RimWorld

RimWorld

Faction - War Mongrels
124 Comments
Wes 27 Apr, 2022 @ 6:56am 
Черт чувак какой однако мод оказывается я пропустил. надо бует скачать 1.1 и поиграть. Это же охренеть как хорошо выглядит.
Chicken Plucker  [author] 14 Jun, 2020 @ 7:33pm 
Hello all, 1.1 version is officially back on Steam with several changes. Cheers.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2130880638
Chicken Plucker  [author] 27 Apr, 2020 @ 5:50am 
Hi all, the War Mongrels are available for early access here in Ludeon:
https://ludeon.com/forums/index.php?topic=40519.msg477744#msg477744

1.1 version with new uniforms and many changes.

@Young Blood Wolf - Never made it my friend, was very busy then. Still am now but I have them updated for 1.1
[AN] Young Blood Wolf 12 Oct, 2019 @ 6:14am 
Chicken Plucker any chance you could make this 1.0? If not then oh well. But if you could I really would love to use these armours as they look damn good.
Ohh yes Wes HD 31 Aug, 2019 @ 10:43pm 
how about an update
Combine 16 Sep, 2018 @ 1:31pm 
Heya. Any plans for B19? :P

HNNNGH, I NEED THOSE MODERN FACTIONS (and their gear. Mostly their gear!)
Chicken Plucker  [author] 22 Apr, 2018 @ 7:13am 
https://ludeon.com/forums/index.php?topic=37014.0

Beta release for manual download, steam release currently unavailable
becoolman03 25 Jan, 2018 @ 6:34pm 
When will this mod be for b18
Chicken Plucker  [author] 20 Dec, 2017 @ 6:08am 
@Neonivek - Hello sorry for delayed answer, I've been busy and I am not working on this mod at the moment.

The AGR I made here was a tad slower than centipedes and slightly weaker armor, other than that the stats are the same.They were supposed to be early prototypes of mechanoids, which is why they are inferior.
Neonivek 20 Dec, 2017 @ 5:04am 
So a faction with extremely fast centipedes and more immune to stun.
Bullet Bait 19 Dec, 2017 @ 7:27pm 
@Neonivek the tanks are about as strong as centipedes, but i think they become immune to stun faster
Neonivek 15 Dec, 2017 @ 10:58pm 
I am interested but most of the mods I've tried with tanks have tended to make them a bit... shall we say overpowered (Thanks Glittertech mod... for making a vehicle that is a god when compared to the Centipede...). What would you say the tanks overall power level is?
Bullet Bait 15 Dec, 2017 @ 2:59pm 
@Caar thanks my man
Caar 13 Dec, 2017 @ 2:22pm 
@Block n Cock {LINK REMOVED} Yes it's getting updated. Progress report here... https://ludeon.com/forums/index.php?topic=37014.0
Bullet Bait 11 Dec, 2017 @ 2:56pm 
Will you be updating this?
Chicken Plucker  [author] 23 Nov, 2017 @ 5:26am 
@Yoda - Hello Yoda, thank you for the offer but I don't wanna take money for this hobby, it will end up turning into a job for me.

The obligation and commitment of updating everytime theres problems clashes outside of modding enough, and having money given by people into the equation will make it worse if I fail to deliver.

Thank you for your complement, updates coming soon
A Grumpy Gamer 22 Nov, 2017 @ 7:22am 
I want you to do me a favor !! Please post a "Coffee" fund so I can personally thank you for all your hard work and crativity with the 6000 things you do for Rimworld. The game would be nothing without your works. I know a lot of people put in countless hours with modding the game... but I have no idea how you possibly work on so man projects and still have time to eat much less do anything else. Your work makes up more than half the mods I have installed. Thank you for your time and dedication!
Chicken Plucker  [author] 20 Nov, 2017 @ 9:17am 
@netdemon78 - hello, not for now. I will do the faction updates last since they are the most time consuming
Source_Saint 20 Nov, 2017 @ 6:36am 
does this work with 18b ? :)
Chicken Plucker  [author] 27 Oct, 2017 @ 4:17pm 
@Granablack - hello, no sorry, it is not compatible. someone else was working on that, but it seems he has given up on it.
Its_juice 27 Oct, 2017 @ 10:20am 
Olá, Chicken! When this mod will work with Combat Extended?
Nemeroth 20 Oct, 2017 @ 5:42pm 
Sorry, I dont know how do it, likely was only a momentary error
Nemeroth 20 Oct, 2017 @ 5:39pm 
Was 1 war mongrel with a Assault Rifle and I had a minigun, but when i was near him atacking him with the minigun, he only atack my with the fist and didnt use the Assault Rifle. This happened in two times.
Chicken Plucker  [author] 20 Oct, 2017 @ 5:36pm 
@Nemeroth - Please also give me an error report, copy paste it over here if they come up in the console in admin mode
Chicken Plucker  [author] 20 Oct, 2017 @ 5:35pm 
@Nemeroth - And how many war mongrel soldiers are unarmed, is it all of them, or sometimes they are unarmed?
Nemeroth 20 Oct, 2017 @ 5:33pm 
No, i dont hae Combat Extended Mod, mis mods are Fences and floors, Camera+, Electric fence, DOOM UAC Furnitures, RIMkea, (Samurai), DOOM Factions, faction umbra company, Faction war mongrels, the doom kit, German Imperial Army faction, Vampire trait, Extended traits and EdB prepared Carefully.
Chicken Plucker  [author] 20 Oct, 2017 @ 5:29pm 
@Nemeroth - Okay, yes that is different from what I thought. What mods do you have on, is Combat Extended something you also use with this?
Nemeroth 20 Oct, 2017 @ 5:25pm 
No sir, the problem is that changed his range weapon for his fist, while i am using my range weapon, then is to easy to me. They dont use mele weapons only the fist in short distance and my colon a range weapon. Understand me ?
Chicken Plucker  [author] 20 Oct, 2017 @ 5:21pm 
@Nemeroth - Hello, do you mean they switch to melee? If so, it must be the sidearms mod.

