rFactor 2

rFactor 2

Algarve Motorsports Park 2020 - Portimao
73 Comments
快点登陆 18 Apr, 2023 @ 6:58am 
nice track,have both good look and funny
azrulzafri98 20 Jan, 2023 @ 3:58am 
Best looking track and immersive. Great AIW. Not too fast and too slow, same as S397 standard. I usually play with 95% difficulty, and still competitive as S397 track. Some modded track I have to play at 110% difficulty because the AI is too slow, altho im not at 110% level lol.
Myrvold 11 Nov, 2022 @ 2:40pm 
Chris - you are looking at the wrong track mate :) The 2.28 is Estoril, not Algarve.
chrisshort028 13 Oct, 2022 @ 3:08pm 
everytime i run rf2 it runs the older 2.28 version
chrisshort028 13 Oct, 2022 @ 3:07pm 
how do i install this into the game?
vava74 10 Feb, 2022 @ 2:23pm 
Looks good, but it's not accurate in several points, breaking the flow of the actual track.
It would be better if modders joined forces to make a better final product with their specific strengths...
Toquita 14 Jan, 2022 @ 4:55am 
Why do all mods of this track have super wrong cambers?
WANWANWAN7701 7 Nov, 2021 @ 4:40pm 
Pro track
DYG1 16 Sep, 2021 @ 12:52am 
is this a karting track?
KingArthurJF 13 Aug, 2021 @ 1:13pm 
please add second drs zone for f1
LuisB 7 May, 2021 @ 1:18pm 
The track looks awesome, visually it's fantastic, with all the items around perfectly done.
This track nevertheless have the problem from the same track I did for RACE (simbin) the corners are exagerated camber and the elevations are not very accurate. The last corner is a descend of several meters and in this track is also wrong (i did that mistakes long ago and basically I only saw what I have done when I did the Portimão to Project Cars 2 based on a scan).
Thanks for your work.
brad.down 3 May, 2021 @ 7:09am 
Have been loving this over the GP weekend. Thanks for this epic work.
Ferrari312 5 Apr, 2021 @ 9:28pm 
Beautiful, retail quality track!
Jean-Pierre 3 Apr, 2021 @ 9:20am 
Ok , I will do that , thank you
Jean-Pierre 2 Apr, 2021 @ 8:43pm 
We have issues , cars are hitting invisible stuff
Specially driving the curbs ,cars simply goes flying off the track ,any advice the race is next week ?
DA-DIGGA  [author] 17 Mar, 2021 @ 9:23am 
TV cameras are not broken, read the notes!
Vadder57=RFF= 17 Mar, 2021 @ 8:03am 
The TV camera is still broken
Mathieu Leclerc 5 Mar, 2021 @ 7:52am 
Hi, i report an issue with old portimao v1.13 (can find it here on workshop)
we had 2 races of 30 min, the replays recording were set correctly, but practice 1, qualif 1 ,race1 replays were erased by practice 2 qual 2 race 2.
we suspect the old file name with accent on the o de autodromo.
so it is better if no accent or special signals.
Diego Talarico 4 Mar, 2021 @ 9:13am 
Fabulous track!! Thank you very much

i am having some FPS issues with the night lightning, but during daytime very smooth.
Luis Costa 28 Feb, 2021 @ 3:33pm 
Great track:steamthumbsup:
Mantasisg 28 Feb, 2021 @ 1:45pm 
Great feeling of driving, and super clean and nice modeling.

Found an invisible collision object: i.imgur.com/zxu1cnD.jpg
DAZZERX 28 Feb, 2021 @ 8:52am 
GREAT TRACK!!
Luis Costa 28 Feb, 2021 @ 8:51am 
Track does not load..

