened two turns in a row. When Sniper gets a Guardian proc when performing a pistol overwatch the game locks in an infinite loop (which is impossible to break) and the sniper does not perform the second shot (but that's the least of my concerns :D)
PikAce [GER] 20 Sep, 2017 @ 7:34am 
I got a 10% aim penality, but I don't really use the chosen sniper anyway because there is no way to put an expanded magazine on it