If not, and they start hitting you with their gun instead of shooting you, it is a strange AI behaviour Rimworld has because the pawns aren't really smart in the game yet
Nemeroth 20 Oct, 2017 @ 10:49am 
Hello, If i atack a war mongrel with a range weapong but near of him, he everytimes atack me in mele in spite of he have a range weapong? Is it a bug?? Please help me.
Chicken Plucker  [author] 2 Oct, 2017 @ 12:43pm 
@nemesis_87 - Okay thanks, now its really really fixed pinky promise
Nemesis_87 2 Oct, 2017 @ 11:34am 
Just checked, still cant see mongrel ranged weps on smelting list and cant see he mongrel mini gun on smelting or destroy list
Nemesis_87 2 Oct, 2017 @ 11:07am 
Nice!!! and again cheers for all the mods, i have spent hours just looking through all the gear :P

Question though, seeing you did a fallout armour are there any plans for a fallout colloection? hehe
Chicken Plucker  [author] 2 Oct, 2017 @ 12:53am 
nemesis_87 - Smelting issue is fixed, market issue is also fixed. Only fix for mechanoid spawning in ancient danger and crashes is the separate patch mod made by Spskatr for now "No Rogue Robots"
Chicken Plucker  [author] 1 Oct, 2017 @ 1:25pm 
@nemesis_87 - thanks I will check it out, still working on patching the mechanoid bug so it might take a bit time but I will get it sorted

@bearhidehug - there is a "no rogue mechanoids" patch made by spdskatr that fixes the bug for this mod and other types of mechanoid mods people made, that is a good fix until I apply it for my mod, cheers and thanks for the patience
Nemesis_87 1 Oct, 2017 @ 9:41am 
Love your mods mate, really taking the workshop by storm!!!

Anyways i noticed a bug with the mongrel gear, its ranged weps cant be smelted at the work bench, also i think items dont appear on bartr lists neither
Chicken Plucker  [author] 25 Sep, 2017 @ 7:32pm 
@bearhiderug yes, they also spawn on ancient danger sites, I'll sort this out by changing it's race, might take a while. Thank you
Caar 19 Sep, 2017 @ 8:43pm 
@Chicken Plucker Thanks for the quick fix!
VenomV 19 Sep, 2017 @ 6:01am 
I guess things act differently when you summon them in dev mode then when the spawn normally.

Thanks.
Chicken Plucker  [author] 18 Sep, 2017 @ 12:45pm 
@VenomV - This is now fixed, Sieges are now disabled for the faction, the error happens because of the AGR that doesn't know how to build, this problem also shows up for factions with creatures that cannot build except they have disabled sieges and this mod hasn't until now.

Take care, cluck cluck
Chicken Plucker  [author] 18 Sep, 2017 @ 12:38pm 
@VenomV - Thank you, I am fixing this now.
VenomV 18 Sep, 2017 @ 9:42am 
Hi, liking the mod, it's well done.

Running into an issue though, when this faction seiges nothing past the food and morter shells drop in, so they sit around doing nothing. I turned on debugging and pause when there is an error and it would pause every second or so. One sandbag place spawned in with an error message on it.

I have Goalie's BetterSandbags mod loaded and that feels like the most likely imcompatibility. Ran a few tests and without that mod the war mongrols seige just fine. With it vanilla factions seige just fine (well mostly, I couldn't get the pirates to load in, not sure what is going on there, but tribals and outlanders will spawn everything right).

I think I should be able to remove all of my sandbag and remove goalie's mod so it shouldn't be a big problem. But figured you should know.
Tal'Raziid 17 Sep, 2017 @ 10:54pm 
@Chicken Plucker My apologies then. It seems i had accidentally unsubbed from this thread and didnt see the answer. Thank you regardless!
Chicken Plucker  [author] 17 Sep, 2017 @ 10:51pm 
@TalRaziid - I answered, it's not safe to remove this mod from saves because if things from this mod start missing from a save, the game will have errors because it can't find it.
Tal'Raziid 17 Sep, 2017 @ 10:30pm 
Since i don't recall recieving an answer or seeing anything about whether removing this from saves is safe or not, i will say that the save i removed this from cannot load now; May not entirely be this mod's fault, but there were errors thrwon in the log referencing War Mongrels
Chicken Plucker  [author] 17 Sep, 2017 @ 11:59am 
@OscarDan79 - Not if you use Faction Discovery mod

@Small Moist - Hello thanks very much, as for the factions, they drop either survival packaged meals or medicine cause it's the standard for infantry, it used to be so that they carried either silver or medicine. I hope it's not so bad for you since I thought it was more immersive that they carried first aid
Johnny Sunshine 17 Sep, 2017 @ 9:24am 
does it require a new save chicken plucker?
Rooty Tooty 17 Sep, 2017 @ 1:11am 
Aww Chicken pluckers mods are the best, I ushaly mod my games to make the anoying bits of rimworld less noticabple but I love mods that make enemy raids more tuffer so your mods are the best <3. A bit of a balancing issue though, right when the game starts sending me your guys as eneimies is when I am thinking about making medical supplies myself, but your faction drops a lot of medical supplies so i wouldn't need to make my own though.
Major Lee Retarded 16 Sep, 2017 @ 1:26pm 
FrozenPhoenix Hahahaha!!!!!
No More Sleep 16 Sep, 2017 @ 11:52am 
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