Error getting stats for texture TRACK_ROAD_BWM.BMP;
Error loading texture Track_Road_bwm for material ROAD_BLUE_WET.
Error loading global material ROAD_BLUE_WET.
Mesh : racesurface_roadout_01
Intance : RACESURFACE_ROADOUT_01
Vadder57=RFF= 28 Feb, 2021 @ 7:44am 
TV camera is broken
Norman Kaiser 28 Feb, 2021 @ 5:36am 
Strecke crasht bei jeden Versuch sie zu laden.
Gon_S3 28 Dec, 2020 @ 6:41pm 
best track in rfactor!
AJ Omega 29 Oct, 2020 @ 12:12pm 
LOVE this track a lot! Just one issue - on certain series (mostly the Apex Indycar) there's a weird glitch where a couple of cars will hit a random invisible bump in the track just as they brake for T1 and get pinged into space straight off the track and clean out of bounds! Also a few corners where cars will randomly get up on two wheels and instantly flip over and off track. Might be an issue with the mod or the track?
ducman888 23 Oct, 2020 @ 3:37pm 
Layout looks good, but elevation from last turn onto front straight seems a bit flat. Also track limits probably need to be tightened up, in particular turn 1.
benborp 14 Oct, 2020 @ 11:56am 
Awesome looking track and I know it is a great drive - but again I'm missing rounds in two championships because it is undriveable in VR. Any chance of implementing circuit detail levels or culling animated figures in the pitlane?
Alnorate 22 Sep, 2020 @ 11:11am 
Just great! Thank you!
Tutus Mbois 6 Sep, 2020 @ 12:57pm 
add DRS zone like FSR series please
pormyky 10 Aug, 2020 @ 5:32pm 
Thank you for this supper nice track well done
SOLIDKREATE 19 Jul, 2020 @ 4:13pm 
This track is amazing. If it is not laser scanned, I can't tell. Beautiful work!!!!
robertomac 29 Jun, 2020 @ 5:13am 
Thank you for this great track
rapidmanfire 28 Jun, 2020 @ 3:32am 
best design track !!! Very very very great job !!!!
ManBearPig 12 Nov, 2019 @ 3:15pm 
Fantastic track... would be awesome if it could be optimized for VR. Get bad stuttering as it is (rtx2080ti, 17 9700k)
BlueCheese 8 Jun, 2019 @ 8:42pm 
love it!
Simracer 3 Jun, 2019 @ 3:00pm 
hehe
yashiman 3 Jun, 2019 @ 9:41am 
>[DAA520]Elin's Swing

Thank you , I had mistake ^^;
Simracer 2 Jun, 2019 @ 12:37pm 
I thought this was a track, not a "truck". :)
yashiman 2 Jun, 2019 @ 9:34am 
This is pretty good truck. I really fan to play.
Btw, when I play 2 heat race, this truck can not save 2 Replay files.
This truck has Portuguese(spanish?) (2 bites langage), perhaps its cause that.
I think you can change to english (1 byte), then that maybe solve.
Thank you :)
Simracer 27 Mar, 2019 @ 11:11am 
As always odb, great work!
bigkev048 27 Mar, 2019 @ 12:30am 
Absolutely brilliant thanks
Martin Tm. 11 Jan, 2019 @ 1:47pm 
Tried yesterday after have it since a lot time ago, and man.... AMAZING!
John Ellin 29 Nov, 2018 @ 10:35am 
Realy nice loocking track, but unplayable, crazy FPS drops at night.
shovas 27 Aug, 2018 @ 4:26pm 
Thumb ups. Could use a graphics refresh.
Spectator6 13 Feb, 2018 @ 5:06am 
Guys the changelog notes literally state "fix kerb collision bug".

If you want to give it a spin, just hop onto the track and see if they're how you expect them to be.
di3go7 13 Feb, 2018 @ 3:39am 
Hi!! in v1.3 the problems that the user Krusti Jr commented are already fixed?
Kristian 29 Dec, 2017 @ 1:56am 
Are the kerbs fixed now?
Spectator6 24 Dec, 2017 @ 7:00am 
It really is an amazing track! One of those that every newcomer to sim-racing in rf2 should be introduced to :)